Difference between revisions of "Club"
XeoNovaDan (talk | contribs) m (→Combat Performance per Material: corrected wood's armor dps) |
XeoNovaDan (talk | contribs) (legendary quality) |
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===Combat Performance per Material=== | ===Combat Performance per Material=== | ||
+ | Normal Quality: | ||
{| {{STDT| c_12 text-center}} | {| {{STDT| c_12 text-center}} | ||
!Materials | !Materials | ||
Line 86: | Line 87: | ||
|4.828 | |4.828 | ||
|5.907 | |5.907 | ||
+ | |} | ||
+ | |||
+ | |||
+ | Legendary Quality: | ||
+ | {| {{STDT| c_12 text-center}} | ||
+ | !Materials | ||
+ | !Wood | ||
+ | !Stone | ||
+ | !Steel | ||
+ | !Plasteel | ||
+ | !Silver | ||
+ | !Gold | ||
+ | !Uranium | ||
+ | !Jade | ||
+ | |- | ||
+ | |Damage | ||
+ | |15 | ||
+ | |19 | ||
+ | |19 | ||
+ | |19 | ||
+ | |20 | ||
+ | |21 | ||
+ | |26 | ||
+ | |28 | ||
+ | |- newline | ||
+ | |Cooldown | ||
+ | |1.94s | ||
+ | |2.9s | ||
+ | |2.15s | ||
+ | |1.72s | ||
+ | |2.15s | ||
+ | |2.37s | ||
+ | |2.9s | ||
+ | |2.37s | ||
+ | |- newline | ||
+ | |Base DPS | ||
+ | |7.732 | ||
+ | |6.552 | ||
+ | |8.837 | ||
+ | |11.047 | ||
+ | |9.302 | ||
+ | |8.861 | ||
+ | |8.966 | ||
+ | |11.814 | ||
+ | |- newline | ||
+ | |Armored DPS | ||
+ | |6.186 | ||
+ | |5.172 | ||
+ | |6.977 | ||
+ | |8.721 | ||
+ | |7.442 | ||
+ | |7.173 | ||
+ | |7.241 | ||
+ | |9.283 | ||
|} | |} | ||
Revision as of 13:03, 24 September 2017
Club
The club is a neolithic melee weapon in RimWorld that does a moderate amount of damage, has a moderate-long cooldown, and deals blunt damage.
As is typical with any blunt weapon, club attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons. Compared to its 'descendant', the mace, the club is cheaper to produce, but has a longer cooldown period which puts it at a DPS disadvantage.
Underwhelming in terms of damage output, the club is generally only a feasible melee option in the early-game. However, even this is debatable as the shiv is significantly cheaper and has a significantly shorter cooldown time - but also has a somewhat lower damage output, and does sharp damage. However, the latter shouldn't make a significant difference as armored enemies would probably be few and far-between at the stage you'd be considering producing clubs.
However, the club somewhat redeems itself against armored targets; the steel club is a dark horse in the respect that it actually edges out even the infamous plasteel longsword in terms of damage output - albeit only by a 3.4% margin.
Interestingly, jade clubs actually have a slightly superior (1.27% higher) damage output when compared to plasteel maces, but the latter can still pull ahead due to how the game handles armor rating, and the plasteel mace's superior cooldown.
Obtaining
Clubs can be purchased from any combat supplier or war merchant, or obtained from any melee raiders. Maces can also be crafted at crafting spot, or any smithy without any research required; from 40 of any metallic, wooden, or stony material, and 500 ticks (8.33 secs) of work.
Combat Performance per Material
Normal Quality:
Materials | Wood | Stone | Steel | Plasteel | Silver | Gold | Uranium | Jade |
---|---|---|---|---|---|---|---|---|
Damage | 10 | 12 | 12 | 12 | 13 | 14 | 17 | 18 |
Cooldown | 1.94s | 2.9s | 2.15s | 1.72s | 2.15s | 2.37s | 2.9s | 2.37s |
Base DPS [1] | 5.155 | 4.138 | 5.581 | 6.977 | 6.047 | 5.907 | 5.862 | 7.595 |
Armored DPS [2] | 4.124 | 3.448 | 4.651 | 5.814 | 4.651 | 4.641 | 4.828 | 5.907 |
Legendary Quality:
Materials | Wood | Stone | Steel | Plasteel | Silver | Gold | Uranium | Jade |
---|---|---|---|---|---|---|---|---|
Damage | 15 | 19 | 19 | 19 | 20 | 21 | 26 | 28 |
Cooldown | 1.94s | 2.9s | 2.15s | 1.72s | 2.15s | 2.37s | 2.9s | 2.37s |
Base DPS | 7.732 | 6.552 | 8.837 | 11.047 | 9.302 | 8.861 | 8.966 | 11.814 |
Armored DPS | 6.186 | 5.172 | 6.977 | 8.721 | 7.442 | 7.173 | 7.241 | 9.283 |