Difference between revisions of "Molotov cocktails"
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(Set correct damage type.) |
(Set correct damage type.) |
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|class = Modern | |class = Modern | ||
|damage = 10 | |damage = 10 | ||
− | |damage type = | + | |damage type = heat |
|mode = Single Thrown | |mode = Single Thrown | ||
|warmup = 108 | |warmup = 108 |
Revision as of 04:20, 17 December 2017
Molotov cocktails
Glass bottles filled with flammable liquid, with a burning cloth in the neck. A favorite weapon for hooligans and desperate warriors from rim to rim.
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
Ranged Combat
Molotov cocktails are ranged (non-smeltable) weapon that set a 3x3 plus shaped (+) zone on fire where it lands.
Accuracy is poor on moving targets.
A way to defend a base using it is to make coming raids softer after dropping on stone floors/walls so that enemies have a difficult time getting in , without burning the base itself.
Usage
- Select a colonist and equip him/her with Molotov's
- Make the colonist a soldier
- Click the "B" to select target area.