Difference between revisions of "Mace"

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As is typical with any blunt weapon, mace attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons. Compared to its neolithic 'ancestor', the [[club]], the mace is somewhat more expensive to produce and has a slightly shorter cooldown period.
 
As is typical with any blunt weapon, mace attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons. Compared to its neolithic 'ancestor', the [[club]], the mace is somewhat more expensive to produce and has a slightly shorter cooldown period.
  
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Overall, the mace is best when made with [[uranium]] rather than [[plasteel]]; though slightly slower, the high damage multiplier will result in a higher damage output, and also better armor penetration.
  
 
===Obtaining===
 
===Obtaining===

Revision as of 09:38, 1 November 2018

Mace

Mace

"A refined club, engineered for efficient swinging and deadly impacts."

Base Stats

Type
EquipmentWeapons
Weapon Class
Medieval

Melee Combat

Melee Attack 1
Handle
9 dmg (Poke)
0% AP
2 seconds cooldown
Melee Attack 2 
Head
15.7 dmg (Blunt)
0% AP
2 seconds cooldown
Melee Average DPS
7.02

The mace is a melee weapon in RimWorld that does a moderate amount of blunt damage, and has a moderate cooldown.


As is typical with any blunt weapon, mace attacks don't cause bleeding (unless a body part gets destroyed), and generally fares better against armor when compared to sharp weapons. Compared to its neolithic 'ancestor', the club, the mace is somewhat more expensive to produce and has a slightly shorter cooldown period.


Overall, the mace is best when made with uranium rather than plasteel; though slightly slower, the high damage multiplier will result in a higher damage output, and also better armor penetration.

Obtaining

Maces can be purchased from outlander and orbital combat suppliers, or obtained from outlander and pirate raiders. Maces can also be crafted at any smithy once the smithing research has been completed; from 50 of any metallic or wooden material, and 10,000 ticks (2.78 mins) of work.


Combat Performance per Material