Difference between revisions of "Molotov cocktails"
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(Set correct damage type.) |
AlSweigart (talk | contribs) m (Note that molotovs can't be crafted.) |
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Molotov cocktails are ranged (non-smeltable) weapon that set a 3x3 plus shaped ('''+''') zone on fire where it lands. | Molotov cocktails are ranged (non-smeltable) weapon that set a 3x3 plus shaped ('''+''') zone on fire where it lands. | ||
− | Accuracy is poor on moving targets. | + | Accuracy is poor on moving targets. Like grenades, molotovs cannot be crafted but only purchased from combat suppliers. |
− | A way to defend a base using it is to make coming raids softer after dropping on stone floors/walls so that enemies have a difficult time getting in | + | A way to defend a base using it is to make coming raids softer after dropping on stone floors/walls so that enemies have a difficult time getting in, without burning the base itself. |
− | , without burning the base itself. | ||
== Usage == | == Usage == |
Revision as of 23:54, 14 December 2018
Molotov cocktails
Glass bottles filled with flammable liquid, with a burning cloth in the neck. A favorite weapon for hooligans and desperate warriors from rim to rim.
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
Ranged Combat
Molotov cocktails are ranged (non-smeltable) weapon that set a 3x3 plus shaped (+) zone on fire where it lands.
Accuracy is poor on moving targets. Like grenades, molotovs cannot be crafted but only purchased from combat suppliers.
A way to defend a base using it is to make coming raids softer after dropping on stone floors/walls so that enemies have a difficult time getting in, without burning the base itself.
Usage
- Select a colonist and equip him/her with Molotov's
- Make the colonist a soldier
- Click the "B" to select target area.