Difference between revisions of "Triple rocket launcher"
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== Analysis == | == Analysis == | ||
− | Compared to the Doomsday, it takes a half-second longer to aim , and has a lower blast radius. | + | Compared to the Doomsday, it takes a half-second longer to aim, and has a lower blast radius. |
They are a major threat to your colony as they can handily kill multiple colonists if clustered, along with causing serious damage towards structures, and should be a priority target. | They are a major threat to your colony as they can handily kill multiple colonists if clustered, along with causing serious damage towards structures, and should be a priority target. | ||
Revision as of 00:57, 16 March 2019
Triple rocket launcher
"A single-use rocket launcher that fires 3 projectiles in quick succession."
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
- Mass
- 7 kg
Ranged Combat
Single use Rocket Propelled Grenade that fires 3 rockets, one after the other in short succession and will not stop until all three rockets are fired, even if the target is dead.
Acquisition
Dropped by heavy mercenary raiders, typically encountered mid-late game, may be equipped with this weapon.
Analysis
Compared to the Doomsday, it takes a half-second longer to aim, and has a lower blast radius. They are a major threat to your colony as they can handily kill multiple colonists if clustered, along with causing serious damage towards structures, and should be a priority target.