Difference between revisions of "Cow"
VoidMorality (talk | contribs) (→Feeding and Nutrition Efficiency: Fixed the part where I miscalculated corn to be 139% more labour efficient than haygrass, instead of 22%. Whoops!) |
VoidMorality (talk | contribs) (Feeding and Nutrition - updated (again) to reflect that cows now produce 18 milk instead of 15) |
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|leathername = plainleather | |leathername = plainleather | ||
|leatheryield = 60 | |leatheryield = 60 | ||
− | |milk = | + | |milk = 18 |
|milktime = 1 | |milktime = 1 | ||
|manhunter = 0 | |manhunter = 0 | ||
Line 35: | Line 35: | ||
==Taming== | ==Taming== | ||
− | Cows don't spawn in the wild and thus cannot be tamed. They can only be obtained via trading or received through the animal self-taming event. A cow can be milked for up to | + | Cows don't spawn in the wild and thus cannot be tamed. They can only be obtained via trading or received through the animal self-taming event. A cow can be milked for up to 18 units of milk per day (depending on your [[Characters|pawns]] animals skill). |
==Training== | ==Training== | ||
Line 49: | Line 49: | ||
===Feeding and Nutrition Efficiency=== | ===Feeding and Nutrition Efficiency=== | ||
− | A cow requires 1.36 nutrition per day to survive, while producing 0. | + | A cow requires 1.36 nutrition per day to survive, while producing 0.90 nutrition of milk per day (depending on your pawn's animals skill) which can be cooked into 1.62 nutrition worth of simple or fine meals. So not only can cows efficiently convert vegetable nutrition into animal product nutrition when fed vegetarian Simple Meals, they can actually break the second law of thermodynamics by providing more calories than is required to feed them. Nutrition efficiency is lost by raising calves and keeping a bull for breeding, and gained by slaughtering dead cows and unnecessary calves. |
Note that kibble requires meat or animal products to make and is significantly less nutritionally efficient than simple meals (125% v 180% of ingredients), unless using human or insect meat that would otherwise go to waste. It's also useful if labour, not farmland, is your bottleneck. Nutrition can be traded for labour further by feeding your cows raw haygrass (115% nutrition/tile of corn) or corn (122% nutrition/work of haygrass). | Note that kibble requires meat or animal products to make and is significantly less nutritionally efficient than simple meals (125% v 180% of ingredients), unless using human or insect meat that would otherwise go to waste. It's also useful if labour, not farmland, is your bottleneck. Nutrition can be traded for labour further by feeding your cows raw haygrass (115% nutrition/tile of corn) or corn (122% nutrition/work of haygrass). |
Revision as of 20:54, 12 May 2020
Cow
"A very common domestic animal. It can produce large amounts of milk, or be slaughtered for delicious food."
Base Stats
Pawn Stats
- Move Speed
- 3.20 c/s
- Health Scale
- 150% HP
- Body Size
- 2.0
- Mass - Baby
- 24 kg
- Mass - Juvenile
- 60 kg
- Mass - Adult
- 120 kg
- Carrying Capacity
- 150 kg
- Filth Rate
- 1
- Hunger Rate
- 1.36 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 22 years
- Manhunter Chance
- 0%
- Trainable Intelligence
- Simple
- Wildness
- 5%
- Maturity Age
- Expression error: Unexpected round operator. years Expression error: Unexpected < operator.
Production
- Meat Yield
- 280 beef
- Leather Yield
- 60 plainleather
- Milk Amount
- 18 milk
- Milking Interval
- 1 days
- Gestation Period
- 20 days
- Offspring Per Birth
- 1-3
Melee Combat
- Attack
- Teeth
6 dmg (Bite)
9 % AP
100 second cooldown - Average DPS
- 0.04
The cow is a large herbivore best known for its milk and tasty meat.
Taming
Cows don't spawn in the wild and thus cannot be tamed. They can only be obtained via trading or received through the animal self-taming event. A cow can be milked for up to 18 units of milk per day (depending on your pawns animals skill).
Training
Cows can be trained as follows:
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Feeding and Nutrition Efficiency
A cow requires 1.36 nutrition per day to survive, while producing 0.90 nutrition of milk per day (depending on your pawn's animals skill) which can be cooked into 1.62 nutrition worth of simple or fine meals. So not only can cows efficiently convert vegetable nutrition into animal product nutrition when fed vegetarian Simple Meals, they can actually break the second law of thermodynamics by providing more calories than is required to feed them. Nutrition efficiency is lost by raising calves and keeping a bull for breeding, and gained by slaughtering dead cows and unnecessary calves.
Note that kibble requires meat or animal products to make and is significantly less nutritionally efficient than simple meals (125% v 180% of ingredients), unless using human or insect meat that would otherwise go to waste. It's also useful if labour, not farmland, is your bottleneck. Nutrition can be traded for labour further by feeding your cows raw haygrass (115% nutrition/tile of corn) or corn (122% nutrition/work of haygrass).