Difference between revisions of "Boomalope"
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|name = Boomalope | |name = Boomalope | ||
|image = Boomalope.png | |image = Boomalope.png | ||
− | |description = "Engineered for chemicals production, the boomalope grows a large sac of volatile chemicals on its back. Though it is weak and fragile for its size, other animals have learned to avoid it because of the huge explosion it produces when it dies." | + | |description = "Engineered for chemicals production, the boomalope grows a large sac of volatile chemicals on its back. Though it is weak and fragile for its size, other animals have learned to avoid it because of the huge explosion it produces when it dies. It can be milked to produce chemfuel - very carefully." |
|type = Animals | |type = Animals | ||
|type2 = Wild | |type2 = Wild | ||
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==Training== | ==Training== | ||
{{TrainingTable}} | {{TrainingTable}} | ||
+ | |||
+ | == Health == | ||
+ | {{Animal Health Table|0.65}} | ||
==Tactics== | ==Tactics== |
Revision as of 13:59, 15 January 2021
Boomalope
"Engineered for chemicals production, the boomalope grows a large sac of volatile chemicals on its back. Though it is weak and fragile for its size, other animals have learned to avoid it because of the huge explosion it produces when it dies. It can be milked to produce chemfuel - very carefully."
Base Stats
Pawn Stats
- Move Speed
- 2.15 c/s
- Health Scale
- 65% HP
- Body Size
- 1.5
- Mass - Baby
- 18 kg
- Mass - Juvenile
- 45 kg
- Mass - Adult
- 90 kg
- Carrying Capacity
- 113 kg
- Filth Rate
- 1
- Hunger Rate
- 2.08 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 15 years
- Manhunter Chance
- 1.25%
- Trainable Intelligence
- Intermediate
- Wildness
- 60%
- Minimum Handling Skill
- 5
- Maturity Age
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- Comfortable Temp Range
- -15 °C – 40 °C (5 °F – 104 °F)
Production
- Leather Yield
- 45 plainleather
- Gestation Period
- 28 days
- Offspring Per Birth
- 1
Melee Combat
Boomalopes are herbivores with a high hunger rate. They produce chemfuel and explode when dying.
Obtaining
Boomalopes can be found in Arid Shrubland, Desert, Temperate Forest and Tropical Rainforest. They can either be tamed by a Handler or self-tame in a random event.
Boomalopes can be bought and sold in other faction bases and from bulk goods traders. Boomalopes purchased from traders will be already tamed.
Production
Tamed boomalopes (including males) can be milked to produce chemfuel, at a rate of 12 every 2 days.
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Tactics
While relatively weak, when dying they cause a large fiery explosion, setting nearby flammables on fire. Killing them using ranged weapons is recommended, especially during rainfall to prevent fires from devastating the area. While it may be dangerous to handle them as tamed animals due to potential collateral damage, they are extremely useful as sacrificial release animals against tribal raids. It is useful to have them contained to a small area of the colony to ensure that they do not cause any damage if they die. While boomalopes will sleep outside, one should also have separate animal sleeping spots in a nearby safe area to avoid bringing an injured boomalope to your other tamed animals or inside your base. Killing a tamed boomalope will still explode, but they can be butchered afterward without issue. Boomalopes spawn in areas with long and year-round growing periods. A herd of man hunting boomalopes can destroy a base, but they are susceptible to chain explosions.
Version history
- 0.12.906 - Added
- Beta 18 - gained the ability to produce chemfuel, at a rate of 20 fuel per 2 days.
- Beta 19 - chemfuel production reduced to its current value.