Difference between revisions of "Devilstrand"
(Unfinished uodate) |
|||
Line 35: | Line 35: | ||
| mass = 0.03 | | mass = 0.03 | ||
| beauty factor = 3.2 | | beauty factor = 3.2 | ||
− | }} | + | }}{{Info|'''Devilstrand''' is a valuable [[fabric]] obtained from the [[devilstrand mushroom]], which was genetically engineered to produce a high quality silk net. Its name comes from the greed it inspires in people. It is an extremely strong fabric, generally better and more valuable overall than [[cloth]] and [[leather]].}} |
− | + | ==Acquisition== | |
+ | Devilstrand is primarily obtained by growing the [[devilstrand mushroom]]s in a [[growing zone]], after [[Research#Devilstrand|Devilstrand]] has been researched. Each mature mushroom yields {{icon|devilstrand|{{Q|Devilstrand mushroom|Harvest Yield}}}} devilstrand, depending on the harvester's [[Plant Harvest Yield]] stat. | ||
+ | |||
+ | Alternatively, it can also be acquired through [[trading]] or the [[Events#Cargo_pods|cargo pod event]]. | ||
+ | |||
+ | Additionally, some [[raiders]] and outlanders will occasionally come wearing devilstrand apparel. | ||
+ | |||
+ | ==Analysis== | ||
+ | ===Usage=== | ||
+ | Devilstrand is the 3rd most protective [[textile]] in the game and the most protective against Heat, with only the significantly rarer [[Hyperweave]] and [[Thrumbofur]] offering more Sharp protection. This makes it an ideal choice for protective [[clothing]] from as soon as it is available well into the late game. A devilstrand [[duster]] offers more sharp protection, significantly more heat protection and comparable or better insulation to the [[flak jacket]] while also not imposing a movement penalty. | ||
+ | |||
+ | Tied for second most heat insulation, it is also an excellent choice for hot [[biomes]], however it has middling Cold insulation meaning in extremely cold biomes such as [[Sea ice]], a mix of fabrics may be required to adequately insulate pawns. | ||
Devilstrand makes a good mid-late game fabric, as it provides good protection and can be farmed, unlike [[synthread]] or [[hyperweave]]. It is less insulating than anything else but cloth. For insulation, it is recommended that you use [[wool]] instead. | Devilstrand makes a good mid-late game fabric, as it provides good protection and can be farmed, unlike [[synthread]] or [[hyperweave]]. It is less insulating than anything else but cloth. For insulation, it is recommended that you use [[wool]] instead. | ||
− | It is | + | It is the least flammable textile, tied with [[Hyperweave]]. |
− | + | ===Cash Crop=== | |
+ | Devilstrand is a mediocre cash crop. While netting large amounts of money with each harvest, it takes very long to grow, so it isn't really profitable versus faster growing crops. To add to its slow growth, only growers with a minimum skill of 10 may sow it. Devilstrand may also be crafted into apparel or [[Armchair|furniture]] then sold, though both require quality higher than Normal to be more profitable than just selling the fabric. Use your highest skilled craftsman or constructor in that field to maximize profits. | ||
{{nav|materials|wide}} | {{nav|materials|wide}} |
Revision as of 07:01, 7 February 2021
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Devilstrand
Fabric spun from microfibers extracted from devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame.
Base Stats
- Deterioration Rate
- 3
- Flammability
- 0.4
- Market Value
- 5.5
- Mass
- 0.032
- Max Hit Points
- 100 ... further results
Stat Modifiers
- Armor - Blunt
- ×0.36
- Armor - Heat
- ×3
- Armor - Sharp
- ×1.4
- Flammability
- ×0.4
- Insulation - Cold
- ×20
- Insulation - Heat
- ×24
- Max Hit Points
- ×1.3 ... further results
Devilstrand is a valuable fabric obtained from the devilstrand mushroom, which was genetically engineered to produce a high quality silk net. Its name comes from the greed it inspires in people. It is an extremely strong fabric, generally better and more valuable overall than cloth and leather.
Acquisition
Devilstrand is primarily obtained by growing the devilstrand mushrooms in a growing zone, after Devilstrand has been researched. Each mature mushroom yields 6 devilstrand, depending on the harvester's Plant Harvest Yield stat.
Alternatively, it can also be acquired through trading or the cargo pod event.
Additionally, some raiders and outlanders will occasionally come wearing devilstrand apparel.
Analysis
Usage
Devilstrand is the 3rd most protective textile in the game and the most protective against Heat, with only the significantly rarer Hyperweave and Thrumbofur offering more Sharp protection. This makes it an ideal choice for protective clothing from as soon as it is available well into the late game. A devilstrand duster offers more sharp protection, significantly more heat protection and comparable or better insulation to the flak jacket while also not imposing a movement penalty.
Tied for second most heat insulation, it is also an excellent choice for hot biomes, however it has middling Cold insulation meaning in extremely cold biomes such as Sea ice, a mix of fabrics may be required to adequately insulate pawns.
Devilstrand makes a good mid-late game fabric, as it provides good protection and can be farmed, unlike synthread or hyperweave. It is less insulating than anything else but cloth. For insulation, it is recommended that you use wool instead.
It is the least flammable textile, tied with Hyperweave.
Cash Crop
Devilstrand is a mediocre cash crop. While netting large amounts of money with each harvest, it takes very long to grow, so it isn't really profitable versus faster growing crops. To add to its slow growth, only growers with a minimum skill of 10 may sow it. Devilstrand may also be crafted into apparel or furniture then sold, though both require quality higher than Normal to be more profitable than just selling the fabric. Use your highest skilled craftsman or constructor in that field to maximize profits.