Difference between revisions of "Grizzly bear"
(added analysis and tables) |
|||
Line 55: | Line 55: | ||
|filth rate = 4 | |filth rate = 4 | ||
}} | }} | ||
− | '''Grizzly bears''' are huge solitary omnivores found in colder forests and tundra. Although infamously bad-tempered, as wide-ranging creatures that will eat anything grizzlies rarely are hungry enough to attack your colonists or their livestock without provocation. If they do, they present a problem even to industrial era-equipped colonies thanks to their wall of health and savage amounts of damage. If successfully hunted though, they provide large amounts of meat and valuable [[bearskin]]. | + | '''Grizzly bears''' are huge solitary omnivores found in colder forests and tundra. Although infamously bad-tempered, as wide-ranging creatures that will eat anything grizzlies rarely are hungry enough to attack your colonists or their livestock without provocation. If they do, they present a problem even to industrial era-equipped colonies thanks to their wall of health and savage amounts of damage. If successfully hunted though, they provide large amounts of meat and valuable [[bearskin]]. They are identical in most respects to [[polar bear]]s. |
+ | ==Analyis== | ||
+ | If they can be successfully obtained despite their {{#expr:{{P|Turn Manhunter Chance When Taming}}*100}}% manhunter chance on failed taming attempts, bears make decent haulers and melee blockers. | ||
+ | ===Comparison to other haulers=== | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Animal !! Carrying Capacity !! Move Speed !! Hunger rate !! <abbr title="How often the animal forgets a stage of training in days">Training Decay</abbr> | ||
+ | |- | ||
+ | | '''Bear''' || {{Q|Grizzly bear|Carrying Capacity}} || {{Q|Grizzly bear|Move Speed Base}} || {{Q|Grizzly bear|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Grizzly bear|Wildness}} round 1}} | ||
+ | |- | ||
+ | | [[Timber wolf|Wolf]] || {{Q|Timber wolf|Carrying Capacity}} || {{Q|Timber wolf|Move Speed Base}} || {{Q|Timber wolf|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Timber wolf|Wildness}} round 1}} | ||
+ | |- | ||
+ | | [[Cougar]]/[[panther]] || {{Q|Cougar|Carrying Capacity}} || {{Q|Cougar|Move Speed Base}} || {{Q|Cougar|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Cougar|Wildness}} round 1}} | ||
+ | |- | ||
+ | | [[Husky]] || {{Q|Husky|Carrying Capacity}} || {{Q|Husky|Move Speed Base}} || {{Q|Husky|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Husky|Wildness}} round 1}} | ||
+ | |- | ||
+ | | [[Labrador retriever]] || {{Q|Labrador retriever|Carrying Capacity}} || {{Q|Labrador retriever|Move Speed Base}} || {{Q|Labrador retriever|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Labrador retriever|Wildness}} round 1}} | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===Comparison to other bulky attackers=== | ||
+ | {| class="wikitable sortable" | ||
+ | |- | ||
+ | ! Animal !! Health Scale !! DPS !! Move Speed !! Hunger rate !! <abbr title="How often the animal forgets a stage of training in days">Training Decay</abbr> | ||
+ | |- | ||
+ | | [[Thrumbo]] || {{Q|Thrumbo|Health Scale}} || {{Q|Thrumbo|Mob Average DPS}} || {{Q|Thrumbo|Move Speed Base}} || {{Q|Thrumbo|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Thrumbo|Wildness}} round 1}} | ||
+ | |- | ||
+ | | [[Megasloth]] || {{Q|Megasloth|Health Scale}} || {{Q|Megasloth|Mob Average DPS}} || {{Q|Megasloth|Move Speed Base}} || {{Q|Megasloth|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Megasloth|Wildness}} round 1}} | ||
+ | |- | ||
+ | | [[Elephant]] || {{Q|Elephant|Health Scale}} || {{Q|Elephant|Mob Average DPS}} || {{Q|Elephant|Move Speed Base}} || {{Q|Elephant|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Elephant|Wildness}} round 1}} | ||
+ | |- | ||
+ | | [[Rhinoceros]] || {{Q|Rhinoceros|Health Scale}} || {{Q|Rhinoceros|Mob Average DPS}} || {{Q|Rhinoceros|Move Speed Base}} || {{Q|Rhinoceros|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Rhinoceros|Wildness}} round 1}} | ||
+ | |- | ||
+ | | '''Bear''' || {{Q|Grizzly bear|Health Scale}} || {{Q|Grizzly bear|Mob Average DPS}} || {{Q|Grizzly bear|Move Speed Base}} || {{Q|Grizzly bear|Real Hunger Rate}} || {{#expr:12 - 6*{{Q|Grizzly bear|Wildness}} round 1}} | ||
+ | |} | ||
==Attacks== | ==Attacks== | ||
Grizzly bears have two attacks: scratch (paw) and bite (teeth). Both attacks apply a stun for 7 seconds on their first strike when hunting. | Grizzly bears have two attacks: scratch (paw) and bite (teeth). Both attacks apply a stun for 7 seconds on their first strike when hunting. | ||
− | |||
− | |||
− | |||
==Training== | ==Training== |
Revision as of 10:44, 1 October 2021
Grizzly bear
A huge omnivorous mammal adapted for cold climates. Bears' thick blubber and fur keep them warm in winter.
While their usual diet consists of fish, berries, honey and scavenged meat, the grizzly is capable of using its massive strength and deadly claws to kill live prey. They are startlingly quick for such lumbering creatures.
Base Stats
Pawn Stats
- Move Speed
- 4.60 c/s
- Health Scale
- 250% HP
- Body Size
- 2.15
- Mass - Baby
- 25.8 kg
- Mass - Juvenile
- 64.5 kg
- Mass - Adult
- 129 kg
- Carrying Capacity
- 161 kg
- Filth Rate
- 4
- Hunger Rate
- 0.56 Nutrition/Day
- Diet
- omnivorous and ovivorous
- Life Expectancy
- 22 years
- Manhunter Chance
- 50%
- Manhunter Chance (Taming)
- 30%
- Trainable Intelligence
- Advanced
- Wildness
- 80%
- Minimum Handling Skill
- 8
- Maturity Age
- 0.5 years (30 days)
- Juvenile Age
- 0.2 years (12 days)
- Comfortable Temp Range
- -40 °C – 40 °C (-40 °F – 104 °F)
Production
Melee Combat
- Attack 1
- Front left paw
17 dmg (Scratch)
25 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike - Attack 2
- Front right paw
17 dmg (Scratch)
25 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike - Attack 3
- Teeth
23.6 dmg (Bite)
35 % AP
2.6 second cooldown
0.5 chance factor
Stun for 280 ticks (4.67 secs) on first strike - Attack 4
- Head
11 dmg (Blunt)
16 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 4.89
Grizzly bears are huge solitary omnivores found in colder forests and tundra. Although infamously bad-tempered, as wide-ranging creatures that will eat anything grizzlies rarely are hungry enough to attack your colonists or their livestock without provocation. If they do, they present a problem even to industrial era-equipped colonies thanks to their wall of health and savage amounts of damage. If successfully hunted though, they provide large amounts of meat and valuable bearskin. They are identical in most respects to polar bears.
Analyis
If they can be successfully obtained despite their 30% manhunter chance on failed taming attempts, bears make decent haulers and melee blockers.
Comparison to other haulers
Animal | Carrying Capacity | Move Speed | Hunger rate | Training Decay |
---|---|---|---|---|
Bear | 161 | 4.6 | 0.56 | 7.2 |
Wolf | 64 | 5 | 0.29 | 6.9 |
Cougar/panther | 75 | 5 | 0.32 | 7.2 |
Husky | 65 | 5 | 0.8 | 12 |
Labrador retriever | 56 | 5 | 0.64 | 12 |
Comparison to other bulky attackers
Animal | Health Scale | DPS | Move Speed | Hunger rate | Training Decay |
---|---|---|---|---|---|
Thrumbo | 8 | 6.33 | 5.5 | 2.8 | 6.1 |
Megasloth | 3.6 | 5.73 | 4.8 | 1.6 | 6.2 |
Elephant | 3.6 | 5.35 | 4.8 | 2.57 | 7.5 |
Rhinoceros | 3.5 | 5.24 | 5 | 1.71 | 6.6 |
Bear | 2.5 | 4.89 | 4.6 | 0.56 | 7.2 |
Attacks
Grizzly bears have two attacks: scratch (paw) and bite (teeth). Both attacks apply a stun for 7 seconds on their first strike when hunting.
Training
This animal can be trained as follows:
Guard: | ![]() |
---|---|
Attack: | ![]() |
Rescue: | ![]() |
Haul: | ![]() |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Trivia
While in real life polar bears are significantly larger than grizzly bears, in RimWorld they are identical save for their habitat and cold resistance.