Difference between revisions of "Breach axe"
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In ideology DLC, if the player has selected the weapon pair option "Noble: Piercer", the breach axe is the only possible warden "piercer tagged weapon" for subduing prisoners and slaves, that is unlikely to kill or cause grievous injury. This is due to it being a sharp tagged weapon, with no sharp attack (aka no dismembering or bleed causing injuries, unless a whole body part is destroyed). | In ideology DLC, if the player has selected the weapon pair option "Noble: Piercer", the breach axe is the only possible warden "piercer tagged weapon" for subduing prisoners and slaves, that is unlikely to kill or cause grievous injury. This is due to it being a sharp tagged weapon, with no sharp attack (aka no dismembering or bleed causing injuries, unless a whole body part is destroyed). | ||
− | In this use, as a "sharp" replacement for a wardens standard mace, its sub-optimal damage to pawns becomes more of a utility than a malus. | + | In this use, as a "sharp" replacement for a wardens standard mace, its sub-optimal damage (and low chance of causing a "maiming" injury) to pawns becomes more of a utility than a malus. |
==Version History== | ==Version History== |
Revision as of 05:09, 24 November 2021
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Breach axe
"A combined blade and tool-head attached to a sturdy haft. While slightly less effective than other weapons against human enemies, it excels at tearing down walls, doors, and other structures thanks to its integrated tool-head."
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Handle
9 dmg (Poke)
13% AP
2.0 seconds cooldown - Melee Attack 2
- Handle
9 dmg (Blunt)
13% AP
2.0 seconds cooldown - Melee Attack 3
- Handle
7.5 dmg (Demolish)
11% AP
1.0 seconds cooldown
Creation
- Required Research
- Smithing
- Skill Required
- Crafting 3
- Work To Make
- 5,000 ticks (1.39 mins)
- Stuff Tags
- Metallic
- weaponTags
- NeolithicMeleeDestructive
Breach axes are sharp melee weapons (confirmed by ideology DLC's "weapon pairs" as sharp or piercer tagged) that trade general efficacy for extra damage against buildings.
Although a sharp classed weapon, it has no sharp classed attacks (all are tagged as blunt)
Although relatively weak against pawns, the breach axe utilizes a damage type called "demolish," which is a blunt attack that does 10x damage against buildings. These are carried by breacher pawns in tribal breach raids.
Acquisition
Crafted at the fueled and/or electric Smithy, unlocked after researching Smithing.
Made with 50 "metallic stuff" and 5,000 ticks (1.39 mins) of work.
Summary
Like the Thump Cannon, the Breach Axe's structural damage multiplier is by 10x (ten times) the damage it would do to a pawn. Made of steel: 6.22 DPS becomes 60-75+ DPS (it varies in testing).
Analysis
As it is a sharp class weapon, Plasteel averages higher DPS to pawns, Uranium may yield higher structural DPS, but it is unclear (at this point in my testing).
In ideology DLC, if the player has selected the weapon pair option "Noble: Piercer", the breach axe is the only possible warden "piercer tagged weapon" for subduing prisoners and slaves, that is unlikely to kill or cause grievous injury. This is due to it being a sharp tagged weapon, with no sharp attack (aka no dismembering or bleed causing injuries, unless a whole body part is destroyed).
In this use, as a "sharp" replacement for a wardens standard mace, its sub-optimal damage (and low chance of causing a "maiming" injury) to pawns becomes more of a utility than a malus.
Version History
- 1.3.3066 - Added