User:JuliaCat/Template:Test
Temp
Budget = 50~800;
8% chance to have one of the following:
Wooden foot, Peg leg, Wooden hand, Denture, Prosthetic leg, Cochlear implant, Prosthetic arm, Prosthetic heart
Budget = 50~800;
8% chance to have one of the following:
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Pawn Type | Image | Combat Power | Gear | Apparel | Weapons | Tech | Inventory | Additional Info [[{{|action=edit}} edit]] |
---|---|---|---|---|---|---|---|---|
Space refugee | 30 | HP: 40~140% Avg. Quality: Always Normal |
Budget: 0~1000 Allow Headgear Chance: 0% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Parka, Button-down shirt, Pants, T-shirt Ignore Seasons Ignore Pollution |
- | Budget: 50~800 8% chance to have one of the following: Denture, Wooden foot, Peg leg, Wooden hand, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm |
- | Age Range: Any Race: Human Backstories: Cryptosleep (100% Commonality) isFighter: false Xenotypes: 3% Highmate Chemical Addiction Chance: 8% Initial Will Range: 1~3 Initial Resistance Range: 12~19 | |
Space refugee (Clothed) | 30 | HP: 100% Avg. Quality: Always Normal |
Budget: Allow Headgear Chance: 0% Available: Bowler hat, Tuque, Cowboy hat, Gas mask , Parka, Button-down shirt, Pants, T-shirt Ignore Seasons Ignore Pollution |
- | Budget: 50~800 8% chance to have one of the following: Denture, Wooden foot, Peg leg, Wooden hand, Cochlear implant, Prosthetic heart, Prosthetic leg, Prosthetic arm |
- | Age Range: Any Race: Human Backstories: Cryptosleep (100% Commonality) Disallowed Traits: Nudist isFighter: false Xenotypes: 3% Highmate Chemical Addiction Chance: 8% Initial Will Range: 0 Initial Resistance Range: 0~0 | |
Ancient soldier | 85 | - | Budget: 0~3800 Allow Headgear Chance: 0% Available: Firefoam pop pack, Smokepop pack, Low-shield pack , Bowler hat, Tuque, Cowboy hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Recon helmet, Marine helmet, Flak vest, Recon armor, Marine armor... further results Ignore Seasons Ignore Pollution |
Budget: 300~900 Biocoded Chance: 20% Available: Revolver, Autopistol, Machine pistol, Pump shotgun, Bolt-action rifle, Incendiary launcher, Heavy SMG, Chain shotgun, LMG... further results |
Budget: 2000~3000 40% chance to have one of the following: Painstopper, Joywire, Venom talon , Elbow blade , Venom fangs , Hand talon , Knee spike , Power claw, Bionic tongue, Aesthetic nose , Bionic ear, Bionic stomach, Aesthetic shaper , Coagulator , Gastro-analyzer ... further results |
50% chance of: 1~2x Go juice or Yayo | Age Range: Race: Human Default Faction Type: Hostile Ancients Backstories: Cryptosleep (100% Commonality) Required Work Tags: Violent Forced Skills: 4~18 Shooting Chemical Addiction Chance: 8% Initial Will Range: 0 Initial Resistance Range: 0~1 |
Overview
Planned to be used for pawn kind tables: for displaying the available apparel, weapons, and tech hediffs based on tags, budget, and other encompassing factors. The current design uses a template to format the output from an #ask query, as a list consisting of an icon and text link for each item.
{{#ask: [[WeaponTags::ShortShots||Neolithic]] | format = template | template = User:JuliaCat/Template:Test | link = none | sort = From DLC | sep = <br /> }}
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An item budget can be applied to this query via an acceptable market value range, although for applicable items, quality and stuff would need to be factored in per item or otherwise ignored.
If item quality and applicable stuff is factored in, then this combined with the budget range for one or more items, and a variable amount of item tags, wouldn't allow for an easy to implement template. Tech hediffs remain the simplest in having only one associated market value per item, allowing for a proper application of budget.
{{#ask: [[TechHediffsTags::Simple||Advanced]] | format = template | template = User:JuliaCat/Template:Test | link = none | sort = TechHediffsTags, From DLC | sep = , }}
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{{#ask: [[TechHediffsTags::Simple||Advanced]] [[Market Value Base ::<700]] | format = template | template = User:JuliaCat/Template:Test | link = none | sort = TechHediffsTags, From DLC | sep = , }}
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Demonstration that tech tags and market value are properly interpreted:
{{#ask: [[TechHediffsTags::Simple||Advanced]] | ?TechHediffsTags# = tags | ?Market Value Base# = value | format = list | sort = TechHediffsTags, From DLC | sep = , }}
Bionic tongue (tags: Advanced, value: 565), Bionic ear (tags: Advanced, value: 785), Joywire (tags: Advanced, value: 220), Bionic arm (tags: Advanced, value: 1030), Bionic jaw (tags: Advanced, value: 1030), Bionic heart (tags: Advanced, value: 1030), Painstopper (tags: Advanced, value: 220), Bionic stomach (tags: Advanced, value: 785), Power claw (tags: Advanced, AdvancedWeapon, value: 385), Bionic eye (tags: Advanced, value: 1030), Bionic leg (tags: Advanced, value: 1030), Bionic spine (tags: Advanced, value: 1030), Detoxifier kidney (tags: Advanced, value: 1080), Detoxifier lung (tags: Advanced, value: 925), Circadian half-cycler (tags: Advanced, ImplantEmpireCommon, value: 1030), Toughskin gland (tags: Advanced, ImplantEmpireCommon, value: 1030), Love enhancer (tags: Advanced, ImplantEmpireCommon, value: 1030), Coagulator (tags: Advanced, ImplantEmpireCommon, value: 830), Stoneskin gland (tags: Advanced, ImplantEmpireCommon, value: 1920), Neurocalculator (tags: Advanced, ImplantEmpireCommon, value: 1030), Gastro-analyzer (tags: Advanced, ImplantEmpireCommon, value: 830), Aesthetic nose (tags: Advanced, ImplantEmpireCommon, value: 585), Armorskin gland (tags: Advanced, ImplantEmpireCommon, value: 1475), Nuclear stomach (tags: Advanced, ImplantEmpireCommon, value: 1030), Healing enhancer (tags: Advanced, ImplantEmpireCommon, value: 1030), Aesthetic shaper (tags: Advanced, ImplantEmpireCommon, value: 830), Immunoenhancer (tags: Advanced, ImplantEmpireCommon, value: 1030), Circadian assistant (tags: Advanced, ImplantEmpireCommon, value: 1030), Sterilizing stomach (tags: Advanced, ImplantEmpireCommon, value: 1030), Reprocessor stomach (tags: Advanced, ImplantEmpireCommon, value: 1030), Learning assistant (tags: Advanced, ImplantEmpireCommon, value: 1030), Prosthetic leg (tags: Simple, value: 260), Cochlear implant (tags: Simple, value: 220), Prosthetic arm (tags: Simple, value: 260), Prosthetic heart (tags: Simple, value: 230)
{{#ask: [[TechHediffsTags::Simple||Advanced]] [[Market Value Base ::<700]] | ?TechHediffsTags# = tags | ?Market Value Base# = value | format = list | sort = TechHediffsTags, From DLC | sep = , }}
Power claw (tags: Advanced, AdvancedWeapon, value: 385), Painstopper (tags: Advanced, value: 220), Bionic tongue (tags: Advanced, value: 565), Joywire (tags: Advanced, value: 220), Aesthetic nose (tags: Advanced, ImplantEmpireCommon, value: 585), Prosthetic heart (tags: Simple, value: 230), Prosthetic leg (tags: Simple, value: 260), Cochlear implant (tags: Simple, value: 220), Prosthetic arm (tags: Simple, value: 260)
Budget
Budget applies to the 3 main tag categories, and is a variable range in total market value available to a pawn to 'spend' for applicable items. It does not mean that the market value of an item or items must be above the minimum of this range, just that the sum value of the chosen item(s) isn't over the maximum (i.e. spending over the budget).
Tech hediffs all have a fixed market value, or none at all (e.g. Denture), and so allow for the easiest calculation. By default, only 1 available tech hediff can be applied to the pawn unless explicitly stated.
Apparel value can depend on quality and stuffable material used, meaning the range for possible outcomes is too large for many textile based clothing, but remains simpler for most armors. All utility items are not stuffable, and most do not have quality, so they remain much less variable, although most utility items will be forced and thus remain a static cost[verify], aside from the few utility items that can have quality (Shield belt, Jump pack). Pawns are highly likely to be wearing multiple articles of clothing, and so calculating all possible outcomes is not viable.
Most weapons are not stuffable, and those that are have a much more limited item pool compared to clothing. Ranged weapons are not stuffable and only depend on quality for price, while most craftable melee weapons are stuffable. The Club doesn't use quality, but remains stuffable. Pawns are only equipped with one weapon, so this budget will only apply to one final item.
Quality
By default, the item quality of any given pawn kind is capped at excellent quality, excluding masterwork and legendary, allowing for a range of: awful, poor, normal, good, and excellent (awfl - exc), unless otherwise stated. For our purposes, quality would only apply to most apparel and weapons, excluding any kind of hediff.
For reference, here are the full length and shorthand strings for quality categories:
- awful
- awfl
- poor
- poor
- normal
- norm
- good
- good
- excellent
- exc
- masterwork
- mast
- legendary
- legd
Stuff
Applicable for certain weapons and apparel.
Apparel
Apparel may have quality and/or stuffability.
Weapons
Weapons may have quality and/or stuffability.
Tech / Hediffs
Tech hediffs do not have quality or stuffability, resulting in each piece of tech having a singular consistent market value.