Weapons

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Weapons are used by colonists and raiders alike to fight each other, or sometimes to put down enraged animals.

Weapons have several characteristics that make them useful in different combat situations. They do not use any ammunition, but take time to aim and additional cooldown time for subsequent shots.

Here are the weapons currently in the game.0.4.460

Name Game description Cost Aim time
(1st shot)
Aim time
(subsequent)
Range Velocity Accuracy
(touch-short-medium-long)
Damage Burst
shots
Miss
radius
Blast
radius
Damage /
Second
Handful of stones A handful of stones picked up off the floor. Not as good as a gun or even a bow, but these can still knock your teeth out when thrown in anger. Silver 1 2.5s 3.17s 15 26/s 89%-64%-41%-22% 6 1 N/A N/A 2
Pila A bundle of pila, non-reusable throwing spears. Silver 90 4.33s 8.83s 24 26/s 91%-71%-50%-32% 30 1 N/A N/A 3.95
Short bow A simple short bow, made with skill, but using only the most primitive technologies. Silver 60 2.83s 3.5s 31 44/s 89%-64%-41%-22% 10 1 N/A N/A 3.13
Great bow A powerful greatbow. Fires a heavy arrow long distances. Silver 180 3.67s 4.34s 34 49/s 93%-77%-59%-42% 15 1 N/A N/A 3.57
Pistol Ancient pattern automatic pistol. Weak and short range, but quick. Silver 60 1.13s 1.8s 24 55/s 91%-71%-50%-32% 10 1 N/A N/A 6.25
Pump shotgun Ancient design. Deadly, but short range. Silver 175 1.8s 2.47s 16 55/s 96%-87%-77%-64% 20 1 N/A N/A 8.70
Lee-Enfield Ancient bolt-action rifle. Good range, good power, low rate of fire. Silver 190 3.03s 3.7s 37 70/s 96%-96%-92%-88% 18 1 N/A N/A 5.14
M-24 Ancient pattern military sniper rifle. Bolt action. Long range, great accuracy and power. Silver 370 4.33s 6.55s 45 99/s 50%-86%-86%-88% 40 1 N/A N/A 6.67
T-9 incendiary launcher Incendiary bolt launcher. Starts fires. Silver 370 3.03s 3.7s 24 40/s 79%-42%-18%-6% 4 1 N/A N/A 1.14
Uzi Ancient pattern submachine gun. Short range, low power, high rate of fire. Silver 200 1.8s 2.47s 24 55/s 89%-64%-41%-22% 5 4 N/A N/A 8.68
M-16 Ancient pattern military weapon. Three-round burst. Good range, low power, high rate of fire. Silver 325 1.8s 2.47s 32 70/s 96%-87%-77%-64% 7 3 N/A N/A 9.12
Improvised turret gun Jury-rigged gun attached to a turret. Steel 160 1.8s 6.8s 26 70/s 89%-64%-41%-22% 7 3 N/A N/A 3.09
L-15 LMG A light machine gun. Silver 350 1.8s 2.47s 26 40/s 89%-64%-41%-22% 7 5 N/A N/A 15.2
R-4 charge rifle Charged-shot energy/projectile rifle. Silver 500 1.8s 2.47s 24 70/s 95%-83%-68%-53% 14 3 N/A N/A 18.27
Minigun A multi-barrel machine gun with an extremely high rate of fire. Mechanoid-built. Silver 600 4.17s 4.84s 32 70/s 79%-42%-18%-6% 8 30 2.4 N/A 51
Molotov cocktail Glass bottles filled with flammable liquid, with a burning cloth in the neck. Silver 100 1.8s 3.8s 13 12/s N/A 15 1 2.9 1.1 3.95
Frag grenades Old-school fragmentation grenades. Silver 200 1.8s 3.8s 13 12/s N/A 65 1 1.0 1.9 17.11
Charge lance Charged-shot rail-assisted lance weapon. Fires a single charged shot at high velocity. Silver 500 2s 4.83s 37 93%-77%-59%-42% 27 1 N/A
Heavy Charge blaster Charged-shot blaster for area suppressive fire. Mechanoid-built. Silver 800 3.33s 7.83s 27 90/s 93%-77%-59%-42% 18 24 3.0 N/A 13.65
Inferno cannon Incendiary-shot mini-artillery device. Mechanoid-built. Silver 900 1.67s 6.17s 35 45/s 79%-42%-18%-6% 50 1 3.5 2.4 10