Industrial Weapons
|
This page has been marked as a candidate for deletion. Reason: The infobox template isn't set up for these pages and they end up assigning all the properties to this page as well as their intended ones, causing issues If you disagree with its deletion, please explain why in the Discussion page. Remember to check What Links Here and the Page History before deleting. |
A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy.
The assault rifle is a moderately heavy, automatic ranged weapon which fires 3-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a moderate time between bursts; slightly longer range and moderate overall accuracy.
A self-loading large-bore cannon designed to attach to a turret.
An ancient pattern blowback-operated self-loading pistol. It lacks stopping power and range, but is quick to fire.
The autopistol is a light, single-shot firearm in RimWorld which deals a moderate amount of damage per shot; a very short time between shots; moderate range and moderate overall accuracy.
An ancient pattern bolt-action rifle. With its long range, and low fire rate, it is unlikely to drive animals to revenge, which makes it a favorite weapon for hunting.
The bolt-action rifle is a moderately heavy, single-shot firearm in RimWorld which deals a slightly higher amount of damage per shot; moderate time between shots; long range and very high overall accuracy.
"A magazine-fed fully automatic shotgun. It is even shorter-ranged than a typical shotgun, but is extraordinarily dangerous due to burst fire."
The chain shotgun is a very short range, multi-shot weapon which fires 3-shot bursts which deal fairly high damage individually (X3); a slightly shorter delay between each shot; a moderate time between bursts; slightly lower overall accuracy and slightly heavier weight.
A single-use rocket launcher that fires a massive explosive projectile. Good against large groups of soft targets. Starts fires.
Because of its unwieldiness, single-use limitation, and the massive destruction it causes, it's said that one must be slightly crazy to use this weapon.
Electromagnetic pulse grenades damaging to electronic equipment.
A wide-barreled EMP shell launcher. The shell will upon impact release a burst of electromagnetic energy, stunning mechanical targets (mechanoids, turrets, mortars) and depleting shields in the area of effect.
The EMP launcher is a ranged weapon that fires EMP bolts that explode on impact, creating a small EMP pulse that downs shields, and stuns mechanoids, mortars and turrets.
Old-school fragmentation grenades. They can be thrown a short distance, where they'll explode, damaging anything and anyone nearby.
A variant of marine armor with an integrated frag launcher on the shoulder. The armor is slightly less protective than standard marine armor. The launcher can only hold a limited amount of ammo and must be reloaded after use.
Grenadiers usually specialize in breaching buildings or internal ship bulkheads. While not effective at very long range, grenadiers can be surprisingly deadly in confined quarters.
"A compact, wide-caliber slug-thrower. Very short range, but it packs a punch and handles quite well."
The heavy SMG is a moderately heavy, multi-shot ranged weapon that fires 3-shot bursts of rounds which deal a moderate amount of damage each; a moderate delay between each shot; a moderate time between bursts; slightly shorter range and moderate overall accuracy. Recommended for low skill shooters.
A versatile assault rifle with good range, decent power, and good accuracy.
It also comes equipped with a bioferrite-powered mini-burner unit which generates a blast of flame from pressurized bioferrite charges. The mini-burner unit can be used twice before refueling.
The hellcat rifle is a moderately heavy, automatic ranged weapon with an integrated two-shot flamethrower.
A wide-barreled incendiary bolt launcher. The bolts create small incendiary explosions on impact, starting fires.
The incendiary launcher is a weapon that fires bolts that deal low damage but can start fires and ignite enemies.
A gas-operated light machine gun. While it is somewhat unwieldy and inaccurate, its long bursts of fire are effective against groups of enemies.
The LMG is a heavy, multi-shot firearm which fires 6-shot bursts of rounds which deal a moderate amount of damage each; a slightly shorter delay between each shot; a slightly longer time between bursts; moderate range and low overall accuracy.
A micro-submachine gun. It is short-ranged, but very light in the hands. Its rate of fire tends to make up for its weakness.
The machine pistol is a slightly lighter, multi-shot ranged weapon in RimWorld which fires 3-shot bursts of rounds which deal a low amount of damage each; a slightly shorter delay between each shot; a very short time between bursts; slightly shorter range and slightly higher overall accuracy.
A simple automatic gun made to be mounted on a turret.
A multi-barrel machine gun. It's unwieldy, but once it starts firing it fires very fast. Where most self-loading guns are powered by the energy from the gunpowder, the minigun uses an electric motor to rapidly cycle cartridges through the weapon.
The minigun is a very heavy, multi-shot ranged weapon that puts a lot of damage downrange in exchange for a move speed penalty.
Glass bottles filled with flammable liquid, with a burning cloth in the neck. A favorite weapon for hooligans and desperate warriors from rim to rim.
An ancient design of shotgun that emits a tight-packed spray of pellets. Deadly, but short range.
The pump shotgun is a short range, medium DPS weapon known for its huge stopping power, capable of stunning any but the largest creatures. It is the lower tech alternative to the faster firing but less accurate chain shotgun.
An ancient pattern double-action revolver. It's not very powerful, but has a decent range for a pistol and is quick on the draw.
The revolver is a light, single-shot ranged weapon in RimWorld which deals a moderate amount of damage per shot, has a short time between shots, a moderate range and moderate overall accuracy.
A wide-barreled smoke shell launcher. The shell will upon impact release a cloud of smoke, obscuring incoming shots and preventing turrets from locking on.
The smoke launcher fires smoke bombs that explode on impact, covering a small area with smoke equal to a 5x5 square without corners, regardless of item quality.
An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other weapons outclass it at close range.
The sniper rifle is a slightly heavier, single-shot firearm in RimWorld which deals a high amount of damage per shot; a long time between shots; very long range and high overall accuracy.
A simple automatic gun made to be mounted on a turret.
A single-use rocket launcher that fires a cluster of three large-bore explosive rockets. Good against small groups of tough targets.
Because of its unwieldiness, single-use limitation, and the massive destruction it causes, it's said that one must be slightly crazy to use this weapon.
A self-loading uranium slug cannon designed to attach to a turret.