Wild boar

From RimWorld Wiki
Revision as of 03:44, 2 October 2021 by Harakoni (talk | contribs)
Jump to navigation Jump to search

Wild boar

Wild boar

"This hairy omnivore is descended from escaped pigs and evolved for living in the wild.
Its tusks make it a better fighter than its domesticated pig cousins. Unfortunately, it is too unruly to be trained in the most complex tasks."

Base Stats

Type
AnimalsWild
Market Value
200 Silver

Pawn Stats

Move Speed
4.60 c/s
Health Scale
70% HP
Body Size
0.85
Mass - Baby
10.2 kg
Mass - Juvenile
25.5 kg
Mass - Adult
51 kg
Carrying Capacity
64 kg
Filth Rate
16
Hunger Rate
0.48 Nutrition/Day
Diet
omnivorous
Life Expectancy
12 years
Manhunter Chance
0%
Manhunter Chance (Taming)
0%
Trainable Intelligence
None
Wildness
50%
Minimum Handling Skill
4
Roam Interval
2 days
Maturity Age
0.333 years (20 days)
Juvenile Age
0.1 years (6 days)
Comfortable Temp Range
-23 °C – 40 °C (-9.4 °F – 104 °F)

Production

Meat Yield
119 Pork pork
Leather Yield
36 Pigskin pigskin
Gestation Period
5.661 days
Offspring Per Birth
1-2 (1.25 avg)

Melee Combat

Attack 1
Tusk
9.7 dmg (Scratch)
15 % AP
2 second cooldown
Attack 2
Tusk
9.7 dmg (Stab)
15 % AP
2 second cooldown
Attack 3
Teeth
8.5 dmg (Bite)
13 % AP
2 second cooldown
0.6 chance factor
Attack 4
Head
5 dmg (Blunt)
7 % AP
2 second cooldown
0.2 chance factor
Average DPS
2.55

Boars are omnivorous wild pigs. They are quite pervasive, being found in boreal and temperate forests, tropical rainforests, and arid shrubland. If slain, they can be butchered for 63 pork and 14 pigskin.[1]

Gameplay overview

Boars are surprisingly powerful for their size, having a damage output higher than that of a Timber wolf, along with a fast movement speed of 5c/s meaning it can handily outrun your average human. Boars tend to be able to put up a good fight against predators such as Timber Wolves and Wargs, often severely injuring, occasionally downing, or even outright killing them on rare occasions, and are one of only two preys of these animals (the other being the Tortoise) capable of putting up such a fight.

Due to their high damage output and movement speed, along with a high breeding rate (any excess can be easily slaughtered for meat), ease of maintenance and low wildness (ease of taming and training), Wild Boars are a solid animal to have in the colony for release.

Because of all the attack attributes mentioned and high numbers, boars turning manhunter and mobilising, or a manhunter pack of boars can often be a significant issue for the ill-defended, often leading to potential casualties, or even game over altogether.

Taming

Boars can be tamed using food. As omnivores, boars will accept meat or non-meat food. Once the player marks an animal to be tamed an animal handler will fetch some food and attempt to tame it. Boars have a small chance to turn manhunter on a failed taming attempt. Boars are not named when tamed but have a chance to become named when nuzzling.

Training

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health


Body part Health
Head 18
Skull 18
Brain 7
Nose 7
Neck 18
Jaw 14
Eye [2]
(left, right)
7
Ear
(left, right)
7
Body 28
Kidney[3]
(left, right)
11
Lung[3]
(left, right)
11
Liver[3] 14
Heart[3] 11
Spine[3] 18
Stomach[3] 14
Limbs
(left, right, fore, hind)
21
Appendage
(left, right, fore, hind)
14
  1. Amounts given are at 100% butchery efficiency.
  2. Located inside of Head.
  3. 3.0 3.1 3.2 3.3 3.4 3.5 Located inside of Body.

Version History

  • 0.7.581 - Added
  • Beta 19:trainable intelligence Advanced -> Intermediate, tusk damage 9 -> 8, speed 5 -> 4.2, min comfy temperature -20 -> -15
  • 1.3.3066 - Trainability changed from intermediate to none, boars now are predominantly a pen animal.