Deer
Deer
A medium-sized herding herbivore which prefers to live in mixed forests and plains. Deer are very quick.
Base Stats
- Type
- Animal
- Flammability
- 70%
Pawn Stats
- Move Speed
- 5.5 c/s
- Health Scale
- 90% HP
- Body Size
- 1.2
- Mass - Baby
- 14.4 kg
- Mass - Juvenile
- 36 kg
- Mass - Adult
- 72 kg
- Carrying Capacity
- 90 kg
- Filth Rate
- 16
- Hunger Rate
- 0.32 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 15 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 75%
- Minimum Handling Skill
- 7
- Roam Interval
- 2 days
- Maturity Age
- 0.333 years (20 days)
- Juvenile Age
- 0.1 years (6 days)
- Comfortable Temp Range
- -30 °C – 40 °C (-22 °F – 104 °F)
Production
- Meat Yield
- 168 venison
- Leather Yield
- 48 plainleather
- Gestation Period
- 5.661 days
- Offspring Per Birth
- 1
Melee Combat
- Attack 1
- Front left leg
7 dmg (Blunt)
10 % AP
2 second cooldown - Attack 2
- Front left leg
7 dmg (Poke)
10 % AP
2 second cooldown - Attack 3
- Front right leg
7 dmg (Blunt)
10 % AP
2 second cooldown - Attack 4
- Front right leg
7 dmg (Poke)
10 % AP
2 second cooldown - Attack 5
- Teeth
8 dmg (Bite)
12 % AP
2 second cooldown
0.5 chance factor - Attack 6
- Head
5 dmg (Blunt)
7 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 2.12
- tradeTags
- AnimalCommon
Deer, called Does when female and Bucks when male, are herding herbivores that are only found in the temperate and boreal forests.
Although bucks, pictured below, appear slightly larger than does and have antlers, they both actually have the same body size, and the relevant stats (body HP, leather yield, meat yield, combat ability).
Training
This animal can be trained as follows:
Guard: | |
---|---|
Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.