Breach axe

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Breach axe

Breach axe

"A combined blade and tool-head attached to a sturdy haft. While slightly less effective than other weapons against human enemies, it excels at tearing down walls, doors, and other structures thanks to its integrated tool-head."

Base Stats

Type
EquipmentWeapons
Weapon Class
Neolithic
Mass
1.1 kg

Ranged Combat

Mode
Melee

Melee Combat

Mode
Melee
Melee Attack 1
Handle
9 dmg (Poke)
13% AP
2.0 seconds cooldown
Melee Attack 2 
Handle
9 dmg (Blunt)
13% AP
2.0 seconds cooldown
Melee Attack 3 
Handle
7.5 dmg (Demolish)
11% AP
1.0 seconds cooldown

Creation

Crafted At
Fueled smithy / Electric smithy
Required Research
Smithing
Skill Required
Crafting 3
Work To Make
5,000 ticks (1.39 mins)
Stuff Tags
Metallic
Resources to make
Stuff 50
Technical
weaponTags
NeolithicMeleeDestructive


Breach axes are sharp melee weapons (confirmed by ideology DLC's "weapon pairs" as sharp or piercer tagged) that trade general efficacy for extra damage against buildings.

Although a sharp classed weapon, it has no sharp classed attacks (all are tagged as blunt)

Although relatively weak against pawns, the breach axe utilizes a damage type called "demolish," which is a blunt attack that does 10x damage against buildings. These are carried by breacher pawns in tribal breach raids.

Acquisition

Crafted at the fueled and/or electric Smithy, unlocked after researching Smithing.

Made with 50 "metallic stuff" and 5,000 ticks (1.39 mins) of work.

Summary

Like the Thump Cannon, the Breach Axe's structural damage multiplier is by 10x (ten times) the damage it would do to a pawn. Made of steel: 6.22 DPS becomes 60-75+ DPS (it varies in testing).

Analysis

As it is a sharp class weapon, Plasteel averages higher DPS to pawns, Uranium may yield higher structural DPS, but it is unclear (at this point in my testing).

Version History