Club

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Revision as of 22:44, 15 October 2016 by 141.101.99.9 (talk) (Added table now, thanks :))
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Club

Club

"The oldest human weapon - a shaped piece of wood for bashing enemies to death. Primitive but effective."

Base Stats

Type
EquipmentWeapons
Weapon Class
Neolithic

Ranged Combat

Mode
Melee
Damage
11 dmg (Blunt)
Warm-Up
ticks (0 secs)
Cooldown
144 ticks (2.4 secs)
Range
1 tile(s)
DPS
4.58
Mode
Melee


Gameplay Overview

The club is a neolithic weapon in RimWorld that can be crafted out of any material and at a crafting spot. Commonly used by tribes, but can also be seen on bog standard pirates and Outlanders(?) too, the club deals blunt damage meaning it's generally slightly more effective when put up against armoured foes. It does the same damage per hit as its more modern cousin - the Mace, but has a slightly longer cooldown time.


It is arguable that a Jade Club could beat out a Plasteel Mace, but that is highly situational dependent on the type of enemy and the level of armour they have. This table goes more in depth about it (figures assume Normal quality)...

Jade Club Plasteel Mace Silver Mace
Damage 17 11 12
Cooldown 2.64s 1.68s 2.1s
DPS (to 3 dp) 6.439 6.538 5.714

As the figures in the table show, a Jade Club trades blows when it comes to overall damage output - Plasteel Mace has a miniscule advantage, but this will diminish against more protected enemies and the Jade Club will most likely take the lead as armour levels increase. The Silver Mace was thrown in the mix too because of Silver's slight advantage in damage per hit with blunt weapons. Silver is clearly outmatched by the other two weapons though by quite a margin.