Club
Club
The club is a neolithic weapon in RimWorld that can be crafted out of any material and at a crafting spot. Commonly used by tribes, but can also be seen on bog standard pirates and outlanders too, the club deals blunt damage meaning it's generally slightly more effective when put up against armoured foes. It does the same damage per hit as its more modern descendant - the Mace, but has a slightly longer cooldown time.
Gameplay Overview
As a neolithic weapon, Clubs can be made out of any appropriate crafting material in the game. All five rock types are equally effective in terms of raw damage output, with the only differences being durability. The table below displays figures of raw damage, cooldown and DPS of all materials this weapon can be made out of. These figures assume Normal quality and full durability:
Materials | Wood | Stone | Steel | Plasteel | Silver | Gold | Uranium | Jade |
---|---|---|---|---|---|---|---|---|
Damage | 10 | 12 | 12 | 12 | 13 | 14 | 17 | 18 |
Cooldown | 1.94s | 2.9s | 2.15s | 1.72s | 2.15s | 2.37s | 2.9s | 2.37s |
DPS (to 3 dp) | 5.155 | 4.138 | 5.581 | 6.977 | 6.047 | 5.907 | 5.862 | 7.595 |
DPS figures that are bold are those that are viable as they are greater than the base unarmed DPS (4.375), meaning those that aren't bold should generally be avoided as weapons.
Mace vs. Club
As of Alpha 17 following the changes to many (mainly lower-tier) weapons such as clubs and maces, a Jade Club actually offers unprecedented blunt damage performance - even going as far as out-DPSing a plasteel mace. The following table shows the exact numbers:
Weapons | Jade Club | Plasteel Mace | Silver Mace |
---|---|---|---|
Damage | 18 | 12 | 13 |
Cooldown | 2.37s | 1.6s | 2s |
DPS (to 3 dp) | 7.595 | 7.5 | 6.5 |
The silver mace was thrown in the mix too because of its positive blunt damage modifier. However, the silver mace is clearly outmatched by the other two weapons though by quite a margin.