Devilstrand

From RimWorld Wiki
Revision as of 07:01, 7 February 2021 by Harakoni (talk | contribs) (Unfinished uodate)
Jump to navigation Jump to search

Devilstrand

Devilstrand b.png

Fabric spun from microfibers extracted from devilstrand mushrooms. It is very tough, good at insulating, and protects exceptionally well against flame.


Type
TextileFabric
Stack Limit
75

Base Stats

Deterioration Rate
3
Flammability
0.4
Market Value
5.5
Mass
0.032
Max Hit Points
100
... further results

Stat Modifiers

Armor - Blunt
×0.36
Armor - Heat
×3
Armor - Sharp
×1.4
Flammability
×0.4
Insulation - Cold
×20
Insulation - Heat
×24
Max Hit Points
×1.3
... further results

Devilstrand is a valuable fabric obtained from the devilstrand mushroom, which was genetically engineered to produce a high quality silk net. Its name comes from the greed it inspires in people. It is an extremely strong fabric, generally better and more valuable overall than cloth and leather.

Acquisition

Devilstrand is primarily obtained by growing the devilstrand mushrooms in a growing zone, after Devilstrand has been researched. Each mature mushroom yields Devilstrand Cloth 6 devilstrand, depending on the harvester's Plant Harvest Yield stat.

Alternatively, it can also be acquired through trading or the cargo pod event.

Additionally, some raiders and outlanders will occasionally come wearing devilstrand apparel.

Analysis

Usage

Devilstrand is the 3rd most protective textile in the game and the most protective against Heat, with only the significantly rarer Hyperweave and Thrumbofur offering more Sharp protection. This makes it an ideal choice for protective clothing from as soon as it is available well into the late game. A devilstrand duster offers more sharp protection, significantly more heat protection and comparable or better insulation to the flak jacket while also not imposing a movement penalty.

Tied for second most heat insulation, it is also an excellent choice for hot biomes, however it has middling Cold insulation meaning in extremely cold biomes such as Sea ice, a mix of fabrics may be required to adequately insulate pawns.

Devilstrand makes a good mid-late game fabric, as it provides good protection and can be farmed, unlike synthread or hyperweave. It is less insulating than anything else but cloth. For insulation, it is recommended that you use wool instead.

It is the least flammable textile, tied with Hyperweave.

Cash Crop

Devilstrand is a mediocre cash crop. While netting large amounts of money with each harvest, it takes very long to grow, so it isn't really profitable versus faster growing crops. To add to its slow growth, only growers with a minimum skill of 10 may sow it. Devilstrand may also be crafted into apparel or furniture then sold, though both require quality higher than Normal to be more profitable than just selling the fabric. Use your highest skilled craftsman or constructor in that field to maximize profits.