Textiles
Revision as of 14:55, 29 October 2021 by Ickputzdirwech (talk | contribs) (→Material Effects: Added Stuff Category and changed order to match Leathery and Fabrics)
|
Textiles are materials typically used to make clothing. Textiles are divided into two categories:
- Fabrics
- Fibrous material typically harvested from plants, or sheared from tamed animals
- Leathers
- A byproduct of butchering animals
Material Effects
Below is a list of material effects for fabrics and leathers. These effects determine the stats of clothing made out of each textile.
For example cloth has a 0.36 armor - sharp factor, while a duster has an armor-sharp material effect multiplier of 30%. So, a normal quality cloth duster will have a final armor - sharp rating of 0.36 * 30% = 10.8% For an example of how to calculate the insulation for a given piece of clothing, see here
Textile | Stuff Category | Market Value | Beauty Factor | Max Hit Points Factor | Armor - Sharp Factor | Armor - Blunt Factor | Armor - Heat Factor | Insulation - Cold (°C) | Insulation - Heat (°C) | Flammability Factor |
---|---|---|---|---|---|---|---|---|---|---|
Alpaca wool | Fabric | 3.8 | 1.5 | 1 | 0.36 | 0 | 1.1 | 30 | 16 | 1.7 |
Bearskin | Leathery | 3.4 | 1.9 | 1.3 | 1.12 | 0.24 | 1.5 | 20 | 20 | 1 |
Birdskin | Leathery | 1.8 | 1 | 1 | 0.67 | 0.14 | 1.5 | 10 | 10 | 1 |
Bison wool | Fabric | 2.7 | 1.5 | 1 | 0.36 | 0 | 1.1 | 26 | 12 | 1.7 |
Bluefur | Leathery | 2.3 | 1.3 | 1.3 | 0.81 | 0.24 | 1.5 | 20 | 16 | 1 |
Camelhide | Leathery | 2.3 | 1.3 | 1.3 | 0.81 | 0.24 | 1.5 | 16 | 24 | 1 |
Chinchilla fur | Leathery | 6.5 | 3.6 | 1 | 0.67 | 0.14 | 1.5 | 30 | 16 | 1 |
Cloth | Fabric | 1.5 | 1 | 1 | 0.36 | 0 | 0.18 | 18 | 18 | 1.2 |
Devilstrand | Fabric | 5.5 | 3.2 | 1.3 | 1.4 | 0.36 | 3 | 20 | 24 | 0.4 |
Dog leather | Leathery | 2 | 1 | 1.3 | 0.81 | 0.24 | 1.5 | 14 | 16 | 1 |
Dread leather | Leathery | 3.5 | 1 | 1.3 | 1.27 | 0.24 | 1.5 | 20 | 12 | 1 |
Elephant leather | Leathery | 2.42 | 1.6 | 1.5 | 1.12 | 0.24 | 1.5 | 14 | 12 | 1 |
Fabrics | ||||||||||
Foxfur | Leathery | 3.5 | 2 | 1 | 0.81 | 0.21 | 1.5 | 20 | 16 | 1 |
Guinea pig fur | Leathery | 5 | 2.8 | 0.6 | 0.67 | 0.14 | 1.5 | 38 | 18 | 1 |
Heavy fur | Leathery | 3.3 | 1.85 | 1.5 | 1.24 | 0.24 | 1.5 | 30 | 14 | 1 |
Human leather | Leathery | 4.2 | 1 | 1.3 | 0.64 | 0.24 | 1.5 | 12 | 12 | 1 |
Hyperweave | Fabric | 9 | 5.5 | 2.4 | 2 | 0.54 | 2.88 | 26 | 26 | 0.4 |
Leathers | ||||||||||
Lightleather | Leathery | 1.9 | 1 | 1 | 0.54 | 0.14 | 1.5 | 12 | 12 | 1 |
Lizardskin | Leathery | 2.1 | 1.2 | 1 | 0.81 | 0.27 | 1.5 | 12 | 12 | 1 |
Megasloth wool | Fabric | 2.7 | 1.5 | 1 | 0.8 | 0 | 1.1 | 34 | 12 | 1.7 |
Muffalo wool | Fabric | 2.7 | 1.5 | 1 | 0.36 | 0 | 1.1 | 28 | 12 | 1.7 |
Panthera fur | Leathery | 3 | 1.7 | 1.3 | 0.93 | 0.24 | 1.5 | 16 | 24 | 1 |
Patchleather | Leathery | 1.5 | 1 | 1 | 0.45 | 0.19 | 0.9 | 9 | 9 | 1 |
Pigskin | Leathery | 1.9 | 1 | 1.3 | 0.64 | 0.24 | 1.5 | 12 | 12 | 1 |
Plainleather | Leathery | 2.1 | 1 | 1.3 | 0.81 | 0.24 | 1.5 | 16 | 16 | 1 |
Rhinoceros leather | Leathery | 4.2 | 2.4 | 1.5 | 1.29 | 0.24 | 1.5 | 14 | 14 | 1 |
Sheep wool | Fabric | 2.7 | 1.5 | 1 | 0.36 | 0 | 1.1 | 26 | 10 | 1.7 |
Synthread | Fabric | 4 | 2.3 | 1.3 | 0.94 | 0.26 | 0.9 | 22 | 22 | 0.7 |
Thrumbofur | Leathery | 14 | 8 | 2 | 2.08 | 0.36 | 1.5 | 34 | 22 | 1 |
Wolfskin | Leathery | 3 | 1.7 | 1.3 | 1.02 | 0.24 | 1.5 | 24 | 16 | 1 |
Wool |
All textiles have the following modifiers in common:
- Work To Make Factor and Work To Build Factor of 1.