Babies
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
Babies are human pawns up to age 3. By default, they age at a 400% speed.
Acquisition
Babies can be born either by natural or artificial means. They can also be choses as a starting colonist, as long as at least one other pawn is chosen that is at least 3 years old.
Summary
Babies are helpless creatures that cannot yet do anything themselves. They only have three basic needs: play, sleep, and food. Keeping the babies in the colony happy provided a decent mood boost for your colonies, by up to +8. The opposite is also true: crying babies can reduce mood by -8. This effect differs between the parents and other colonists. Parents are less bothered by their baby crying, and happier when their baby is giggling.
Food
Babies have different options when it comes to food. The easiest way to feed them is by having their mother or other lactating pawn breastfeed them. Another option is to feed them milk or insect jelly, or to cook baby food from regular ingredients.
Sleep
Once babies are tired, they will automatically go to sleep.
Play
Babies need to be played with. As long as there is a pawn with a high priority on child care, this will happen automatically once the needs bar is almost empty. There are diffent activities that will fulfill the baby's play need.
Giggling and crying
Babies can giggle and cry which gives a mood boost or penalty to other colonists up to (?) tiles away. The ratio between giggling and crying is directly related with the baby's mood.
Giggling occurance |
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Crying occurance |
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Giggling to crying ratio (higher is better) |
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