Carrier dryad

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Carrier dryad

Carrier dryad

A dryad caste specialized in carrying items. Under human influence, it can help haul things where they need to go.
In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.

Base Stats

Type
AnimalDryad
Flammability
70%

Pawn Stats

Move Speed
2.4 c/s
Health Scale
80% HP
Body Size
0.667
Mass - Baby
8.004 kg
Mass - Juvenile
20.01 kg
Mass - Adult
40.02 kg
Carrying Capacity
50
Filth Rate
1
Diet
none
Life Expectancy
80 years
Manhunter Chance
100%
Trainable Intelligence
Hauling only
Wildness
0%
Comfortable Temp Range
-50 °C – 50 °C (-58 °F – 122 °F)

Production

Meat Yield
Immature dryad meat 4 immature dryad meat

Melee Combat

Attack 1
Front left paw
8 dmg (Scratch)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 2
Front right paw
8 dmg (Scratch)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike
Attack 3
Teeth
9 dmg (Bite)
13 % AP
2 second cooldown
0.9 chance factor
Stun for 280 ticks (4.67 secs) on first strike
Attack 4
Head
4 dmg (Blunt)
6 % AP
2 second cooldown
0.2 chance factor
Average DPS
2.5854
Technical


Carrier dryads are a caste of Dryads, a type of animal added by the Ideology DLC. These chunky helpers will haul things where they need to go.

Summary[edit]

Carrier dryads will dwell for a short time before moving to the next item to haul

All dryads, including the carrier dryad, are produced by a gauranlen tree. They have no need to eat, are immune to disease events, and have 100% Toxic Resistance, rendering them immune to Toxic fallout and Toxic buildup. Dryads cannot die from blood loss, so in practice will survive virtually any damage that doesn't immediately kill them. Dryads can retreat to a healing pod in order to regenerate wounds; this takes 3 days and heals all permanent injuries and bad conditions.

Carriers will haul any and all items that are valid for regular hauling. Unlike human haulers and lifters,Content added by the Biotech DLC dryads will dwell for a short time before moving to the next item. They have a carrying capacity of 50kg and move roughly half as fast as a human.

Analysis[edit]

Dryads have no need for food or recreation and aren't held back by pesky things such as missing legs and ugly corpses. Pruning can be a way to make even very disabled pawns useful for a colony.

Compared to LiftersContent added by the Biotech DLC, carrier dryads move slower, and their need to rest means that they haul for less time than the robot. Lifters also require no further maintenance once built, as opposed to pruning time for carrier dryads. However, lifters require Electricity to be researched and create pollution. It's also less expensive, but slower, to create 4 carrier dryads than 4 lifters.

Training[edit]

This animal can be trained as follows:

Guard:  Ex.png
Attack:  Ex.png
Rescue:  Ex.png
Haul:  Check.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Carrier dryads start fully trained in Haul and have no training decay. While their trainability is advanced, carrier dryads cannot be taught any other skills.

Health[edit]


Version history[edit]