Carrier dryad
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
Carrier dryad
A dryad caste specialized in carrying items. Under human influence, it can help haul things where they need to go.
In general, dryads are mammal-like creatures that have a symbiotic relationship with the Gauranlen tree. They reproduce together with their tree, which contains a hidden dryad queen. Dryads can morph into various specialized castes.
Base Stats
Pawn Stats
- Move Speed
- 2.4 c/s
- Health Scale
- 80% HP
- Body Size
- 0.667
- Mass - Baby
- 8.004 kg
- Mass - Juvenile
- 20.01 kg
- Mass - Adult
- 40.02 kg
- Carrying Capacity
- 50
- Filth Rate
- 1
- Diet
- none
- Life Expectancy
- 80 years
- Manhunter Chance
- 100%
- Trainable Intelligence
- Hauling only
- Wildness
- 0%
- Comfortable Temp Range
- -50 °C – 50 °C (-58 °F – 122 °F)
Production
- Meat Yield
4 immature dryad meat
Melee Combat
- Attack 1
- Front left paw
8 dmg (Scratch)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike - Attack 2
- Front right paw
8 dmg (Scratch)
12 % AP
2 second cooldown
Stun for 280 ticks (4.67 secs) on first strike - Attack 3
- Teeth
9 dmg (Bite)
13 % AP
2 second cooldown
0.9 chance factor
Stun for 280 ticks (4.67 secs) on first strike - Attack 4
- Head
4 dmg (Blunt)
6 % AP
2 second cooldown
0.2 chance factor - Average DPS
- 2.5854
Carrier dryads are a caste of Dryads, a type of animal added by the Ideology DLC. These chunky helpers will haul things where they need to go.
Summary[edit]
All dryads, including the carrier dryad, are produced by a gauranlen tree. They have no need to eat, are immune to disease events, and have 100% Toxic Resistance, rendering them immune to Toxic fallout and Toxic buildup. Dryads cannot die from blood loss, so in practice will survive virtually any damage that doesn't immediately kill them. Dryads can retreat to a healing pod in order to regenerate wounds; this takes 3 days and heals all permanent injuries and bad conditions.
Carriers will haul any and all items that are valid for regular hauling. Unlike human haulers and lifters, dryads will dwell for a short time before moving to the next item. They have a carrying capacity of 50kg and move roughly half as fast as a human.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: for how slow they are compared to humans and by extension humanns in File:Carrier vs human hauler.mp4. |
Dryads have no need for food or recreation and aren't held back by pesky things such as missing legs and ugly corpses. Pruning can be a way to make even very disabled pawns useful for a colony.
Compared to Lifters, carrier dryads move slower, and their need to rest means that they haul for less time than the robot. Lifters also require no further maintenance once built, as opposed to pruning time for carrier dryads. However, lifters require Electricity to be researched and create pollution. It's also less expensive, but slower, to create 4 carrier dryads than 4 lifters.
Training[edit]
This animal can be trained as follows:
Guard: | ![]() |
---|---|
Attack: | ![]() |
Rescue: | ![]() |
Haul: | ![]() |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Carrier dryads start fully trained in Haul and have no training decay. While their trainability is advanced, carrier dryads cannot be taught any other skills.
Health[edit]
Version history[edit]
- Ideology DLC Release - Added.
- 1.3.3076 - Fix: Dryads are affected by disease incidents.