Wild plants

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Revision as of 04:09, 23 September 2016 by Jimyoda (talk | contribs) (Removed poverty grass - no longer in game. Its page already marked for deletion.)
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Agave

Agave

A large-leafed desert plant with edible flowers and stalks.

Base Stats

Type
PlantWild
Beauty
0 (1)
HP
120
Flammability
100%
Path Cost
30 (30%)

Building

Cover Effectiveness
20%

Ingestion

Nutrition
0.2

Plant Stats

Time to grow
6 days (11.08 days)
Work to Harvest
300 ticks (5 secs)
Base Harvest Yield
10 Agave fruit
Min Fertility
70%
Fertility Sensitivity
50%
Min light to grow
50%

Agave is a plant that naturally occurs in arid shrublands, deserts, and extreme deserts. As with any other bush-type plant, agave's growth progress goes back to 30% when harvested, and agave can't be grown by the player. A mature agave plant yields 10 pieces of agave fruit.

Growing

Agave plants have a base growing time of 3 days, need a minimum soil fertility of 30%, and have a fertility sensitivity rating of 50%. The following table details how long it takes for Agave to grow in each growable ground type, factoring in the plant resting time and being in ideal growing conditions:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Fertility (%) 70 100 140 280
    Real Grow Time (days)[1] Expression error: Unexpected / operator. Expression error: Unexpected / operator. Expression error: Unexpected / operator. N/A
    Base Yield/day[2] N/A
    1. Actual days to grow, taking into account rest time.
    2. Per plant, assuming Crop Yield Multiplier of 1.0.
      Note that Difficulty settings change the Crop Yield Multiplier.
  • Agave plants are functionally almost identical to berry bushes, with the minor differences being that agave fruit produces a negative thought when eaten raw, and agave plants can grow in 30% fertile ground and above. The latter currently makes no real gameplay difference though, as the only soil below 50% fertility is sand, which has a fertility of 6%.

    Food production

    Just like berry bushes, agave plants in rich soil are theoretically the best means of food production in the game, usurping even the almighty rice plant in hydroponics when it comes to yield per day. However, you can't control where agave plants go; you can with rice. The following table shows how many plants it takes to sustain one colonist, but only factors in the nutritional value of the yield and the yield per day:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Raw 15 13 11 -
    Lavish[1] 9 8 7 -
    Paste 6 5 4 -
    Fine[2] 5 4 4 -
    1. Also applies to 100% vegetarian simple meals and packaged survival meals
    2. Also applies to pemmican
  • Economy

    The agave plant's raw product is agave fruit, which has a market value of 1.5 silver. The refined product with the largest profit margin is a fine meal, having a 37.14% profit margin. The following table details silver per day, per plant. It only factors in the 50% selling markdown, the market value of the products and the yield per day:

  • Ground Type Gravel Soil Rich Soil Hydroponics
    Raw 1.67 1.96 2.36 -
    Refined[1] 5.34 6.29 7.54 -
    1. Assuming a vegetarian ingredient bottleneck. Your mileage may vary.
  • Gallery


    Astragalus

    Astragalus

    A small perennial wildflower that grows in alpine climates.

    Base Stats

    Type
    PlantWild
    Beauty
    4 (4)
    HP
    85
    Flammability
    100%

    Ingestion

    Nutrition
    0.25

    Plant Stats

    Time to grow
    2.5 days (4.62 days)
    Work to Harvest
    200 ticks (3.33 secs)
    Min Fertility
    5%
    Fertility Sensitivity
    0%
    Min light to grow
    50%

    A small perennial wildflower that grows in tundra and cold bogs.

    Gallery


    Bush

    Bush

    A short shrub. Does not typically talk.

    Base Stats

    Type
    PlantWild
    Beauty
    0 (1)
    HP
    120
    Flammability
    100%
    Path Cost
    30 (30%)

    Building

    Cover Effectiveness
    20%

    Ingestion

    Nutrition
    0.5

    Plant Stats

    Time to grow
    3 days (5.54 days)
    Work to Harvest
    200 ticks (3.33 secs)
    Min Fertility
    70%
    Fertility Sensitivity
    50%
    Min light to grow
    50%

    Bushes are a type of wild plant found in . Bushes provide 20% cover bonus, and may[Verify?] slow movement more than the default 87% of soil, similar to brambles.

    Tame and domestic animals will feed on bushes and other plants (both wild and crops) when they are hungry. Colonies can use pens to keep them in or out of an area.

    As cover, it should be cleared from any area an invader might use. This can be done manually, by using the "Cut plants" command, and then maintained by building roofs or floors over that area.

    There isn't much more we can say about the bush; it's just a bush.

    Gallery


    Grass

    Grass

    Wild grass. Grows anywhere there is a little light and minimally fertile ground.

    Base Stats

    Type
    PlantWild
    Beauty
    0 (1)
    HP
    85
    Flammability
    130%

    Ingestion

    Nutrition
    0.5

    Plant Stats

    Time to grow
    2.5 days (4.62 days)
    Work to Harvest
    40 ticks (0.67 secs)
    Min Fertility
    5%
    Fertility Sensitivity
    30%
    Min light to grow
    50%

    Grass is a wild plant that can be found in great quantities in biomes, where it provides nutrition to grazing animals. Grass can be manually cut using the cut plants command in the architect tab. Builders automatically remove grass when building.

    Gallery

    Version history

    • 1.3.3066 - Reduced grass nutrition from 0.7 to 0.5

    Moss

    Moss

    Wild moss that grows in clumps in areas of low light and cool temperatures. Moss takes a long time to grow, but is very frost-resistant.

    Base Stats

    Type
    PlantWild
    Beauty
    0 (1)
    HP
    120
    Flammability
    60%

    Ingestion

    Nutrition
    0.5

    Plant Stats

    Time to grow
    4 days (7.38 days)
    Work to Harvest
    60 ticks (1 sec)
    Min Fertility
    5%
    Fertility Sensitivity
    0%
    Min light to grow
    50%

    Moss is found plentifully in boreal forests, and rarely in tundra and cold bogs.

    Gallery