Search by property
Jump to navigation
Jump to search
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Melee DPS + (1) this page is dangerous as is because it … 1) this page is dangerous as is because it is very likely to confuse people about actual melee DPS vs the stat of the same name. this needs to be explictly and loudly spelled out here (i.e. more than just [[Template: About]] and the practical differences explained, to the point where we might consider.moving this page to Melee DPS (stat) and leaving a description here 2) Thorough explanation of StatWorker_MeleeDPS and all of its contributing factors towards the calculated melee DPSg factors towards the calculated melee DPS)
- Psychoid plant + (1.4 nerf to fertility sense makes hydro psychoid much less viable but makes gravel psychoid much more viable. Work to product ratio is the same, so this can be a buff on some maps and a nerf on hydro reliant maps)
- Ranged Cooldown + (2) Two-way links)
- Modding Tutorials/ExposeData + (A link to an external resource is not worth a page and ideallywe shouldn't rely on an insecure external resource instead a similar resource should be created here. DO NOT DIRECTLY DUPLICATE THE EXTERNAL SOURCE WITHOUT THE AUTHORS PERMISSION)
- Animal Gather Yield + (Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations)
- Butchery Efficiency + (Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations)
- Plant Work Speed + (Account for [[Ideoligion#Ranching]] precept inc effect but also order of operations)
- Waterproof conduit + (Acquisition and summary need work to explain differences and mechanics.)
- Glitterworld medicine + (Actual analysis of effects needed inc. on tend speed/quality noted in in-game info)
- Hunting Stealth + (Actual mechanical detail on revenge chances)
- Training + (Add Childcare to social training)
- Work + (Add Childcare work in the right place. Where is mech gestation in [[Work#Smith]]'s priority list.)
- Insect meat + (Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and separately)
- Meat + (Add consideration of how [[Ideoligion]] affects consumption of meat, insect meat, and human meat together and separately. List of factors for how yield is affected (see [[Butcher spot]]). Also general - for that see [[Insect meat]])
- Melee Dodge Chance + (Add effect of [[Combat in darkness]] precept<sup>[[File:IdeologyIcon.png|frameless|16px|link=Ideology DLC|Content added by the Ideology DLC]]</sup> (if it applies to the stat/pawn directly and isn't applied elsewhere))
- Noctolith + (Add more data)
- Death + (All moodlets regarding death. List of deaths possibly incomplete. General info/analysis)
- Gene assembler + (An analysis of factors on recombination time)
- Tuque + (Analysis lacking effects of losing Social Impact, comparison vs helmets and Royalty Hats, and overall value proposition)
- Legionary + (Analysis needed)
- Shield belt + (Analysis section needs rewrite for content/meaningful strategies)
- Fine floor + (Analysis. See existing pages for existing analysis work)
- Polux tree + (Artificial building mechanics, analysis)
- Centipede blaster + (As an enemy. Tactics to fight (if any), threat level compared to burners/gunners/other mechs.)
- Apocriton + (Section:canUseAoeToGetTargets in def?)
- Learning Rate Factor + (Bare bones, needs contributing factors)
- Caravan + (Bedroll mechanics inc. rest efficiency, couples, etc)
- LoS + (Better characterization of LoS blockers needed.)
- Twisted archotech support + (Better infobox data)
- Serums + (Better introduction to the benefits and consequences of Serum use)
- Rest Effectiveness + (Bettet explanation of mechanics and then explictly link to rest page as a more indepth explanation)
- File:Gray flesh strip.png + (Categories)
- File:RevenantSpine.png + (Categories)
- File:World Pawn Dotgraph.png + (Categories, explanation, licese (if it was generated by the game, use tbe game license) etc)
- Template:Quotebox + (Categorisation - While currently unused, could potentially be useful.)
- Pocket map + (Category, a more technical and accurate description)
- Version/1.5.4062 + (Check unstables between unstable release when the document is from) and actual release- consider adding)
- Brazier + (Section:Psyfocus mechanics)
- Gray box + (Compile possible contents and elaborate on chances, add analysis)
- Undercave + (Section:Likely missing entries in each subcategory and missing subcategoires entirely)
- Musical instrument + (Concert mechanics, mechanical detail on mood from listening)
- Floor etching + (Confirm spawning conventions, odds of direction chance, link to the random flavor text, etc.)
- Mental break + (Confirmation and detail on how the weighting used to choose the replacement ideoligion is calculated - see GetIdeoWeight function)
- Controls + (Console controls and steam deck. Use [[Template:Console]] … Console controls and steam deck. Use [[Template:Console]] and <sup class="darkmode-invert">[[File:PC.png|frameless|16px|link=PC edition| Content exclusively from the PC Edition]]</sup> and <sup class="darkmode-invert">[[File:console.png|frameless|16px|link=Console edition| Content exclusively from the Console Edition]]</sup> as necessary[[File:console.png|frameless|16px|link=Console edition| Content exclusively from the Console Edition]]</sup> as necessary)
- Skull + (Content and Categories. What work type is extraction? (Also add work type to [[Work]]))
- Cut content + (Content, promised kickstarter stuff, wiki interlinking to and from this page.)
- Hermetic crate + (Contents and chances)
- Security crate + (Contents and chances.)
- Quests + (Could still be missing a few quests. Biotech quests possibly incomplete.)
- Hauling + (Cover hauling generally - Haul things is a specific order that covers a comparably small part of the mechanic.)