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A list of all pages that have property "Stub Reason" with value "Interlink, orphan page etc". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Tactical turret  + (General, see other turret pages and [[turret pack]])
  • Count-down activator  + (General, split into Occurrence, Summary, Analysis etc.)
  • Fishing zone  + (General, unique weapons can be fished)
  • Chopped stump  + (General.)
  • Lore  + (Section:Essentially theres lot of lore implications about a war that occured on the rimworld you occupy, between tanks and warwalkers to mechanoid clusters. Collate here)
  • Mech recharger  + (General. Also ensure parity with [[Large mech recharger]])
  • Large mech recharger  + (General. Also ensure parity with [[Mech recharger]])
  • Monument marker  + (General. Aquisition and Summary)
  • Unnatural corpse  + (General. Clean-up links and add specific values for things, such as time to awakening. could use more subheadings)
  • Remote repairer  + (General. Mechanics. Also specifically does it apply the mechanitor's [[mech repair speed]] and therefore synergise with [[repair probe]]s)
  • Gorehulk  + (General. also fleshbeast sets precedent for ranged clmbat in infobox and it seems useful)
  • Meditation spot  + (General/Format standard.)
  • Ancient comms console  + (Has mechanics, needs expansion)
  • Mech Repair Speed  + (How does this interact with [[remote repairer]] - add detail to this page, that page, and [[repair probe]] with two-way links)
  • Major archotech structure  + (How fast is studying?)
  • Cannibal platter  + (How much hunger does the platter fill. Are they found in cannibal pirate bases)
  • Events  + (Ideology events. Recover lost content from major rewrite OR revert to prior to rewrite)
  • Flesh sack  + (In-game loot verification, plus any missing infobox data. non maintenance category, reports of one always containing a shard, do enemies react to its destruction (note specifically which regardless of if answer is yes or not))
  • Gaumaker dryad  + (Inadequate description of mechannics and analysis, assumes baseline knowledge that new player would not have)
  • Larva  + (Inadequate summary, missing analysis. needs either links to page about wgg sacs (not hive queen) or egg sac mechanics on page or both. also clarify re: description saying is the juveliw form of other insects re maturing)
  • Indoors (need)  + (Incomplete(?) list of ideoligious effects)
  • Life support unit  + (Section:Need info on power generation)
  • Void metal wall  + (Infobox, other possible appearances, and whether to use 'voidmetal' or 'void metal')
  • Salvagers  + (Information about a recently-added hidden faction)
  • Turret pack  + (Integration with [[tactical turret]]Integration with [[tactical turret]], effect of solar flares, stun damage, EMP, emi dynamos on the turret, both if they happen after deploying and before. Nudity mood interactions (infobox too) - test in-game before adding. analysis needs value proposition etc. Do smart raiders avoid deployed tactical turrets like they do normal turrets?tical turrets like they do normal turrets?)
  • Trap  + (Interlinking, analysis. Hunter and wasp traps)
  • Cube sculpture  + (Intro, analysis, additional infobox stats (e.g. minifiable))
  • Sentience catalyst  + (Intro, categories, cleanup, mechanical detail - including roaming and pen behaviour)
  • Console edition  + (Is there official confirmation of cessation of support at can link to now Console Edition is kill?)
  • Sleep furniture  + (Its half complete?)
  • Faction base  + (Lack of content, mechanics, and detail. Also lacks integration with rest of the wiki)
  • Toughspike  + (Lacking detail)
  • Claim  + (Lacking mechanical detail)
  • Dryad cocoon  + (Lacks all detail. Two way links)
  • File:Example FloatMenuOptionProvider FirstOption.png  + (Licence and non-maintenance categories)
  • File:Example FloatMenuOptionProvider.png  + (Licence and non-maintenance categories)
  • Cerebrex core  + (Section:1) Explain what raid point are relSection:1) Explain what raid point are relevant e.g. if only raid points on the mech core map </br>2) clarify betwen raid points and combat power where relevant</br>3) Text of messages/prompts when interacting with the core</br>4) Final choice details - options, outcomes Final choice details - options, outcomes)
  • Hermetic crate  + (Loot pool at regular ancient complexes. See discussion)
  • Bird  + (Many birds added by odyssey - when generalizations can be confirmed (e.g. they all provide birdskin), add to page)
  • Nudity  + (May eventually need to supercede [[Template:Apparel Nudity Note]])
  • Hemogen Gain Multiplier  + (Mechanical detail)
  • Minimum Containment Strength  + (Mechanical detail - what is the effect of being under the min strength, is it binary or some curve of effectiveness, is it < or is <=? StatWorker_MinimumContainmentStrength)
  • Terror sculpture  + (Mechanical detail needs verification and eMechanical detail needs verification and expansion - Terror mechanics are poorly documented and [[terror]], [[terror sculpture]], [[gibbet cage]], and [[skullspike]] all need detail. Analysis lacklustre and should go into depth about why apparel >> sculptures. Ensure page is in format that allows for parity with other terror sources so it can be copied overth other terror sources so it can be copied over)
  • Gibbet cage  + (Section:Inadequate summary and mechanics description)
  • Skullspike  + (Section:Duration of moodlet? Expansion on terror mechanics / what it actually does.)
  • Animal Products Price Improvement  + (Mechanical detail, order of operations, integration with market value and TPI here and in those pages)
  • Pollution  + (Mechanics (Pollution spread / acidic smog % chance / wastepack cocoons), detailed analysis)
  • Mechanoid cluster  + (Mechanics and Analysis)
  • Fire  + (Mechanics and numbers (heat production / fire spread / etc.). See also [[Damage Types#Flame|Flame Damage]])
  • Large chemfuel tank  + (Mechanics including loading (who by, how, limits etc), unlowding, placmeent on ship, lack of plumbing needed etc. Ensure parity with [[Small chemfuel tank]])