Difference between revisions of "Toxic wastepack"
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== Summary == | == Summary == | ||
− | A toxic wastepack pollutes 6 ground tiles of a colony when they detoriate. A full stack of 5 wastepacks pollutes 30 tiles. When burned or damaged they release [[tox gas]]. | + | A toxic wastepack pollutes 6 ground tiles of a colony when they detoriate. A full stack of 5 wastepacks pollutes 30 tiles. When burned or damaged, they release [[tox gas]]. (What about natural walls / walls? Do they polute underneath?). |
− | + | Releases [[tox gas]] when damaged, stack size is taken into account for the amount produced.{{Check Tag|Detail Needed|See CompProperties_GasOnDamage}} | |
− | + | When dropped in a [[caravan]] or unloaded in an unmanned [[transport pod]], they pollute the ''world'' tile they're dropped on by 0.05% - that is, 2000 wastepacks per hex. Dropping them on a water hex applies an 8x multiplier, meaning 250 wastepacks will fill it. When dumped in this way, wastepacks will lower [[goodwill]] of the nearest faction by some amount. There's no extra effect on an already hostile faction. | |
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Will disolve after 8 days, with the following factors: | Will disolve after 8 days, with the following factors: |
Revision as of 04:25, 29 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
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Toxic wastepack
A compacted package of toxic waste that will slowly dissolve if not frozen. The surface is heat-sealed for safe transport. Wastepacks will pollute the surrounding terrain if they dissolve, deteriorate, or are otherwise destroyed. Toxic wastepacks are flammable. If burned or damaged, they will release tox gas.
Base Stats
- Type
- [[]]
- Stack Limit
- 5
- Mass
- 6 kg
- Beauty
- -40
- HP
- 100
- Deterioration Rate
- 4
- Flammability
- 100%
- defName
- Wastepack
- thingCategories
- ItemsMisc
Toxic wastepacks are a byproduct that is created when using mech-related buildings.
Acquisition
Toxic wastepacks are a byproduct of using mech rechargers and mech large rechargers. The bigger your mechanoid, the more pollution it creates. When the recharger's waste meter fills up, mechs create pollution at a rate of 1 bandwidth cost = 5 wastepacks.
They are a more contained form of pollution, so are created by pollution pumps and pawns manually cleaning pollution on the ground.
They may also be dropped into your colony in a quest.
Summary
A toxic wastepack pollutes 6 ground tiles of a colony when they detoriate. A full stack of 5 wastepacks pollutes 30 tiles. When burned or damaged, they release tox gas. (What about natural walls / walls? Do they polute underneath?).
Releases tox gas when damaged, stack size is taken into account for the amount produced.[Detail Needed]
When dropped in a caravan or unloaded in an unmanned transport pod, they pollute the world tile they're dropped on by 0.05% - that is, 2000 wastepacks per hex. Dropping them on a water hex applies an 8x multiplier, meaning 250 wastepacks will fill it. When dumped in this way, wastepacks will lower goodwill of the nearest faction by some amount. There's no extra effect on an already hostile faction.
Will disolve after 8 days, with the following factors:
- 0.5x if indoors
- 2x if in Rain
- 0x if 0 °C (32 °F) or lower. No decrease for any temperature above freezing point.
Analysis
Gallery
Version history
- Biotech DLC Release - Added