Difference between revisions of "Axe"
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* Cut damage has a large chance to ''cleave'', spreading damage between multiple related body parts. This reduces the chance to destroy each individual body part. However, if a cleave attack occurs, it is will deal x1.4 damage in total (spread equally throughout body parts). | * Cut damage has a large chance to ''cleave'', spreading damage between multiple related body parts. This reduces the chance to destroy each individual body part. However, if a cleave attack occurs, it is will deal x1.4 damage in total (spread equally throughout body parts). | ||
* If cut reduces a body part's damage to 0 HP, it is much more likely to destroy it. To always destroy the body part, [[Damage Type#Stab|Stab]] damage types must deal 70% more damage than HP is remaining on the bodypart, where as [[Damage Type#Cut|Cut]] damage types needs only 10% more. | * If cut reduces a body part's damage to 0 HP, it is much more likely to destroy it. To always destroy the body part, [[Damage Type#Stab|Stab]] damage types must deal 70% more damage than HP is remaining on the bodypart, where as [[Damage Type#Cut|Cut]] damage types needs only 10% more. | ||
− | If at least {{%| ( (1.4) <!--+% damage from cleave--> / (7.13 / 6.75) <!--Gladius' higher DPS--> - 1 ) / 0.5 <!--For the "best" melee attack, gladius | + | If at least {{%| ( (1.4) <!--+% damage from cleave--> / (7.13 / 6.75) <!--Gladius' higher DPS--> - 1 ) / 0.5 <!--For the "best" melee attack, gladius 50% as likely to cut. "Mid" attacks are exactly equal.--> round 3}} of ''all'' cut attacks cleave, then the axe will be superior in raw DPS.{{Check Tag|Verify Cleave %}} Regardless, the axe is more likely to destroy fingers and toes, while gladii seem to be more likely to destroy larger limbs. Axes are definitely better against small [[animal]]s. Gladii are most likely better against [[mechanoid]]s - mechs don't feel [[pain]], increasing the value of limb destruction. The weapon that deals more average DPS will be better against humanoids of any armor. Note that this is theoretical and no explicit testing has been conducted. |
Compared to more complex melee weapons, an axe is superior in raw DPS to a [[longsword]] at least 2 quality levels below; a legendary steel axe is better than an excellent steel longsword. | Compared to more complex melee weapons, an axe is superior in raw DPS to a [[longsword]] at least 2 quality levels below; a legendary steel axe is better than an excellent steel longsword. |
Revision as of 18:16, 2 February 2023
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Axe
"An advanced form of one of mankind's oldest weapons, the war axe is a short blade attached to a shaft. The simple, ancient design concentrates cutting power generated from strong overhand swings."
Base Stats
Ranged Combat
- Mode
- Melee
Melee Combat
- Mode
- Melee
- Melee Attack 1
- Handle
9 dmg (Poke)
13% AP
2 seconds cooldown - Melee Attack 2
- Edge
15 dmg (Cut)
22% AP
2 seconds cooldown
Creation
- Required Research
- Smithing
- Skill Required
- Crafting 3
- Work To Make
- 7,000 ticks (1.94 mins)
- Stuff Tags
- Metallic, Woody
- weaponTags
- MedievalMeleeDecent
The Axe is a melee weapon added by the Royalty DLC that primarily deals sharp damage.
Note: Although classified by the Ideoligion Weapon Preferences as a 'Melee Blunt' weapon along with weapons that predominately deal blunt damage, its primary attack deal sharp damage. It is unknown if this categorization is a bug or intended behavior.
Acquisition
Axes can be crafted at either a fueled or electric smithy once the Smithing research project has been completed. They require 50 Stuff (Metallic/Woody, 500 for SMVs), 7,000 ticks (1.94 mins) of work, and a Crafting skill of 3.
Alternatively, axes can be purchased from any combat supplier or war merchant and found on raiders and some Empire pawns.
Analysis
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Questions regarding to Cut vs Stab damage. |
The axe is roughly equal to the gladius, having the same material cost, crafting skill, and research requirements. Axes take 58% the work to make, which slightly reduces their Market Value. Either weapon of better material or quality will always be the better overall weapon.
In raw stats: the gladius has + 5.6% to raw DPS and very slightly more AP, after accounting for melee verb selection. But the primary difference is that the axe uses the Cut damage type to a greater extent (75%) than the gladius (37.5%). Cut damage has two interlocking mechanics that make comparison complex:
- Cut damage has a large chance to cleave, spreading damage between multiple related body parts. This reduces the chance to destroy each individual body part. However, if a cleave attack occurs, it is will deal x1.4 damage in total (spread equally throughout body parts).
- If cut reduces a body part's damage to 0 HP, it is much more likely to destroy it. To always destroy the body part, Stab damage types must deal 70% more damage than HP is remaining on the bodypart, where as Cut damage types needs only 10% more.
If at least 65.1% of all cut attacks cleave, then the axe will be superior in raw DPS.[Verify Cleave %] Regardless, the axe is more likely to destroy fingers and toes, while gladii seem to be more likely to destroy larger limbs. Axes are definitely better against small animals. Gladii are most likely better against mechanoids - mechs don't feel pain, increasing the value of limb destruction. The weapon that deals more average DPS will be better against humanoids of any armor. Note that this is theoretical and no explicit testing has been conducted.
Compared to more complex melee weapons, an axe is superior in raw DPS to a longsword at least 2 quality levels below; a legendary steel axe is better than an excellent steel longsword.
Another potential use is for ideoligion with the Melee Blunt set as Noble weapons, providing a sharp weapon option that grants mood buffs instead of penalties.
Attack table
Feature | Toggle |
---|---|
Attacks | |
Quality |
Axe | Handle (Poke) | Edge (Cut) | Human: Left & right fist (Blunt) | HP | Value | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality | Material | DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | Bioferrite | 6.8 | 19.94% | 6.48 | 2s | 9.36% | 3.24 | 8.33% | 15.6 | 2s | 22.88% | 7.8 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 50 |
Awful | Gold | 4.36 | 12.77% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 9 | 2s | 13.2% | 4.5 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 2510 |
Awful | Plasteel | 7.08 | 17.3% | 6.48 | 1.6s | 9.36% | 4.05 | 8.33% | 13.2 | 1.6s | 19.36% | 8.25 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 255 |
Awful | Silver | 4.81 | 14.09% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 10.2 | 2s | 14.96% | 5.1 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 265 |
Awful | Steel | 5.48 | 16.07% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 12 | 2s | 17.6% | 6 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 60 |
Awful | Uranium | 5.62 | 17.82% | 10.8 | 2.2s | 15.6% | 4.91 | 8.33% | 13.2 | 2.2s | 19.36% | 6 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 174 |
Awful | Wood | 3.78 | 11.05% | 6.48 | 2s | 9.36% | 3.24 | 12.5% | 4.8 | 2s | 7.04% | 2.4 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 65 | 39 |
Poor | Bioferrite | 7.57 | 22.18% | 7.29 | 2s | 10.53% | 3.65 | 8.33% | 17.55 | 2s | 25.74% | 8.78 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 75 |
Poor | Gold | 4.82 | 14.11% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 10.13 | 2s | 14.85% | 5.06 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 3765 |
Poor | Plasteel | 7.87 | 19.21% | 7.29 | 1.6s | 10.53% | 4.56 | 8.33% | 14.85 | 1.6s | 21.78% | 9.28 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 380 |
Poor | Silver | 5.32 | 15.6% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 11.48 | 2s | 16.83% | 5.74 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 395 |
Poor | Steel | 6.08 | 17.83% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 13.5 | 2s | 19.8% | 6.75 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 90 |
Poor | Uranium | 6.24 | 19.8% | 12.15 | 2.2s | 17.55% | 5.52 | 8.33% | 14.85 | 2.2s | 21.78% | 6.75 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 260 |
Poor | Wood | 3.87 | 11.31% | 7.29 | 2s | 10.53% | 3.65 | 12.5% | 5.4 | 2s | 7.92% | 2.7 | 12.5% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 65 | 58 |
Normal | Bioferrite | 8.33 | 24.43% | 8.1 | 2s | 11.7% | 4.05 | 8.33% | 19.5 | 2s | 28.6% | 9.75 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 101 |
Normal | Gold | 5.28 | 15.46% | 9 | 2s | 13% | 4.5 | 8.33% | 11.25 | 2s | 16.5% | 5.63 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 5025 |
Normal | Plasteel | 8.65 | 21.13% | 8.1 | 1.6s | 11.7% | 5.06 | 8.33% | 16.5 | 1.6s | 24.2% | 10.31 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 505 |
Normal | Silver | 5.84 | 17.11% | 9 | 2s | 13% | 4.5 | 8.33% | 12.75 | 2s | 18.7% | 6.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 525 |
Normal | Steel | 6.68 | 19.58% | 9 | 2s | 13% | 4.5 | 8.33% | 15 | 2s | 22% | 7.5 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 120 |
Normal | Uranium | 6.86 | 21.78% | 13.5 | 2.2s | 19.5% | 6.14 | 8.33% | 16.5 | 2.2s | 24.2% | 7.5 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 350 |
Normal | Wood | 3.81 | 11.13% | 8.1 | 2s | 11.7% | 4.05 | 25% | 6 | 2s | 8.8% | 3 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 25% | 65 | 78 |
Good | Bioferrite | 9.1 | 26.67% | 8.91 | 2s | 12.87% | 4.46 | 8.33% | 21.45 | 2s | 31.46% | 10.73 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 126 |
Good | Gold | 5.74 | 16.8% | 9.9 | 2s | 14.3% | 4.95 | 8.33% | 12.38 | 2s | 18.15% | 6.19 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 5525 |
Good | Plasteel | 9.43 | 23.04% | 8.91 | 1.6s | 12.87% | 5.57 | 8.33% | 18.15 | 1.6s | 26.62% | 11.34 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 630 |
Good | Silver | 6.36 | 18.62% | 9.9 | 2s | 14.3% | 4.95 | 8.33% | 14.03 | 2s | 20.57% | 7.01 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 655 |
Good | Steel | 7.28 | 21.34% | 9.9 | 2s | 14.3% | 4.95 | 8.33% | 16.5 | 2s | 24.2% | 8.25 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 150 |
Good | Uranium | 7.48 | 23.75% | 14.85 | 2.2s | 21.45% | 6.75 | 8.33% | 18.15 | 2.2s | 26.62% | 8.25 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 435 |
Good | Wood | 4.3 | 12.46% | 8.91 | 2s | 12.87% | 4.46 | 75% | 6.6 | 2s | 9.68% | 3.3 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 97 |
Excellent | Bioferrite | 9.86 | 28.91% | 9.72 | 2s | 14.04% | 4.86 | 8.33% | 23.4 | 2s | 34.32% | 11.7 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 200 | 151 |
Excellent | Gold | 6.2 | 18.15% | 10.8 | 2s | 15.6% | 5.4 | 8.33% | 13.5 | 2s | 19.8% | 6.75 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 6025 |
Excellent | Plasteel | 10.22 | 24.95% | 9.72 | 1.6s | 14.04% | 6.08 | 8.33% | 19.8 | 1.6s | 29.04% | 12.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 280 | 760 |
Excellent | Silver | 6.87 | 20.13% | 10.8 | 2s | 15.6% | 5.4 | 8.33% | 15.3 | 2s | 22.44% | 7.65 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 790 |
Excellent | Steel | 7.88 | 23.1% | 10.8 | 2s | 15.6% | 5.4 | 8.33% | 18 | 2s | 26.4% | 9 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 180 |
Excellent | Uranium | 8.11 | 25.73% | 16.2 | 2.2s | 23.4% | 7.36 | 8.33% | 19.8 | 2.2s | 29.04% | 9 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 520 |
Excellent | Wood | 4.63 | 13.41% | 9.72 | 2s | 14.04% | 4.86 | 75% | 7.2 | 2s | 10.56% | 3.6 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 116 |
Masterwork | Bioferrite | 12.07 | 35.34% | 11.75 | 2s | 16.97% | 5.87 | 25% | 28.28 | 2s | 41.47% | 14.14 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 250 |
Masterwork | Gold | 7.34 | 21.51% | 13.05 | 2s | 18.85% | 6.53 | 8.33% | 16.31 | 2s | 23.93% | 8.16 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 7025 |
Masterwork | Plasteel | 13.05 | 30.56% | 11.75 | 1.6s | 16.97% | 7.34 | 25% | 23.93 | 1.6s | 35.09% | 14.95 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 1265 |
Masterwork | Silver | 8.16 | 23.91% | 13.05 | 2s | 18.85% | 6.53 | 8.33% | 18.49 | 2s | 27.12% | 9.24 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 1315 |
Masterwork | Steel | 9.38 | 27.5% | 13.05 | 2s | 18.85% | 6.53 | 8.33% | 21.75 | 2s | 31.9% | 10.88 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 300 |
Masterwork | Uranium | 9.67 | 30.67% | 19.58 | 2.2s | 28.28% | 8.9 | 8.33% | 23.93 | 2.2s | 35.09% | 10.88 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 870 |
Masterwork | Wood | 5.45 | 15.79% | 11.75 | 2s | 16.97% | 5.87 | 75% | 8.7 | 2s | 12.76% | 4.35 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 194 |
Legendary | Bioferrite | 13.74 | 40.22% | 13.37 | 2s | 19.31% | 6.68 | 25% | 32.18 | 2s | 47.19% | 16.09 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 200 | 500 |
Legendary | Gold | 8.26 | 24.21% | 14.85 | 2s | 21.45% | 7.43 | 8.33% | 18.56 | 2s | 27.23% | 9.28 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 60 | 8025 |
Legendary | Plasteel | 14.85 | 34.77% | 13.37 | 1.6s | 19.31% | 8.35 | 25% | 27.23 | 1.6s | 39.93% | 17.02 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 0% | 280 | 2525 |
Legendary | Silver | 9.19 | 26.93% | 14.85 | 2s | 21.45% | 7.43 | 8.33% | 21.04 | 2s | 30.86% | 10.52 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 70 | 2625 |
Legendary | Steel | 10.58 | 31.01% | 14.85 | 2s | 21.45% | 7.43 | 8.33% | 24.75 | 2s | 36.3% | 12.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 100 | 600 |
Legendary | Uranium | 10.91 | 34.63% | 22.28 | 2.2s | 32.18% | 10.13 | 8.33% | 27.23 | 2.2s | 39.93% | 12.38 | 75% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 250 | 1740 |
Legendary | Wood | 6.11 | 17.69% | 13.37 | 2s | 19.31% | 6.68 | 75% | 9.9 | 2s | 14.52% | 4.95 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 8.33% | 65 | 390 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history
- Royalty DLC Release - Added.