Difference between revisions of "Gladius"

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=== Trivia ===
 
=== Trivia ===
A gladius is the classic Roman centurion's shortsword. Along with the ranged [[pila|pilum]], it is one of two Roman weapons in the game.
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A gladius is the classic Roman centurion's shortsword. Along with the ranged [[pilum]], it is one of two Roman weapons in the game.
  
 
{{Weapon Quality Table}}
 
{{Weapon Quality Table}}

Revision as of 17:35, 4 March 2023

Gladius

Gladius

A short sword of ancient design. Good for stabbing or slashing. It's light and nimble, which sometimes lets it beat bigger, heavier weapons.

Base Stats

Type
EquipmentWeapons
Tech Level
Medieval
Weapon Class
Medieval
Mass
0.85 kg

Ranged Combat

Mode
Melee

Melee Combat

Mode
Melee
Melee Attack 1
Handle
9 dmg (Blunt)
13% AP
2 seconds cooldown
Melee Attack 2 
Point
16 dmg (Stab)
24% AP
2 seconds cooldown
Melee Attack 3 
Edge
16 dmg (Cut)
24% AP
2 seconds cooldown

Creation

Crafted At
Fueled smithy / Electric smithy
Required Research
Smithing
Skill Required
Crafting 3
Work To Make
12,000 ticks (3.33 mins)
Stuff Tags
Metallic, Woody
Resources to make
Stuff 50
Technical


The gladius is a melee weapon in RimWorld that does a moderate amount of damage, has a moderate cooldown, and deals sharp damage.

Acquisition

Gladii can be crafted at either a fueled smithy or an electric smithy once the Smithing research has been completed with Stuff 50 Stuff (Metallic/Woody, 500 for SVMs) and 12,000 ticks (3.33 mins) of work. It requires a crafting skill of 3 to craft.

Gladii can also be purchased from any outlander and orbital combat suppliers, or obtained from outlander and pirate raiders.

Analysis

Surprisingly enough, gladii are worse for DPS than a knife of the same quality and material, despite the game stating otherwise. Knives are cheaper and don't require Smithing research. Why is this?

  • The melee verb selection system, introduced in 1.1. The game incorrectly calculates which attacks, or verbs, are used by the weapon (it uses RimWorld 1.0 values). Knives have a "true" DPS of 7.23, rather than the gladius' 7.13.
  • The impact of Cut damage type. A gladius is half as likely to do a Cut attack as a knife. Whenever a Cut attack is rolled, it has a chance to cleave. When a weapon cleaves, it deals 140% damage, spread throughout body parts.
While cleaving reduces the chance to destroy body parts, it deals more pain, which gets enemies into pain shock faster. Pain shock is the most common way to disable enemies in combat, much more likely than body part destruction. Even mechanoids, who don't feel pain, can only lose so much HP before dying in combat.

While the gladius has +5% more AP, this is a tiny value, insignificant in practice. The knife comes out ahead against any realistic enemy you'll fight. Knives also have the advantage of attacking faster, which can train melee skill, and is slightly better for low-accuracy attackers in general.

The plasteel knife you get at the start of the Crashlanded scenario is better than an excellent steel gladius (and below).

Trivia

A gladius is the classic Roman centurion's shortsword. Along with the ranged pilum, it is one of two Roman weapons in the game.

Attack table

Feature Toggle
AttacksRitual Quality Check Off.png
QualityRitual Quality Check Off.png
  • Gladius Gladius HP Value
    Quality
    Material DPS[1] AP[1]
    Normal Bioferrite Bioferrite Content added by the Anomaly DLC 8.82 26.38% 200 146 Silver
    Normal Gold Gold 5.56 16.58% 60 5040 Silver
    Normal Plasteel Plasteel 9.15 22.78% 280 545 Silver
    Normal Silver Silver 6.16 18.38% 70 545 Silver
    Normal Steel Steel 7.06 21.08% 100 138 Silver
    Normal Uranium Uranium 7.24 23.43% 250 380 Silver
    Normal Wood Wood 3.86 11.33% 65 90 Silver

    For the full effects of qualities, see Quality.

    1. Jump up to: 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
      It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human.
    2. Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder

    Version history

    • 0.7.581 - Added as the Short Sword.
    • ? - Renamed to Gladius from Short Sword.
    • ? - Buffed from 15 point and edge damage to 16.
    • Beta 19/1.0 - Damage buffed, cooldown slightly increased..