Difference between revisions of "Grass"
Jump to navigation
Jump to search
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
− | {{Stub}}{{ | + | {{Stub|reason=This page is included in the [[RimWorld_Wiki:To-do#Large projects|Plants project]] - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details}} |
− | |name = Grass | + | {{Infobox main|plant |
− | |image = Grass.png | + | | name = Grass |
− | |description = Wild grass. Grows anywhere there is a little light and minimally fertile ground. | + | | image = Grass a.png |
− | |type = Plant | + | | description = Wild grass. Grows anywhere there is a little light and minimally fertile ground. |
− | |type2 = Wild | + | | type = Plant |
− | |hp = 85 | + | | type2 = Wild |
− | |flammability = 1.3 | + | | hp = 85 |
− | |beauty outdoors = 1 | + | | flammability = 1.3 |
− | |grow days = 2.5 | + | | beauty outdoors = 1 |
− | |harvest work = 40 | + | | grow days = 2.5 |
− | |min fertility = 0.05 | + | | harvest work = 40 |
− | |fertility sensitivity = 0.3 | + | | min fertility = 0.05 |
− | |nutrition = 0.5 | + | | fertility sensitivity = 0.3 |
− | |livesin_temperateforest = 5 | + | | nutrition = 0.5 |
− | |livesin_borealforest = 9 | + | | livesin_temperateforest = 5 |
− | |livesin_tundra = 3.6 | + | | livesin_borealforest = 9 |
− | |livesin_aridshrubland = 7 | + | | livesin_tundra = 3.6 |
− | |livesin_desert = 6 | + | | livesin_aridshrubland = 7 |
− | |livesin_extremedesert = 6 | + | | livesin_desert = 6 |
− | |livesin_tropicalrainforest = 3 | + | | livesin_extremedesert = 6 |
+ | | livesin_tropicalrainforest = 3 | ||
}} | }} | ||
'''Grass''' is a wild [[plant]] that can be found in great quantities in {{Habitats}} biomes, where it provides nutrition to grazing animals. Grass can be manually cut using the [[cut plants]] command in the [[architect]] tab. Builders automatically remove grass when building. | '''Grass''' is a wild [[plant]] that can be found in great quantities in {{Habitats}} biomes, where it provides nutrition to grazing animals. Grass can be manually cut using the [[cut plants]] command in the [[architect]] tab. Builders automatically remove grass when building. | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | Grass a.png|Grass variant A | ||
+ | Grass b.png|Grass variant B | ||
+ | Grass leafless.png|Leafless grass | ||
+ | </gallery> | ||
== Version history == | == Version history == | ||
− | *[[version/1.3.3066|1.3.3066]] - Reduced grass nutrition from 0.7 to 0.5 | + | * [[version/1.3.3066|1.3.3066]] - Reduced grass nutrition from 0.7 to 0.5 |
− | {{ | + | {{Nav|plant|wide}} |
[[Category:Plants]] | [[Category:Plants]] | ||
[[Category:Wild plants]] | [[Category:Wild plants]] |
Latest revision as of 03:11, 30 September 2023
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: This page is included in the Plants project - there are a number of factors that are in need of verification and potentially addition to this page. See that page for details. |
Grass
Wild grass. Grows anywhere there is a little light and minimally fertile ground.
Base Stats
Ingestion
- Nutrition
- 0.5
Plant Stats
- Time to grow
- 2.5 days (4.62 days)
- Work to Harvest
- 40 ticks (0.67 secs)
- Min Fertility
- 5%
- Fertility Sensitivity
- 30%
- Min light to grow
- 50%
Grass is a wild plant that can be found in great quantities in temperate forests, tropical rainforests, arid shrublands, deserts, extreme deserts, boreal forests, and tundra biomes, where it provides nutrition to grazing animals. Grass can be manually cut using the cut plants command in the architect tab. Builders automatically remove grass when building.
Gallery[edit]
Version history[edit]
- 1.3.3066 - Reduced grass nutrition from 0.7 to 0.5