Difference between revisions of "Mechband dish"
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− | {{Biotech}}{{ | + | {{Biotech}} |
+ | {{Stub|reason=information}} | ||
{{Infobox main|building | {{Infobox main|building | ||
| name = Mechband dish | | name = Mechband dish | ||
| image = MechbandDish north.png | | image = MechbandDish north.png | ||
− | | description = A mech-band signaling device. | + | | description = A mech-band signaling device more powerful than the mechlink antenna. When activated, it puts out an ultra-powerful mech signal pulse, which will attract a mechanoid commander to attack with its escorts. If you defeat it, you can collect special technology from its corpse. The signal pulse burns out the dish, so this building can only be used once. |
| type = Building | | type = Building | ||
− | | type2 = | + | | type2 = Biotech (Buildings) |
| placeable = | | placeable = | ||
| path cost = | | path cost = | ||
− | | passability = | + | | passability = pass through only |
| blockswind = | | blockswind = | ||
| cover = 0.3 | | cover = 0.3 | ||
| minifiable = | | minifiable = | ||
+ | | size = 2 * 2 | ||
+ | | flammability = 0.5 | ||
| mass base = 25 | | mass base = 25 | ||
− | + | | hp = 150 | |
− | |||
− | | hp = | ||
| beauty = | | beauty = | ||
| power = | | power = | ||
Line 22: | Line 23: | ||
| skill 1 = | | skill 1 = | ||
| skill 1 level = | | skill 1 level = | ||
− | | work to make = | + | | work to make = 8000 |
− | | destroyyield = {{Icon Small|Steel slag chunk|| | + | | resource 1 = Steel |
+ | | resource 1 amount = 75 | ||
+ | | resource 2 = Plasteel | ||
+ | | resource 2 amount = 25 | ||
+ | | resource 3 = Advanced component | ||
+ | | resource 3 amount = 2 | ||
+ | | destroyyield = {{Icon Small|Steel slag chunk||5}} | ||
| thingCategories = BuildingsMisc | | thingCategories = BuildingsMisc | ||
| buildingTags = Biotech | | buildingTags = Biotech | ||
+ | | page verified for version = 1.4.3580 | ||
}} | }} | ||
− | A '''mechband | + | A '''mechband dish''' is a [[building]] added by the [[Biotech DLC]] that allows a [[mechanitor]] to summon the [[apocriton]]. |
== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
== Summary == | == Summary == | ||
{{Stub|section=1|reason=How long until it arrives. Activation method etc.}} | {{Stub|section=1|reason=How long until it arrives. Activation method etc.}} | ||
− | A mechband dish can be activated by a [[mechanitor]] to summon the hostile [[apocriton]], which will drop a [[nano structuring chip]] when defeated. | + | A mechband dish can be activated by a [[mechanitor]] to summon the hostile [[apocriton]], which will drop a [[nano structuring chip]] when defeated. Once activated, it will self destruct after {{Ticks|120}} leaving {{Icon Small|steel slag chunk||5}} [[steel slag chunk]]s. |
It cannot be used in the time between another mechanoid boss being summoned and that boss arriving. In addition, there is a 2 day cooldown between summoning any mech boss. | It cannot be used in the time between another mechanoid boss being summoned and that boss arriving. In addition, there is a 2 day cooldown between summoning any mech boss. | ||
== Analysis == | == Analysis == | ||
− | {{Stub|section=1|reason=When to build first? Is it worth continuing to build them once | + | {{Stub|section=1|reason=When to build first? Is it worth continuing to build them once they start appearing in raids? etc. }} |
== Version history == | == Version history == | ||
Line 46: | Line 54: | ||
{{Nav|mechanoid|wide}} | {{Nav|mechanoid|wide}} | ||
− | [[Category: | + | {{Nav|biotech|wide}} |
+ | [[Category:Biotech (Buildings)]] |
Latest revision as of 12:14, 27 September 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: information. |
Mechband dish
A mech-band signaling device more powerful than the mechlink antenna. When activated, it puts out an ultra-powerful mech signal pulse, which will attract a mechanoid commander to attack with its escorts. If you defeat it, you can collect special technology from its corpse. The signal pulse burns out the dish, so this building can only be used once.
Base Stats
- Type
- Building – Biotech (Buildings)
- Mass
- 25 kg
- HP
- 150
- Flammability
- 50%
Building
- Size
- 2 × 2
- Passability
- pass through only
- Cover Effectiveness
- 30%
Creation
- Required Research
- High mechtech
- Work To Make
- 8,000 ticks (2.22 mins)
- thingCategories
- BuildingsMisc
- buildingTags
- Biotech
A mechband dish is a building added by the Biotech DLC that allows a mechanitor to summon the apocriton.
Acquisition[edit]
Mechband dishes can be constructed once the high mechtech research project has been completed. Note that this research requires a powerfocus chip to unlock. Each requires 75 Steel, 25 Plasteel, 2 Advanced components and 8,000 ticks (2.22 mins) of work modified by the construction speed of the builder.
Summary[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: How long until it arrives. Activation method etc.. |
A mechband dish can be activated by a mechanitor to summon the hostile apocriton, which will drop a nano structuring chip when defeated. Once activated, it will self destruct after 120 ticks (2 secs) leaving 5 steel slag chunks.
It cannot be used in the time between another mechanoid boss being summoned and that boss arriving. In addition, there is a 2 day cooldown between summoning any mech boss.
Analysis[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: When to build first? Is it worth continuing to build them once they start appearing in raids? etc.. |
Version history[edit]
- Biotech DLC Release - Added.
- 1.4.3555 - Super-mechanoids cannot be called when there is already another super-mechanoid on the way.