Difference between revisions of "Hediffs/Anomaly"

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{| align=center
 
{| align=center
| {{Hediffs Nav/Core}}
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| {{Hediffs Nav/Anomaly}}
 
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----
 
----
 
{{Anomaly}}
 
{{Anomaly}}
=== Global ===
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{| id="Anomaly" {{STDT| c_21 sortable}}
{{Main|Hediffs/Anomaly/Global}}
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! Name !! Description !! Details !! Stages</noinclude>
 
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|-
 
{{:Hediffs/Anomaly/Global}}
 
{{:Hediffs/Anomaly/Global}}
 
=== Local ===
 
{{Main|Hediffs/Anomaly/Local}}
 
 
 
{{:Hediffs/Anomaly/Local}}
 
{{:Hediffs/Anomaly/Local}}
 
=== Body Parts ===
 
{{Main|Hediffs/Anomaly/Body Parts}}
 
 
 
{{:Hediffs/Anomaly/Body Parts}}
 
{{:Hediffs/Anomaly/Body Parts}}
 
=== Mutants ===
 
{{Main|Hediffs/Anomaly/Mutants}}
 
 
 
{{:Hediffs/Anomaly/Mutants}}
 
{{:Hediffs/Anomaly/Mutants}}
 
=== Hediff Giver Sets ===
 
{{Main|Hediffs/Anomaly/Hediff Giver Sets}}
 
 
 
{{:Hediffs/Anomaly/Hediff Giver Sets}}
 
{{:Hediffs/Anomaly/Hediff Giver Sets}}
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<noinclude>
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Latest revision as of 06:00, 18 October 2024

Main Menu
Core Royalty Ideology Biotech Anomaly
Global Local Body Parts Mutants Hediff Giver Sets

Name Description Details Stages
Dark psychic invisibility
  • Def Name:
    HoraxianInvisibility
  • Label:
    dark psychic invisibility

This creature is psychically twisting the perceptions of humans, animals, and machines in the vicinity in such a way as to seem invisible. The eye receives their image as normal but the mind cannot perceive it.

  • Hediff Class: HediffWithComps
  • Is Bad: false
  • Comps
    • Invisibility
      • Visible To Player: false
      • Fade Duration Ticks: 60 ticks (1 sec)
      • Recover From Disrupted Ticks: 90 ticks (1.5 secs)
    • Disappears On Death
-


Revenant hypnosis
  • Def Name:
    RevenantHypnosis
  • Label:
    revenant hypnosis

This person has been hypnotized by a revenant and remains linked to it. They ramble about nightmarish creatures while their unblinking eyes stare at invisible horrors.

After hypnotizing a victim, the revenant will hibernate somewhere on the same map as its victim.

Killing the revenant will end the hypnosis. A hidden revenant can be revealed by disruptor flares, explosives, EMP, firefoam, or fire.

  • Hediff Class: HediffWithComps
  • Duplication Allowed: false
  • Gives Infection Pathways: RevenantHypnotized
  • Comps
    • Disappears On Death
    • Effecter
      • State Effecter: RevenantHypnosis
Label Parameters
Revenant hypnosis
Awoken hypnosis
  • Def Name:
    AwokenHypnosis
  • Label:
    awoken hypnosis

This person has been hypnotized by an awoken unnatural corpse. The trance is absolute, but if the awoken corpse breaks its gaze then the hypnosis will end.

  • Hediff Class: HediffWithComps
  • Prevents Crawling: true
  • Comps
    • Disappears On Death
    • Disappears
      • Disappears After Ticks: 50 ticks (0.83 secs) (overridden when added)
-


Death refusal
  • Def Name:
    DeathRefusal
  • Label:
    death refusal

This person is infused with a seed of nanoscale archotech machines that can recreate life. After they die, the archites will sustain their mind and, when they choose, rebuild their body. The flesh will rapidly reform, replacing missing organs and healing wounds. The process is not perfect and may cause scarring or other health complications. This can only be done a certain number of times.

  • Hediff Class: Hediff_DeathRefusal
  • Is Bad: false
  • Show Gizmos On Corpse: true
-


Death refusal (creepjoiner)
  • Def Name:
    DeathRefusalCreepJoiner
  • Label:
    death refusal
  • Debug Label Extra:
    creepjoiner

This person is infused with a seed of nanoscale archotech machines that can recreate life. After they die, the archites will sustain their mind and, when they choose, rebuild their body. The flesh will rapidly reform, replacing missing organs and healing wounds. The process is not perfect and may cause scarring or other health complications. This can only be done a certain number of times.

  • Hediff Class: Hediff_DeathRefusal_CreepJoiner
  • Is Bad: false
  • Show Gizmos On Corpse: true
-


Death refusal sickness
  • Def Name:
    DeathRefusalSickness
  • Label:
    death refusal sickness

After-effects of death refusal. This person has returned from the dead.

  • Hediff Class: HediffWithComps
  • Comps: Disappears
    • Disappears After Ticks: 60,000 ticks (1 in-game day)
    • Show Remaining Time: true
Label Parameters
Death refusal sickness
Regeneration
  • Def Name:
    Regeneration
  • Label:
    regeneration

This creature is experiencing an impossibly fast rate of regeneration supported by a distant archotechnological engine. They will heal nearly any wound in a short time.

  • Is Bad: false
Label Parameters
unnatural
  • Min Severity: 0%
  • Regeneration: 100
impossible
  • Min Severity: 50%
  • Regeneration: 350
Pain field
  • Def Name:
    PainField
  • Label:
    pain field

A searing pain caused by the presence of a psychically active entity nearby. The effect intensifies when the entity is more active.

  • Hediff Class: Hediff_PainField
  • Ever Curable By Item: false
  • Comps
    • Pain Field
      • Activity Multiplier:
  • Nociosphere
    Activity
    Severity
    Multiplier
    10% 20%
    90% 100%
        • Pain Distance: 5.9 (cells)
        • Activated Minimum: 15%
      • Disappears
        • Disappears After Ticks: 50 ticks (0.83 secs)
      • Link
        • Require Link On Other Pawn: false
    -


    Agony pulse
    • Def Name:
      AgonyPulse
    • Label:
      agony pulse

    Pure projected mental pain caused by a shock-pulse of suffering. It is overwhelming, but dissipates relatively quickly.

    • Hediff Class: HediffWithComps
    • Initial Severity: 0.1%
    • Max Severity: 100%
    • Comps
      • Disappears
        • Show Remaining Time: true
      • Severity Per Second
        • Severity Per Second Range: +10% ~ +15%
    Label Parameters
    acute
    • Min Severity: 0%
    • Pain Offset: +100%
    lingering
    • Min Severity: 95%
    • Pain Offset: +25%
    Metalhorror implantation
    • Def Name:
      MetalhorrorImplant
    • Label:
      metalhorror implantation

    A gestating creature of metallic horror. Starting from a tiny archometallic seed, it will quickly take control of the nervous system, grow, and extend throughout the host's body until it is ready to reveal itself. Once discovered, you can use the surgical inspection operation to cause a metalhorror to emerge from its host. Be prepared for a fight.

    • Hediff Class: Hediff_MetalhorrorImplant
    • Ever Curable By Item: false
    • Comps: Surgery Inspectable Metal Horror
      • Prevent Letter If Previously Detected: true
    • Possible Pathways
      • Prearrival Generic: Implanted before arrival at your colony
      • Entity Attacked: Implanted through {SOURCEKIND_label} attack
      • Revenant Hypnotized: Implanted by revenant during hypnosis
    Label Parameters
    Metalhorror implantation
    • Become Visible: false
    Machine speed
    • Def Name:
      MetalhorrorSpeedBoost
    • Label:
      machine speed

    Rapid movement driven by a surge of unnatural archotechnological strength. This burst of speed cannot last long.

    • Hediff Class: HediffWithComps
    • Comps: Disappears
      • Disappears After Ticks: 360 ticks (6 secs) ~ 640 ticks (10.67 secs)
    Label Parameters
    Machine speed
    Dark psychic shock
    • Def Name:
      DarkPsychicShock
    • Label:
      dark psychic shock

    Part of this person's neural pattern has been disrupted by a dark psychic power. The shock from this process has left them in a temporary coma.

    • Hediff Class: HediffWithComps
    • Comps: Disappears
      • Disappears After Ticks: 60,000 ticks (1 in-game day) ~ 120,000 ticks (2 in-game days)
      • Show Remaining Time: true
    Label Parameters
    Dark psychic shock
    Psychic trance
    • Def Name:
      PsychicTrance
    • Label:
      psychic trance

    This person's mind is linked with an ambient psychic field from a distant archotech. They have been placed in a trance-like state. The unnatural influence sustains them - they have almost no need for food or rest.

    • Hediff Class: Hediff_PsychicTrance
    • Is Bad: false
    • Comps: Disappears On Death
    Label Parameters
    Psychic trance
    Duplicate sickness
    • Def Name:
      DuplicateSickness
    • Label:
      duplicate sickness

    Psychic interference between this person and their duplicate is causing slow mental deterioration. As long as multiple copies of this person are alive, the condition will keep getting worse. However, the condition will not be lethal.

    • Hediff Class: Hediff_DuplicateSickness
    • Initial Severity: 0.1%
    • Max Severity: 100%
    • Always Show Severity: true
    • Duplication Allowed: false
    • Comps
      • Severity Per Day: +10%
      • Message Above Severity
        • Severity: 20%
        • Message Type: Neutral event
        • Message:
          {0_nameDef} is now suffering from duplicate sickness.
      • Surgery Inspectable
        • Surgical Detection Desc:
          {PAWN_nameDef} is suffering from duplicate sickness. Psychic interference between this person and their duplicate is causing slow mental deterioration. As long as multiple copies of this person are alive, the condition will keep getting worse.
      • Disappears On Death
    Label Parameters
    initial
    • Become Visible: false
    initial
    moderate
    extreme
    debilitating
    CrumblingMindBase
    • Name:
      CrumblingMindBase
    • Label:
      crumbling mind
    • Abstract:
      True

    This person is experiencing a rapidly decaying mental state. Within a few days, they will be incapable of most work. With sufficient technology, like a healer mech serum, the condition can still be reversed. However, it will soon become permanent.

    • Hediff Class: HediffWithComps
    • Initial Severity: 0.1%
    • Max Severity: 100%
    • Is Bad: true
    • Tendable: false
    • Duplication Allowed: false
    • Default Install Part: Brain
    -


    CrumblingMindUndiagnosedBase
    • Name
      CrumblingMindUndiagnosedBase
    • ParentName
      CrumblingMindBase
    • Abstract:
      True

    • CrumblingMindBase:
      • Label:
        crumbling mind
    • CrumblingMindBase:

    This person is experiencing a rapidly decaying mental state. Within a few days, they will be incapable of most work. With sufficient technology, like a healer mech serum, the condition can still be reversed. However, it will soon become permanent.


    • CrumblingMindUndiagnosedBase:

    This person is showing early signs of a condition which will cause severe mental degradation. They will begin to display symptoms within a matter of days.

    CrumblingMindBase:

    • Hediff Class: HediffWithComps
    • Initial Severity: 0.1%
    • Max Severity: 100%
    • Is Bad: true
    • Tendable: false
    • Duplication Allowed: false
    • Default Install Part: Brain

    CrumblingMindUndiagnosedBase:

    • Comps
      • Remove If Other Hediff
      • Surgery Inspectable
        • Surgical Detection Desc:
          {PAWN_nameDef} is showing early signs of a severe condition which will soon cause severe mental degradation. {SURGEON_nameDef} can't yet tell exactly what is causing this, but {PAWN_nameDef} will become very ill within the next few days.

    CrumblingMindUndiagnosedBase:

    Label Parameters
    diagnosed
    • Become Visible: false
    Crumbling mind (undiagnosed duplication)
    • Def Name:
      CrumblingMindUndiagnosedDuplication
    • Label:
      crumbling mind

    This person is showing early signs of a condition which will cause severe mental degradation. They will begin to display symptoms within a matter of days.

    • Hediff Class: HediffWithComps
    • Initial Severity: 0.1%
    • Max Severity: 100%
    • Is Bad: true
    • Tendable: false
    • Duplication Allowed: false
    • Default Install Part: Brain
    • Comps
      • Remove If Other Hediff
      • Surgery Inspectable
        • Surgical Detection Desc:
          {PAWN_nameDef} is showing early signs of a severe condition which will soon cause severe mental degradation. {SURGEON_nameDef} can't yet tell exactly what is causing this, but {PAWN_nameDef} will become very ill within the next few days.
      • Severity Per Day
        • Severity Per Day Range: +50% ~ +200%
        • Show Hours To Recover: true
      • Replace Hediff
        • Hediffs: Hediff: Crumbling mind
        • Letter Label:
          Crumbling mind: {PAWN_nameDef}
        • Letter Desc:

    {PAWN_nameDef} has begun experiencing pounding headaches. {PAWN_pronoun} can't seem to think straight and is quickly losing {PAWN_possessive} cognitive function. Something has gone wrong in the duplication process.

    With sufficient technology, like a healer mech serum, the condition can still be reversed. However, if not treated, it will soon become permanent.

    Label Parameters
    diagnosed
    • Become Visible: false
    Crumbling mind (undiagnosed creepjoiner)
    • Def Name:
      CrumblingMindUndiagnosedCreepjoiner
    • Label:
      crumbling mind

    This person is showing early signs of a condition which will cause severe mental degradation. They will begin to display symptoms within a matter of days.

    • Hediff Class: HediffWithComps
    • Initial Severity: 0.1%
    • Max Severity: 100%
    • Is Bad: true
    • Tendable: false
    • Duplication Allowed: false
    • Default Install Part: Brain
    • Comps
      • Remove If Other Hediff
      • Surgery Inspectable
        • Surgical Detection Desc:
          {PAWN_nameDef} is showing early signs of a severe condition which will soon cause severe mental degradation. {SURGEON_nameDef} can't yet tell exactly what is causing this, but {PAWN_nameDef} will become very ill within the next few days.
      • Severity Per Day
        • Severity Per Day Range: +30% ~ +50%
        • Show Hours To Recover: true
      • Replace Hediff
        • Hediffs: Hediff: Crumbling mind
        • Manually Triggered: true
        • Letter Label:
          Crumbling mind: {PAWN_nameDef}
        • Letter Desc:

    {PAWN_nameDef} has begun experiencing pounding headaches and begs for help. {PAWN_pronoun} can't think straight and is losing {PAWN_possessive} cognitive function. {PAWN_nameDef} claims that {PAWN_pronoun} has seen a vision of the future. Within a matter of days, {PAWN_possessive} mind will crumble and {PAWN_pronoun} will become incapable of most tasks.

    The condition is currently reversible with sufficient technology, like a healer mech serum, but will soon become permanent.

    Label Parameters
    diagnosed
    • Become Visible: false
    Crumbling mind
    • Def Name:
      CrumblingMind
    • Label:
      crumbling mind

    This person is experiencing a rapidly decaying mental state. Within a few days, they will be incapable of most work. With sufficient technology, like a healer mech serum, the condition can still be reversed. However, it will soon become permanent.

    • Hediff Class: HediffWithComps
    • Initial Severity: 0.1%
    • Max Severity: 100%
    • Is Bad: true
    • Tendable: false
    • Duplication Allowed: false
    • Default Install Part: Brain
    • Comps
      • Severity Per Day: +33%
        • Show Hours To Recover: true
      • Replace Hediff
        • Hediffs: Hediff: Crumbled mind
        • Message:
          {PAWN_nameDef}'s cognitive condition has become permanent.
    Label Parameters
    mild
    moderate
    extreme
    Crumbled mind
    • Def Name:
      CrumbledMind
    • Label:
      crumbled mind

    This person has lost most of their cognitive ability, preventing them from doing complex tasks. They are a husk of their former self.

    The condition is incurable.

    • Hediff Class: HediffWithComps
    • Ever Curable By Item: false
    • Default Install Part: Brain
    Label Parameters
    Crumbled mind
    • Disabled Work Tags:
      • Caring
      • ManualDumb
      • Intellectual
      • ManualSkilled
    • Consciousness Post Factor: ×60%
    Bliss lobotomy
    • Def Name:
      BlissLobotomy
    • Label:
      bliss lobotomy

    This person has been psychically lobotomized, placing them in a state of bliss but limiting their cognitive function.

    • Hediff Class: HediffWithComps
    • Clears Ego: true
    • Comps: Thought Setter
    Label Parameters
    Bliss lobotomy
    Disruptor flash
    • Def Name:
      DisruptorFlash
    • Label:
      disruptor flash

    The initial psychic burst from a disruptor flare has left this creature dazed.

    • Hediff Class: Hediff_DisruptorFlash
    • Ever Curable By Item: false
    • Comps: Disappears
      • Disappears After Ticks: 1,800 ticks (30 secs)
      • Show Remaining Time: true
    -


    Pleasure pulse
    • Def Name:
      PleasurePulse
    • Label:
      pleasure pulse

    This person has been impacted by a psychic pulse of pleasurable sensations and emotions. They feel unnaturally happy, distracting them from their work.

    • Hediff Class: HediffWithComps
    • Ever Curable By Item: false
    • Comps
      • Disappears
        • Show Remaining Time: true
      • Give Lovin MTB Factor
        • Lovin MTB Factor: ×50% (twice as frequently)
    Label Parameters
    Pleasure pulse
    Neurosis pulse
    • Def Name:
      NeurosisPulse
    • Label:
      neurosis pulse

    This person has been affected by a psychic pulse of motivated, neurotic emotions. This makes them irritable, but also motivates them to work faster.

    • Hediff Class: HediffWithComps
    • Ever Curable By Item: false
    • Comps: Disappears
      • Show Remaining Time: true
    Label Parameters
    Neurosis pulse
    Voidsight
    • Def Name:
      Voidsight
    • Label:
      voidsight

    This person has ingested a drug which enhanced their perception of dark psychic phenomena. They will gain more knowledge when studying dark psychic phenomena and entities. Their psychic sensitivity is also increased.

    • Hediff Class: HediffWithComps
    • Is Bad: false
    • Comps
      • Disappears Disableable
        • Disappears After Ticks: 900,000 ticks (15 in-game days)
        • Show Remaining Time: true
      • Disappears On Death
    Label Parameters
    Voidsight
    Metalblood
    • Def Name:
      Metalblood
    • Label:
      metalblood

    This creature has the metalblood compound in their bloodstream. This substance can rapidly harden the flesh when it anticipates a blow, making the user more resistant to damage. However, the bioferrite-based chemistry of this serum also makes the user particularly vulnerable to fire.

    • Hediff Class: HediffWithComps
    • Skin Shader: Metalblood
    • Is Bad: false
    • Comps
      • Disappears Disableable
        • Disappears After Ticks: 300,000 ticks (5 in-game days)
        • Show Remaining Time: true
      • Disappears On Death
    Label Parameters
    Metalblood
    Mind-numb serum
    • Def Name:
      MindNumbSerum
    • Label:
      mind-numb serum

    This person's neural patterns are being moderated by an exotic serum. They're unaffected by the highs and lows of human emotion. They will never have a mental break but they will also never feel inspired.

    • Hediff Class: HediffWithComps
    • Is Bad: false
    • Comps
      • Disappears Disableable
        • Disappears After Ticks: 120,000 ticks (2 in-game days)
        • Show Remaining Time: true
      • Disappears On Death
    Label Parameters
    Mind-numb serum
    Juggernaut serum
    • Def Name:
      JuggernautSerum
    • Label:
      juggernaut serum

    A serum is super-powering this person's musculature, making them stronger and faster, but reducing their mood due to discomfort.

    • Hediff Class: HediffWithComps
    • Is Bad: false
    • Comps
      • Disappears Disableable
        • Disappears After Ticks: 600,000 ticks (10 in-game days)
        • Show Remaining Time: true
      • Disappears On Death
    Label Parameters
    Juggernaut serum
    Blood rage
    • Def Name:
      BloodRage
    • Label:
      blood rage

    This creature has been exposed to blood rain, a psychofluid that induces rage. This rage will continue to grow as long as they're exposed to the blood rain, eventually resulting in a violent mental break. The effect grows quicker in some individuals, depending on their traits, psychic sensitivity, and random individual differences.

    • Hediff Class: Hediff_BloodRage
    • Initial Severity: 0.1%
    • Max Severity: 100%
    • Always Show Severity: true
    Label Parameters
    very mild
    • Become Visible false
    mild
    moderate
    severe
    extreme
    extreme
    Frenzy field
    • Def Name:
      FrenzyField
    • Label:
      frenzy field

    This person is under the influence of a psychic field which sharpens their mental energy. They're channeling the nervous anger to move and work faster. However, any mental breaks will be violent.

    • Hediff Class: Hediff_FrenzyField
    • Initial Severity: 0.1%
    • Max Severity: 100%
    • Always Show Severity: true
    • Ever Curable By Item: false
    Label Parameters
    very mild
    • Become Visible: false
    mild
    moderate
    extreme
    Cube interest
    • Def Name:
      CubeInterest
    • Label:
      cube interest

    This person is drawn to the golden cube. If separated from the cube for too long, they'll start to experience negative effects.

    • Hediff Class: Hediff_CubeInterest
    • Always Show Severity: true
    • Initial Severity: 10%
    • Max Severity: 100%
    • Is Bad: false
    • Report String Overrides
      • Job Def: GotoWander
        • Report String: Wandering and thinking about the cube.
      • Job Def: Wait_Wander
        • Report String: Wandering and thinking about the cube.
      • Job Def: Wait_Asleep
        • Report String: Asleep, dreaming about the cube.
      • Job Def: Meditate
        • Report String: Meditating on the cube.
      • Job Def: Pray
        • Report String: Praying for the cube.
      • Job Def: MeditatePray Content added by the Ideology DLC
        • Report String: Praying for the cube.
    Label Parameters
    curious -
    fascinated
    obsessed
    Cube withdrawal
    • Def Name:
      CubeWithdrawal
    • Label:
      cube withdrawal

    This person obsessively wants to find their golden cube. Their skin itches and their mind races, thinking of ways to get closer to the cube. Their symptoms will get worse until they play with the cube.

    • Hediff Class: Hediff_CubeWithdrawal
    • Initial Severity: 0.1%
    • Max Severity: 100%
    • Always Show Severity: true
    Label Parameters
    -
    • Become Visible: false
    inital
    moderate
    extreme
    Cube coma
    • Def Name:
      CubeComa
    • Label:
      cube coma

    This person was connected to a golden cube and then separated from it. Severing the link this way has put them in a coma.

    • Hediff Class: HediffWithComps
    • Comps
      • Disappears Disableable
        • Show Remaining Time: true
      • Disappears On Death
    Label Parameters
    Cube coma
    Cube anger
    • Def Name:
      CubeRage
    • Label:
      cube anger

    This person is upset that their cube sculptures have been destroyed. Continuing to destroy their sculptures may cause them to become violent.

    • Hediff Class: HediffWithComps
    • Initial Severity: 0.1%
    • Max Severity: 100%
    • Always Show Severity: true
    • Comps
      • Cause Mental State
        • Override Letter Label:
          Cube rage: {PAWN_nameDef}
        • Override Letter Desc:

    {PAWN_nameDef} can no longer control {PAWN_possessive} anger. Too many of {PAWN_possessive} precious cube sculptures have been destroyed.

    {PAWN_nameDef} has flown into a berserk rage!

        • Human Mental State: Berserk
        • MTB Days To Cause Mental State: 0.04 (2,400 ticks (0.96 in-game hours))
        • Remove On Triggered: true
        • End Mental State On Cure: false
        • Min Severity: 100%
        • Forced: true
      • Disappears On Death
    Label Parameters
    Cube anger
    • Become Visible: false
    Void shock
    • Def Name:
      VoidShock
    • Label:
      void shock

    This individual has witnessed the void. Their mind reels from the shock, overflowing with visions of infinite roiling, squirming, searing darkness stretching into the bottomless abyss from every surface and every screaming face.

    • Hediff Class: HediffWithComps
    • Comps
      • Disappears Disableable
        • Show Remaining Time: true
      • Disappears On Death
    Label Parameters
    Void shock
    Brainwipe coma
    • Def Name:
      BrainwipeComa
    • Label:
      brainwipe coma

    This person has had their memories erased. The violent nature of the process has put them into a coma.

    • Hediff Class: HediffWithComps
    • Comps: Disappears
      • Show Remaining Time: true
    Label Parameters
    Brainwipe coma
    Void touched
    • Def Name:
      VoidTouched
    • Label:
      void touched

    This person has seen the depths of the void and drank from its essence. It lives inside them still, guiding their actions and twisting their flesh. It has turned their hair brittle and white. They no longer need sleep or comfort. The void provides for them.

    • Hediff Class: HediffWithComps
    • Is Bad: false
    • Disables Needs:
    • Hair Color Override:
    • Comps: Give Ability
    • Render Node Properties
      • Gray Eyes
        • parentTagDef: Head
        • anchorTag: RightEye
        • drawSize: 0.2
        • side: Right
      • Gray Eyes
        • parentTagDef: Head
        • anchorTag: LeftEye
        • drawSize: 0.2
        • Side: Left
    Label Parameters
    Void touched
    Corpse torment
    • Def Name:
      CorpseTorment
    • Label:
      corpse torment

    This person shares a psychic link with a corpse that appears to be their exact duplicate. They have done something to anger it, causing them to fall unconscious.

    • Hediff Class: HediffWithComps
    • Comps: Disappears
      • Disappears After Ticks: 60,000 ticks (1 in-game day)
      • Show Remaining Time: true
    Label Parameters
    Corpse torment
    Psychically dead
    • Def Name:
      PsychicallyDead
    • Label:
      psychically dead

    This person's psychic presence has been consumed and burned away, leaving them cut off from psychic phenomena.

    • Hediff Class: HediffWithComps
    • Ever Curable By Item: false
    Label Parameters
    Psychically dead
    Psychophage
    • Def Name:
      Psychophage
    • Label:
      psychophage

    This person has devoured the psychic presence of another, making them more psychically sensitive for a period of time.

    • Hediff Class: HediffWithComps
    • Is Bad: false
    • Comps: Disappears
      • Show Remaining Time: true
    Label Parameters
    Psychophage
    Sleep suppression
    • Def Name:
      SleepSuppression
    • Label:
      sleep suppression

    This person's brain chemistry is being affected by a psychic pulsation, preventing the buildup of fatigue toxins. This reduces their need for sleep.

    • Hediff Class: Hediff_SleepSuppression
    • Initial Severity: 0.1%
    • Max Severity: 100%
    • Always Show Severity: true
    • Is Bad: false
    Label Parameters
    very mild
    • Become Visible: false
    mild
    moderate
    extreme
    Shard holder[1]
    • Def Name:
      ShardHolder
    • Label:
      shard holder

    This creature will drop a shard when defeated. This text is visible in dev mode only.[1]

    • Hediff Class: Hediff_ShardHolder
    • Is Bad: false
    • Comps: Disappears On Death

    1. 1.0 1.1 won't be seen outside of dev-mode
    Label Parameters
    Shard holder
    • Become Visible: false
    Rage speed
    • Def Name:
      RageSpeed
    • Label:
      rage speed

    This creature has been enraged by its wounds and is moving faster.

    • Hediff Class: HediffWithComps
    • Is Bad: false
    • Comps
      • Effecter
        • State Effecter: RageSpeedState
      • Disappears
        • Disappears After Ticks: 3,600 ticks (1.44 in-game hours)
        • Show Remaining Time: true
    Label Parameters
    Rage speed
    Inhumanization
    • Def Name:
      Inhumanized
    • Label:
      inhumanization

    This person's mind is dominated by the psychic patterns of the void. They are completely disconnected from human concerns of family, friendship, and love. Their experience of reality is distant and muted, guided by the psychic rhythm of a dark hyperintelligence.

    • Hediff Class: Hediff_Inhumanized
    • Ever Curable By Item: false
    • Keep On Body Part Restoration: True
    • Allowed Meditation Focus Types: Void
    • Disables Needs:
    • Aptitudes:
    Label Parameters
    Inhumanization
    Light exposure
    • Def Name:
      LightExposure
    • Label:
      light exposure

    Even the slightest exposure to light causes great discomfort to this creature, slowing it and weakening its attacks.

    • Hediff Class: Hediff_LightExposure
      • Severity per second lit (light > 30%): +40%
      • Severity per second unlit: −25%
    • Min Severity: 0%
    • Max Severity: 100%
    • Initial Severity: 0%
    • Ever Curable By Item: false
    Label Parameters
    initial
    • Become Visible: false
    moderate
    serious
    extreme
    Darkness exposure
    • Def Name:
      DarknessExposure
    • Label:
      darkness exposure

    This person is immersed in the unnatural darkness. Creatures or influences in the darkness will harm them if they stay too long.

    • Hediff Class: Hediff_DarknessExposure
      • Damage Interval Ticks Fresh: 480 ticks (8 secs) ~ 720 ticks (12 secs) (initial attack)
      • Damage Interval Ticks Non Fresh: 180 ticks (3 secs) ~ 300 ticks (5 secs) (subsequent attacks)
      • Damage Range: 2.5~5.5
      • Ticks Between Warnings: 5,000 ticks (2 in-game hours)
      • Possible Damage Defs:
      • Remove from downed pawns
    • Ever Curable By Item: false
    Label Parameters
    Darkness exposure
    • Become Visible: false
    Bioferrite extracted
    • Def Name:
      BioferriteExtracted
    • Label:
      bioferrite extracted

    Bioferrite has been surgically removed from this entity. It will regenerate, but the process takes days.

    • Hediff Class: HediffWithComps
    • Comps: Disappears
        • Disappears After Ticks: 480,000 ticks (8 in-game days)
        • Show Remaining Time: true
    Label Parameters
    Bioferrite extracted
    • Pain Offset: +10%


    Digestion
    • Def Name:
      Digested
    • Label:
      digestion
    • Label Noun:
      a digested part
    • Label Noun Pretty:
      digested {1}
    This part has been digested.
    • Hediff Class: Injury
    • Tendable: true
    • Display Wound: true
    • Default Label Color:
    • Injury Props
      • Average Pain Per Severity Permanent: 0.625%
      • Destroyed Label: Digested
      • Always Use Destroyed Label: true
    -


    Energy bolt
    • Def Name:
      EnergyBolt
    • Label:
      energy bolt
    • Label Noun:
      an energy bolt wound
    • Label Noun Pretty:
      {0} in the {1}
    A wound from an energy bolt.
    • Hediff Class: Injury
    • Tendable: true
    • Display Wound: true
    • Default Label Color:
    • Comps
      • Tend Duration
        • Label Tended Well: bandaged
        • Label Tended Well Inner: sutured
        • Label Solid Tended Well: set
      • Infecter
        • Infection Chance: 5%
      • Gets Permanent
        • Permanent Label: old energy bolt wound
        • Instantly Permanent Label: permanent energy bolt wound
    • Injury Props
      • Pain Per Severity: 1.25%
      • Average Pain Per Severity Permanent: 0.625%
      • Bleed Rate: 3%
      • Can Merge: false
      • Destroyed Label: Blasted off
      • Destroyed Out Label: Blasted out
    -


    Psychic burn
    • Def Name:
      PsychicInjury
    • Label:
      psychic burn
    • Label Noun:
      a psychic burn
    • Label Noun Pretty:
      {0} in the {1}
    A psychic burn.
    • Hediff Class: Injury
    • Tendable: true
    • Display Wound: true
    • Comps
      • Tend Duration
        • Label Tended Well: treated
        • Label Tended Well Inner: treated
        • Label Solid Tended Well: treated
      • Gets Permanent
        • Permanent Label: psychic scarring
    • Injury Props
      • Pain Per Severity: 1.25%
      • Average Pain Per Severity Permanent: 0.625%
      • Can Merge: true
      • Destroyed Label: Psychically incinerated
      • Always Use Destroyed Label: true
    -


    Psychic burn (skin)
    • Def Name:
      PsychicInjurySkin
    • Label:
      psychic burn
    • Label Noun:
      a psychic burn
    • Label Noun Pretty:
      {0} in the {1}
    A psychic burn.
    • Hediff Class: Injury
    • Tendable: true
    • Display Wound: true
    • Comps
      • Tend Duration
        • Label Tended Well: bandaged
        • Label Tended Well Inner: dressed
        • Label Solid Tended Well: treated
      • Infecter
        • Infection Chance: 15%
      • Gets Permanent
        • Permanent Label: psychic scarring
    • Injury Props
      • Pain Per Severity: 1.25%
      • Average Pain Per Severity Permanent: 0.625%
      • Can Merge: true
      • Destroyed Label: Psychically incinerated
      • Always Use Destroyed Label: true
    -


    Psychic burn (solid)
    • Def Name:
      PsychicInjurySolid
    • Label:
      psychic burn
    • Label Noun:
      a psychic burn
    • Label Noun Pretty:
      {0} in the {1}
    A psychic burn.
    • Hediff Class: Injury
    • Tendable: true
    • Display Wound: true
    • Comps
      • Tend Duration
        • Label Tended Well: treated
        • Label Tended Well Inner: treated
        • Label Solid Tended Well: treated
      • Gets Permanent
        • Permanent Label: permanent psychic scarring
    • Injury Props
      • Pain Per Severity: 1%
      • Average Pain Per Severity Permanent: 0.625%
      • Can Merge: true
      • Destroyed Label: Psychically incinerated
      • Always Use Destroyed Label: true
    -



    OrganDecayUndiagnosedBase
    • Name:
      OrganDecayUndiagnosedBase
    • ParentName:
      OrganDecayDetailsBase
    • Abstract:
      True

    • OrganDecayDetailsBase:
      • Label:
        organ decay
    • OrganDecayDetailsBase:

    An untreatable degenerative disease affecting a single organ. The cause may be bacterial or viral. The illness seems to strike randomly from an unknown natural reservoir; it is not directly contagious between people.

    This organ will slowly lose function before dying completely. Replace it with a bionic or natural organ.


    • OrganDecayUndiagnosedBase:

    This person is showing early signs of a severe condition which will cause their organs to rapidly deteriorate. They will begin to display symptoms within a matter of days.

    DiseaseBase:

    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Initial Severity: 0.1%
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%

  • ChronicDiseaseBase:

    • Chronic: true
    • Allow Mothball If Low Priority World Pawn: true

    OrganDecayDetailsBase:

    • Always Show Severity: true
    • Initial Severity: 0.1%
    • Min Severity: 0.1%
    • Max Severity: 100%

    OrganDecayUndiagnosedBase:

    • Comps
      • Remove If Other Hediff
      • Surgery Inspectable
        • Surgical Detection Desc:
          {PAWN_nameDef} is showing early signs of a severe condition which will cause their organs to rapidly deteriorate. {SURGEON_nameDef} can't yet tell exactly what is causing this, but {PAWN_nameDef} will become very ill within the next few days.

    OrganDecayUndiagnosedBase:

    Label Parameters
    diagnosed
    • Become Visible: false
    Organ decay (undiagnosed duplication)
    • Def Name:
      OrganDecayUndiagnosedDuplicaton
    • Label:
      organ decay

    This person is showing early signs of a severe condition which will cause their organs to rapidly deteriorate. They will begin to display symptoms within a matter of days.

    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Chronic: true
    • Allow Mothball If Low Priority World Pawn: true
    • Always Show Severity: true
    • Initial Severity: 0.1%
    • Min Severity: 0.1%
    • Max Severity: 100%
    • Comps
      • Remove If Other Hediff
      • Surgery Inspectable
        • Surgical Detection Desc:
          {PAWN_nameDef} is showing early signs of a severe condition which will cause their organs to rapidly deteriorate. {SURGEON_nameDef} can't yet tell exactly what is causing this, but {PAWN_nameDef} will become very ill within the next few days.
      • Severity Per Day
        • Severity Per Day Range: +50% ~ +200%
        • Show Hours To Recover: true
      • Replace Hediff
        • Hediffs: Hediff: Organ decay
        • Letter Label:
          Organ decay: {PAWN_nameDef}
        • Letter Desc:

    {PAWN_nameDef} can no longer hide {PAWN_possessive} crippling condition. The duplication process has left {PAWN_possessive} body riddled with rotting organs. {PAWN_nameDef} has organ decay affecting the following body parts:

    {ORGANS}

    Replace the organs soon to keep {PAWN_nameDef} healthy. You can use bionic organs or natural ones taken from donors.

    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
  • Label Parameters
    diagnosed
    • Become Visible: false
    Organ decay (undiagnosed creepjoiner)
    • Def Name:
      OrganDecayUndiagnosedCreepjoiner
    • Label:
      organ decay

    This person is showing early signs of a severe condition which will cause their organs to rapidly deteriorate. They will begin to display symptoms within a matter of days.

    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Chronic: true
    • Allow Mothball If Low Priority World Pawn: true
    • Always Show Severity: true
    • Initial Severity: 0.1%
    • Min Severity: 0.1%
    • Max Severity: 100%
    • Comps
      • Remove If Other Hediff
      • Surgery Inspectable
        • Surgical Detection Desc:
          {PAWN_nameDef} is showing early signs of a severe condition which will cause their organs to rapidly deteriorate. {SURGEON_nameDef} can't yet tell exactly what is causing this, but {PAWN_nameDef} will become very ill within the next few days.
      • Severity Per Day
        • Severity Per Day Range: +30% ~ +50%
        • Show Hours To Recover: true
      • Replace Hediff

    {PAWN_nameDef} can no longer hide {PAWN_possessive} crippling condition. {PAWN_possessive} body is riddled with rotting organs - {PAWN_pronoun} is little more than a walking corpse. {PAWN_nameDef} has organ decay affecting the following body parts:

    {ORGANS}

    Replace the organs soon to keep {PAWN_nameDef} healthy. You can use bionic organs or natural ones taken from donors.

    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
  • Label Parameters
    diagnosed
    • Become Visible: false
    Organ decay (accelerated)
    • Def Name:
      OrganDecayCreepjoiner
    • Label:
      organ decay
    • Debug Label Extra:
      accelerated

    An untreatable degenerative disease affecting a single organ. The cause may be bacterial or viral. The illness seems to strike randomly from an unknown natural reservoir; it is not directly contagious between people.

    This organ will slowly lose function before dying completely. Replace it with a bionic or natural organ.

    • Hediff Class: HediffWithComps
    • Default Label Color:
    • Chronic: true
    • Allow Mothball If Low Priority World Pawn: true
    • Always Show Severity: true
    • Initial Severity: 0.1%
    • Min Severity: 0.1%
    • Max Severity: 100%
    • Can Affect Bionic Or Implant: false
    • Lethal Severity: 100%
    • Only Life Threatening To: Heart
    • Comps: Destroy Organ
      • Destroy Organ Message Text:
        {PAWN_labelShort}'s {1} was destroyed by organ decay.
      • Damage Type: Decayed
      • Severity Per Day
        • Severity Per Day Range: +5% ~ +10% (10 to 20 days)
    • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
  • Label Parameters
    minor
    • Min Severity: 0%
    • Pain Offset: +5%
    • Part Efficiency Offset: −10%
    moderate
    • Min Severity: 20%
    • Pain Offset: +10%
    • Part Efficiency Offset: −25%
    severe
    • Min Severity: 40%
    • Pain Offset: +15%
    • Part Efficiency Offset: −50%
    extreme
    • Min Severity: 60%
    • Pain Offset: +25%
    • Part Efficiency Offset: −75%
    • Life Threatening: true


    AddedMutationBase
    • Name:
      AddedMutationBase
    • ParentName:
      AddedBodyPartBase
    • Abstract:
      True
    -
    • Hediff Class: Hediff_AddedPart
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Organic Added Bodypart: true
    -


    Fleshmass stomach
    • Def Name:
      FleshmassStomach
    • Label:
      fleshmass stomach
    • Label Noun:
      a fleshmass stomach

    A cancerous mass of semi-sentient flesh. The harsh acid it produces is painful, but strong enough to prevent most food poisoning.

    The organ has its own neural structures and may become dangerous if removed.

    • Hediff Class: Hediff_AddedPart
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Organic Added Bodypart: true
    • Default Install Part: Stomach
    • Added Part Props
      • Solid: true
    • Comps: Fleshbeast Emerge
      • Letter Label: Fleshmass operation
      • Letter Text: Attempting to remove {PAWN_nameDef}'s fleshmass stomach has caused the twisting mass of flesh to attack. The fleshmass has detached from {PAWN_nameDef} and transformed into a fleshbeast!
    Label Parameters
    Fleshmass stomach
    • Pain Offset: +8%
    • Food Poisoning Chance Factor: ×0%
    • Make Immune To: Gut worms
    Fleshmass lung
    • Def Name:
      FleshmassLung
    • Label:
      fleshmass lung
    • Label Noun:
      a fleshmass lung

    A cancerous mass of semi-sentient flesh. The tissue constantly regrows and replaces itself, making it immune to effects like lung rot and asthma.

    The organ has its own neural structures and may become dangerous if removed.

    • Hediff Class: Hediff_AddedPart
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Organic Added Bodypart: true
    • Prevents Lung Rot: true
    • Default Install Part: Lung
    • Added Part Props
      • Solid: true
    • Comps: Fleshbeast Emerge
      • Letter Label: Fleshmass operation
      • Letter Text: Attempting to remove {PAWN_nameDef}'s fleshmass lung has caused the twisting mass of flesh to attack. The fleshmass has detached from {PAWN_nameDef} and transformed into a fleshbeast!
    Label Parameters
    Fleshmass lung
    Flesh tentacle
    • Def Name:
      Tentacle
    • Label:
      flesh tentacle
    • Label Noun:
      a flesh tentacle

    A fleshy, muscled tentacle resembling a partial transformation into a fleshbeast. The tentacle is excellent at manipulation.

    The flesh tentacle has its own neural structures and may become dangerous if removed.

    • Hediff Class: Hediff_AddedPart
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Organic Added Bodypart: true
    • Default Install Part: Shoulder
    • Added Part Props
      • Solid: true
      • Part Efficiency: 120%
    • Comps: Fleshbeast Emerge
      • Letter Label: Fleshmass operation
      • Letter Text: Attempting to remove {PAWN_nameDef}'s tentacle has caused the twisting mass of flesh to attack. The fleshmass has detached from {PAWN_nameDef} and transformed into a fleshbeast!
    Label Parameters
    Flesh tentacle
    Flesh whip
    • Def Name:
      FleshWhip
    • Label:
      flesh whip
    • Label Noun:
      a flesh whip

    A fleshy, muscled tentacle with a blade at the end. The flesh whip makes an excellent melee weapon.

    It has its own neural structures and may become dangerous if removed.

    • Hediff Class: Hediff_AddedPart
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Organic Added Bodypart: true
    • Default Install Part: Shoulder
    • Added Part Props
      • Solid: true
    • Comps
      • Fleshbeast Emerge
        • Letter Label: Fleshmass operation
        • Letter Text: Attempting to remove {PAWN_nameDef}'s flesh whip has caused the twisting mass of flesh to attack. The fleshmass has detached from {PAWN_nameDef} and transformed into a fleshbeast!
      • Verb Giver
    Label Capacities AP Power Cooldown Time
    blade Cut 60% 20.5 (2.5x natural fist) 2 (seconds)
    Label Parameters
    Flesh whip
    Ghoul plating
    • Def Name:
      GhoulPlating
    • Label:
      ghoul plating
    A number of large bioferrite plates have been surgically attached to this ghoul.
    • Hediff Class: Hediff_Implant
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    Label Parameters
    Ghoul plating
    Ghoul barbs
    • Def Name:
      GhoulBarbs
    • Label:
      ghoul barbs
    A number of barbed bioferrite spikes have been surgically attached to this ghoul.
    • Hediff Class: Hediff_Implant
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    Label Parameters
    Ghoul barbs
    Adrenal heart
    • Def Name:
      AdrenalHeart
    • Label:
      adrenal heart
    A modified human heart that can release stress hormones and liquid energy into the bloodstream, allowing a ghoul to move and attack at incredible speeds.
    • Hediff Class: Hediff_AddedPart
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed: Adrenal heart Adrenal heart
    • Abilities: Ghoul frenzy
    • Added Part Props
      • Solid: true
    Label Parameters
    Adrenal heart
    • Hunger Rate Factor Offset: +15%
    Corrosive heart
    • Def Name:
      CorrosiveHeart
    • Label:
      corrosive heart
    A modified human heart that allows a ghoul to spray corrosive fluid.
    • Hediff Class: Hediff_AddedPart
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed: Corrosive heart Corrosive heart
    • Abilities: Corrosive spray
    • Added Part Props
      • Solid: true
      • Part Efficiency: 85%
    -


    Metalblood heart
    • Def Name:
      MetalbloodHeart
    • Label:
      metalblood heart
    A modified human heart that can pump metalblood into the bloodstream, making the ghoul more resistant to damage for a short period of time. Metalblood also makes the ghoul more vulnerable to fire.
    • Hediff Class: Hediff_AddedPart
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Spawn Thing On Removed: Metalblood heart Metalblood heart
    • Abilities: Metalblood injection
    • Added Part Props
      • Solid: true
    Label Parameters
    Metalblood heart
    Revenant vertebrae
    • Def Name:
      RevenantVertebrae
    • Label:
      revenant vertebrae
    An installed prosthetic that allows the user to temporarily become invisible. The prosthetic is crafted from a modified revenant spine, using archotech shards to restrain the dormant revenant. The user can manipulate the visual centers of those nearby, effectively turning themself invisible for a short time.
    • Hediff Class: Hediff_Implant
    • Default Label Color:
    • Is Bad: false
    • Price Impact: true
    • Counts As Added Part Or Implant: true
    • Allow Mothball If Low Priority World Pawn: true
    • Abilities: Revenant invisibility
    • Added Part Props
      • Solid: true
    -



    Shambler
    • Def Name:
      Shambler
    • Label:
      shambler
    This dead creature has been re-animated by corrupted archites. Shamblers are slow and mindless, and will attack relentlessly. After a few days on their feet, shamblers die from metabolic exhaustion. Captured shamblers can't move and thus won't expire.
    • Hediff Class: Hediff_Shambler
    • Ever Curable By Item: false
    • Duplication Allowed: false
    • Keep On Body Part Restoration: true
    • Comps
      • Disappears And Kills
        • Comp Class: HediffComp_DisappearsAndKills_Shambler
        • Disappears After Ticks: 252,000 ticks (4.2 in-game days) ~ 288,000 ticks (4.8 in-game days)
        • Show Remaining Time: true
      • Disappears On Death
      • Attach Points
    Label Parameters
    Shambler
    Rising
    • Def Name:
      Rising
    • Label:
      rising
    Mysterious archotechnological influences are reanimating this creature's corpse.
    • Ever Curable By Item: false
    • Record Downed Tale: false
    Label Parameters
    Rising
    Shambler corpse
    • Def Name:
      ShamblerCorpse
    • Label:
      shambler corpse
    This creature had previously been re-animated by corrupted archites.
    • Force Remove On Resurrection: true

    We need this hediff so that we can track which corpses came from shamblers since the shambler hediff is removed on death
    Currently this is used to increase deterioration rates and render scars on the corpses

    — Developer comment
    -


    Ghoul
    • Def Name:
      Ghoul
    • Label:
      ghoul

    This person has been implanted with an archotech shard, twisting them into a jittering murder machine. Its body is an amalgam of flesh and metal, while its mind cycles between half-conscious stupor and murderous intent.

    They cannot work; they only fight. Ghouls must eat raw meat. If they go hungry, they can turn hostile.

    Many find ghouls' constant twitching to be disturbing, even when they aren't killing someone.

    • Hediff Class: HediffWithComps
    • Ever Curable By Item: false
    • Keep On Body Part Restoration: true
    • Comps: Attach Points
    Label Parameters
    Ghoul
    Meat hunger
    • Def Name:
      MeatHunger
    • Label:
      meat hunger
    This creature is ravenously hungry for raw meat. It may become hostile if it gets too hungry.
    • Hediff Class: Hediff_MeatHunger
    • Ever Curable By Item: false
    • Max Severity: 100%
    • Always Show Severity: true
    Label Parameters
    -
    • Become Visible: false
    initial
    • Min Severity: 10%
    moderate
    • Min Severity: 50%
    extreme
    • Min Severity: 80%
    Ghoul frenzy
    • Def Name:
      GhoulFrenzy
    • Label:
      ghoul frenzy
    This creature's blood is saturated with stress hormones and liquid energy, permitting it to move and attack at incredible speeds for a short time.
    • Hediff Class: HediffWithComps
    • Ever Curable By Item: false
    • Comps
      • Disappears
        • Show Remaining Time: true
      • Effecter
        • State Effecter: GhoulFrenzy
    Label Parameters
    Ghoul frenzy
    Resurrection coma
    • Def Name:
      ResurrectionComa
    • Label:
      resurrection coma
    A mixture of deadlife dust and advanced biochemicals course through this creature’s veins.
    • Hediff Class: HediffWithComps
    • Comps: Disappears
      • Disappears After Ticks: 10,000 ticks (4 in-game hours) ~ 15,000 ticks (6 in-game hours)
      • Show Remaining Time: true
    Label Parameters
    Resurrection coma
    Awoken unnatural corpse
    • Def Name:
      AwokenCorpse
    • Label:
      awoken unnatural corpse
    The energy building within this corpse is erupting. It has risen and is attacking with increasing power and speed. It will not stop until it reaches its victim.
    • Hediff Class: HediffWithComps
    • Initial Severity: 0.1%
    • Max Severity: 100%
    • Ever Curable By Item: false
    • Keep On Body Part Restoration: true
    • Comps
      • Severity Per Second
        • Severity Per Second Range: +1.11% (15 seconds per stage, for 6 stages)
      • Message Stage Increased
        • Message: The unnatural corpse is moving faster!
    Label Parameters
    -
    -
    -
    -
    -
    -
    Rapid regeneration
    • Def Name:
      RapidRegeneration
    • Label:
      rapid regeneration
    This creature has stored an incredible amount of healing energy. While not unlimited, it will rapidly regenerate until its energy has been exhausted.
    • Hediff Class: Hediff_RapidRegeneration
    • Is Bad: false
    • Prevents Death: true
    • Keep On Body Part Restoration: True
    Label Parameters
    Rapid regeneration
    • Min Severity: 0%
    • Regeneration: 30000
    • Show Regeneration Stat: false
    • Pain Shock Threshold Offset: +1000%


    Fleshbeast Bleeding Blood loss -
    Fleshbeast Hypothermia -
    Fleshbeast Heat Heatstroke -


    AnomalyEntity Bleeding Blood loss -