Difference between revisions of "Light charge blaster"
(12 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{Infobox main|weapon | |
− | {{ | + | | name = Light charge blaster |
− | |name = Light charge blaster | + | | image = ChargeBlasterLight.png |
− | |image = ChargeBlasterLight.png | + | | type = Equipment |
− | |type = Equipment | + | | type2 = Weapons |
− | |type2 = Weapons | + | | description = A pulse-charged rapid-fire blaster for area fire. |
− | |description = A pulse-charged rapid-fire blaster for area fire. | + | | tech level = Spacer |
− | |class = | + | | class = Mechanoid |
− | |damage = 15 | + | | damage = 15 |
− | |armorPenetration = 22 | + | | damage type = Bullet |
− | |range = 45.9 | + | | armorPenetration = 22 |
− | |accuracyTouch = 18 | + | | range = 45.9 |
− | |accuracyShort = 26 | + | | accuracyTouch = 18 |
− | |accuracyMedium = 26 | + | | accuracyShort = 26 |
− | |accuracyLong = 8 | + | | accuracyMedium = 26 |
− | + | | accuracyLong = 8 | |
− | |mode = Burst | + | | mode = Burst |
− | |warmup = 75 | + | | warmup = 75 |
− | |cooldown = 444 | + | | cooldown = 444 |
− | |burst = 9 | + | | burst = 9 |
− | |burstTicks = 7 | + | | burstTicks = 7 |
− | |velocity = 90 | + | | velocity = 90 |
− | |DPS = DPS | + | | DPS = DPS |
− | |stoppingPower = 0.5 | + | | stoppingPower = 0.5 |
− | |market value = 1400 | + | | market value = 1400 |
− | |mass base = 22 | + | | mass base = 22 |
− | |minrange = 3.9 | + | | minrange = 3.9 |
| meleeattack1dmg = 11.7 | | meleeattack1dmg = 11.7 | ||
| meleeattack1type = blunt | | meleeattack1type = blunt | ||
Line 31: | Line 31: | ||
| meleeattack1cool = 2.6 | | meleeattack1cool = 2.6 | ||
| meleeattack1ap = 18 | | meleeattack1ap = 18 | ||
− | + | | page verified for version = 1.3.3087 | |
− | + | }} | |
− | | page verified for version = | + | The '''light charge blaster''' is a [[turret]]-only ranged [[weapon]]. It is the main armament of the [[auto charge turret]]. It fires a 3-round burst that deals significant damage but with a minimum range. |
− | }} | ||
− | The ''' | ||
− | This weapon | + | This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake. |
− | == Version | + | == Acquisition == |
− | * | + | Light charge blasters spawn on all [[auto charge turret]]s. However, it is not possible to obtain it directly in normal play. Buildings do not drop it upon destructions and pawns carrying it will not drop it on [[death]], [[downing]], or complete loss of [[manipulation]] like other weapons. It can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]] but, like all [[unobtainable items|unobtainable weapons]], will disappear after being dropped. |
+ | |||
+ | == Analysis == | ||
+ | Like its bigger brother, the [[heavy charge blaster]] it has a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way. It fires more rounds per burst but slower than the heavy charge blaster, while also having a longer range, significantly less accuracy at long range, and a minimum range of 4 tiles. | ||
+ | |||
+ | == Version history == | ||
+ | * [[Royalty DLC]] Release - Added. | ||
+ | * [[Version/1.1.2589|1.1.2589]] - Add custom art and name for the light charge blaster used by mech turrets. Previously was called '''heavy charge blaster''' and used the same texture as the [[heavy charge blaster]], despite the different stats. | ||
+ | |||
+ | <gallery> | ||
+ | HeavyChargeBlaster.png|Texture prior to 1.1.2589 | ||
+ | </gallery> | ||
− | |||
{{nav|weapon|wide}} | {{nav|weapon|wide}} | ||
− | [[Category:Weapons]] | + | [[Category:Weapons]] [[Category:Turret Weapons]] |
− | [[Category: | + | [[Category:Unobtainable items]] |
Latest revision as of 13:05, 15 November 2024
Light charge blaster
A pulse-charged rapid-fire blaster for area fire.
Base Stats
Ranged Combat
- Mode
- Burst
- Damage
- 15 dmg (Bullet)
- Armor penetration
- 22%
- Warm-Up
- 75 ticks (1.25 secs)
- Cooldown
- 444 ticks (7.4 secs)
- Range
- 45.9 tile(s)
- Minimum Range
- 3.9 tiles
- Accuracy
- 18% - 26% - 26% - 8%
- Velocity
- 90 (m/s)
- Burst Count
- 9 (per burst)
- Burst Ticks
- 7 ticks (0.12 secs)
(514.29 RPM) - DPS
- 14.09
- Stopping power
- 0.5
Melee Combat
- Melee Attack 1
- Barrel
11.7 dmg (Blunt)
18% AP
2.6 seconds cooldown
The light charge blaster is a turret-only ranged weapon. It is the main armament of the auto charge turret. It fires a 3-round burst that deals significant damage but with a minimum range.
This weapon cannot be independently obtained in normal play. It is provided here for comparisons sake.
Acquisition[edit]
Light charge blasters spawn on all auto charge turrets. However, it is not possible to obtain it directly in normal play. Buildings do not drop it upon destructions and pawns carrying it will not drop it on death, downing, or complete loss of manipulation like other weapons. It can be spawned in by the Debug actions menu but, like all unobtainable weapons, will disappear after being dropped.
Analysis[edit]
Like its bigger brother, the heavy charge blaster it has a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way. It fires more rounds per burst but slower than the heavy charge blaster, while also having a longer range, significantly less accuracy at long range, and a minimum range of 4 tiles.
Version history[edit]
- Royalty DLC Release - Added.
- 1.1.2589 - Add custom art and name for the light charge blaster used by mech turrets. Previously was called heavy charge blaster and used the same texture as the heavy charge blaster, despite the different stats.