Difference between revisions of "Draw shamblers"

From RimWorld Wiki
Jump to navigation Jump to search
Line 14: Line 14:
  
 
== Summary ==
 
== Summary ==
 
+
* Causes a ritual quality dependent total [[combat power]] of shamblers to enter the map. Note that the total combat power depends on both the number ''and'' types of shamblers that spawn, with higher total combat powers tending to more and more dangerous shamblers.{{Check Tag|Verify|Verify that non-base human shamblers can spawn from this}}{{Check Tag|Details|How exactly are shambler hordes costed}}
 +
{| class="wikitable"
 +
|+ Combat power by Quality
 +
|-
 +
! {{Graph:Chart|width=400|height=100|type=area|xAxisTitle=Quality (%) |yAxisTitle=Combat Power |x=0, 100|y=200,2500}}
 +
|}
 
== Analysis ==  
 
== Analysis ==  
  

Revision as of 11:31, 25 February 2025

Draw shamblers

Draw shamblers

Create a psychic pulse which will draw a distant horde of animated corpses to your area. While they attack any human they see, they will not directly attack your colony. You can capture them for study.

Base Stats

Type
Psychic ritual

Creation

Required Research
Draw shamblers

Draw shamblers is a psychic ritual that causes a horde of shamblers to enter the map upon which it is cast.

Acquisition

Summary

  • Causes a ritual quality dependent total combat power of shamblers to enter the map. Note that the total combat power depends on both the number and types of shamblers that spawn, with higher total combat powers tending to more and more dangerous shamblers.[Verify][Details]
Combat power by Quality

Analysis

Version history