Difference between revisions of "Skip abduction"
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== Summary == | == Summary == | ||
− | + | * Teleports a random hostile humanlike pawn on the map to the ritual spot and renders them unconscious, this includes pawns that are berserk. Otherwise it will target a random pawn from any hostile faction and spawn them on the ritual spot unconscious. | |
+ | * Base coma duration of 30 days decreased by 1 day per 2.5% ritual quality | ||
== Analysis == | == Analysis == | ||
Revision as of 11:37, 25 February 2025
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This page is under construction. Information may be incomplete or incorrect, and the page may not be of the quality required for general use. Reason: Split from Psychic rituals not yet complete - please see that page in the meantime. Current workers: Harakoni (talk) Assistance is: Encouraged |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing content - complete split from Psychic rituals and then expand further. |
Skip abduction
Abduct a random hostile person from anywhere in the world, prioritizing those nearby. The process causes the target to fall into a "short" coma.
Base Stats
- Type
- Psychic ritual
Creation
- Required Research
- Skip abduction
Skip abduction is a psychic ritual that skips a random hostile pawn to the psychic ritual spot.
Acquisition
Summary
- Teleports a random hostile humanlike pawn on the map to the ritual spot and renders them unconscious, this includes pawns that are berserk. Otherwise it will target a random pawn from any hostile faction and spawn them on the ritual spot unconscious.
- Base coma duration of 30 days decreased by 1 day per 2.5% ritual quality
Analysis
Version history
- Anomaly DLC Release - Added.