Difference between revisions of "Draw shamblers"
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− | {{Stub|reason=Missing content - complete split from [[Psychic rituals]] and then expand further}} | + | {{Stub|reason=Missing content - complete split from [[Psychic rituals]] and then expand further. Participant kinds and numbers}} |
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== Acquisition == | == Acquisition == | ||
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== Summary == | == Summary == |
Revision as of 07:58, 28 February 2025
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing content - complete split from Psychic rituals and then expand further. Participant kinds and numbers. |
Draw shamblers
Create a psychic pulse which will draw a distant horde of animated corpses to your area. While they attack any human they see, they will not directly attack your colony. You can capture them for study.
Base Stats
- Type
- Psychic ritual
Creation
- Required Research
- Draw shamblers
- Ritual Duration
- 5,000 ticks (1.39 mins)
- Ritual Cooldown
- 300,000 ticks (83.33 mins)
Draw shamblers is a psychic ritual that causes a horde of shamblers to enter the map upon which it is cast.
Acquisition
The draw shamblers psychic ritual can be performed once every 300,000 ticks (5 in-game days) at a psychic ritual spot at the cost of 20 Bioferrite, once the Draw shamblers research project has been completed. Note that this research requires dark study to unlock. The ritual takes 5,000 ticks (2 in-game hours) to complete.
Summary
- Causes a ritual quality dependent total combat power of shamblers to enter the map. Note that the total combat power depends on both the number and types of shamblers that spawn, with higher total combat powers tending to more and more dangerous shamblers.[Verify][Details]
Analysis
Version history
- Anomaly DLC Release - Added.