Difference between revisions of "Waste rat"

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{{Biotech}}{{Stub|reason=General}}
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{{Biotech}}{{Stub|reason=General, also specifically combat power}}
 
{{Infobox main|none
 
{{Infobox main|none
 
| name = Waste rat
 
| name = Waste rat
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| description = A toxin-adapted variant of the common rat. Waste rats have evolved to be pollution-resistant, as well as larger, tougher, and more aggressive than standard rats. Their bite infects their attacker with toxic buildup.
 
| description = A toxin-adapted variant of the common rat. Waste rats have evolved to be pollution-resistant, as well as larger, tougher, and more aggressive than standard rats. Their bite infects their attacker with toxic buildup.
 
| type = Animal
 
| type = Animal
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| type2 = Pollution
 
| movespeed = 4.0
 
| movespeed = 4.0
 
| flammability = 0.7
 
| flammability = 0.7
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| manhunter = 0.5
 
| manhunter = 0.5
 
| min handling skill = 5 <!-- Not necessary for most animals unless manually set by the .xml as it is here -->
 
| min handling skill = 5 <!-- Not necessary for most animals unless manually set by the .xml as it is here -->
| trainable = Intermediate
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| trainable = intermediate
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| toxic resistance = 0.5 <!-- The standard for most animals.-->
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| toxic environment resistance = 1.0
 
| gestation = 5.661
 
| gestation = 5.661
 
| offspring = 1-3
 
| offspring = 1-3
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== Analysis ==
 
== Analysis ==
On heavily polluted maps, waste rats may be a more reliable source of food thanks to their environmental toxic immunity, so long as your colonists are careful; much like cobras, attacks from waste rats can poison your colonists with toxic buildup.
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On heavily polluted maps, waste rats may be a more reliable source of food thanks to their environmental toxic immunity, so long as your colonists are careful; much like cobras, attacks from waste rats can poison your colonists with toxic buildup. As a tamed animal, Waste rats reproduce incredibly fast and can be trained to attack, allowing a swarm to form. however this is not without fault, due to their toxic buildup they can be prone to causing corpses to rot, leading to the leather and meat being wasted and posing a [[Lung rot]] risk for any pawn cleaning up after, their small size also makes them quite fragile as well. Essentially serving a role as cannon fodder with less maintenance and more control compared to their non-wasted variants that have higher wildness.
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Tamed waste rats can also be a reliable source of meat and [[lightleather]] in polluted colonies - they can graze on pollution-tolerant plants like [[gray grass]], eat farmed [[toxipotatoes]] or [[kibble]], or eat whole corpses, including humans, insects and entities. They have the same hunger rate and reproductive cycle as regular rats, but produce 35% more meat. They are more nutritionally efficient than any other animal that can survive for long periods in polluted areas, but require training maintenance to remain tame.
  
 
== Training ==
 
== Training ==
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== Health ==
 
== Health ==
Specify body type when known.
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{{Animal Health Table|QuadrupedAnimalWithPaws}}
{{Animal Health Table}}
 
  
 
== Gallery ==
 
== Gallery ==

Latest revision as of 13:14, 7 March 2025

Waste rat

Waste rat

A toxin-adapted variant of the common rat. Waste rats have evolved to be pollution-resistant, as well as larger, tougher, and more aggressive than standard rats. Their bite infects their attacker with toxic buildup.

Base Stats

Type
AnimalPollution
Market Value
35 Silver
Flammability
70%

Pawn Stats

Move Speed
4.0 c/s
Health Scale
29% HP
Body Size
0.3
Mass - Baby
3.6 kg
Mass - Juvenile
9 kg
Mass - Adult
18 kg
Carrying Capacity
22
Filth Rate
2
Hunger Rate
0.16 Nutrition/Day
Diet
omnivorous grazer
Life Expectancy
8 years
Manhunter Chance
50%
Manhunter Chance (Taming)
20%
Trainable Intelligence
Intermediate
Wildness
50%
Minimum Handling Skill
5
Mate Interval
8 hours
Maturity Age
0.222 years (13.3 days)
Juvenile Age
0.1 years (6 days)
Toxic Resistance
50%
Toxic Environment Resistance
100%
Comfortable Temp Range
-40 °C – 40 °C (-40 °F – 104 °F)

Production

Meat Yield
Waste rat meat 42 waste rat meat
Leather Yield
Lightleather 19 lightleather
Gestation Period
5.661 days
Offspring Per Birth
1-3 (1.614 avg)

Melee Combat

Attack 1
Front left paw
3.6 dmg (Scratch)
5 % AP
1.5 second cooldown
0.8 chance factor
Attack 2
Front right paw
3.6 dmg (Scratch)
5 % AP
1.5 second cooldown
0.8 chance factor
Attack 3
Teeth
6 dmg (Toxic bite)
9 % AP
2 second cooldown
Attack 4
Head
2 dmg (Blunt)
3 % AP
2 second cooldown
0.2 chance factor
Average DPS
1.7856
Technical


A waste rat is an animal added by the Biotech DLC.

Summary[edit]

Waste rats are rodents that are able to spawn on polluted maps that are considered moderately polluted or more. Unlike normal rats, waste rats have a rather high 50% revenge chance as well as a 20% chance to revenge when a handler fails to tame them. Bites from waste rats are capable of inflicting toxic buildup at a rate of 1.5% per damage inflicted.

Waste rats have 100% Toxic Environment Resistance rendering them immune to environmental effects such as rot stink and toxic buildup from non-attack sources.

Analysis[edit]

On heavily polluted maps, waste rats may be a more reliable source of food thanks to their environmental toxic immunity, so long as your colonists are careful; much like cobras, attacks from waste rats can poison your colonists with toxic buildup. As a tamed animal, Waste rats reproduce incredibly fast and can be trained to attack, allowing a swarm to form. however this is not without fault, due to their toxic buildup they can be prone to causing corpses to rot, leading to the leather and meat being wasted and posing a Lung rot risk for any pawn cleaning up after, their small size also makes them quite fragile as well. Essentially serving a role as cannon fodder with less maintenance and more control compared to their non-wasted variants that have higher wildness.

Tamed waste rats can also be a reliable source of meat and lightleather in polluted colonies - they can graze on pollution-tolerant plants like gray grass, eat farmed toxipotatoes or kibble, or eat whole corpses, including humans, insects and entities. They have the same hunger rate and reproductive cycle as regular rats, but produce 35% more meat. They are more nutritionally efficient than any other animal that can survive for long periods in polluted areas, but require training maintenance to remain tame.

Training[edit]

This animal can be trained as follows:

Guard:  Check.png
Attack:  Check.png
Rescue:  Ex.png
Haul:  Ex.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health[edit]


Gallery[edit]

Version history[edit]