Difference between revisions of "Draw shamblers"

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{{Anomaly}}
 
{{Anomaly}}
{{Page Under Construction|Harakoni|help=0|reason=Split from [[Psychic rituals]] not yet complete - please see that page in the meantime.}}
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{{Stub|reason= General - Missing real summary and analysis. Also needs participant kinds and numbers}}
{{Stub|reason=Missing content - complete split from [[Psychic rituals]] and then expand further}}
 
 
{{Infobox main|psycast
 
{{Infobox main|psycast
 
| name = Draw shamblers
 
| name = Draw shamblers
 
| image = Draw shamblers.png
 
| image = Draw shamblers.png
 
| type = Psychic ritual
 
| type = Psychic ritual
| description = Create a psychic pulse which will draw a distant horde of animated corpses to your area. While they attack any human they see, they will not directly attack your colony. You can capture them for study.
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| description = Create a psychic pulse which will draw a distant horde of animated corpses towards your local area. While they attack any humans that they see, they won't attack your colony directly. You can capture them for study.
 
| research = Draw shamblers  
 
| research = Draw shamblers  
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| ritual duration = 5000
 +
| ritual cooldown = 300000
 +
| resource 1 = Bioferrite
 +
| resource 1 amount = 20
 
}}
 
}}
 
'''Draw shamblers''' is a [[psychic ritual]] that causes a horde of [[shambler]]s to enter the map upon which it is cast.
 
'''Draw shamblers''' is a [[psychic ritual]] that causes a horde of [[shambler]]s to enter the map upon which it is cast.
  
 
== Acquisition ==
 
== Acquisition ==
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{{Acquisition}}
  
 
== Summary ==
 
== Summary ==
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! {{Graph:Chart|width=400|height=100|type=area|xAxisTitle=Quality (%) |yAxisTitle=Combat Power |x=0, 100|y=200,2500}}
 
! {{Graph:Chart|width=400|height=100|type=area|xAxisTitle=Quality (%) |yAxisTitle=Combat Power |x=0, 100|y=200,2500}}
 
|}
 
|}
== Analysis ==  
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== Analysis ==
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{{Stub|section=1|reason=General}}
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=== Offensive Use ===
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Draw Shamblers is a ritual for raids you anticipate to happen, i.e through quests, [[toxic wastepack]] {{BiotechIcon}} dumping, or [[Mechanoid]] bosses {{BiotechIcon}}, it is important to have a fully sealed base with no colonists or tamed animals exposed to the outside. The raid now prioritizes the shambler horde which will usually overwhelm mech bosses including [[Diabolus]] {{BiotechIcon}} due to shamblers ignoring being set on fire, netting free chips.
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Note due to the inconsistency of where the horde spawns, the ritual will not be ideal for sieges or horax cultists unless they are provoked through other means, this is where draw fleshbeasts is most helpful as their spawn targets a enemy's location however they often have far less numbers combined with worse health and will most likely not deal with large raids on their own.
  
 
== Version history ==
 
== Version history ==
 
* [[Anomaly DLC]] Release - Added.
 
* [[Anomaly DLC]] Release - Added.
 +
* ? - Description changed from ''{{Hover title|Create a psychic pulse which will draw a distant horde of animated corpses to your area. While they attack any human they see, they will not directly attack your colony. You can capture them for study.|"[...] corpses to your area. While they attack any human they see, they will not directly attack your colony. [...]"}}'' changed to ''{{Hover title|Create a psychic pulse which will draw a distant horde of animated corpses towards your local area. While they attack any humans that they see, they won't attack your colony directly. You can capture them for study.|"[...] corpses towards your local area. While they attack any humans that they see, they won't attack your colony directly. [...]"}}''. {{Check Tag|Verify old version existed}}
  
 
{{Nav|psychic rituals|wide}}
 
{{Nav|psychic rituals|wide}}
 
[[Category: Psychic rituals]]
 
[[Category: Psychic rituals]]

Latest revision as of 01:24, 16 March 2025

Draw shamblers

Draw shamblers

Create a psychic pulse which will draw a distant horde of animated corpses towards your local area. While they attack any humans that they see, they won't attack your colony directly. You can capture them for study.

Base Stats

Type
Psychic ritual

Creation

Required Research
Draw shamblers
Ritual Duration
5,000 ticks (1.39 mins)
Ritual Cooldown
300,000 ticks (83.33 mins)
Resources to make
Bioferrite 20

Draw shamblers is a psychic ritual that causes a horde of shamblers to enter the map upon which it is cast.

Acquisition[edit]

The draw shamblers psychic ritual can be performed once every 300,000 ticks (5 in-game days) at a psychic ritual spot at the cost of Bioferrite 20 Bioferrite, once the Draw shamblers research project has been completed. Note that this research requires dark study to unlock. The ritual takes 5,000 ticks (2 in-game hours) to complete.

Summary[edit]

  • Causes a ritual quality dependent total combat power of shamblers to enter the map. Note that the total combat power depends on both the number and types of shamblers that spawn, with higher total combat powers tending to more and more dangerous shamblers.[Verify][Details]
Combat power by Quality

Analysis[edit]

Offensive Use[edit]

Draw Shamblers is a ritual for raids you anticipate to happen, i.e through quests, toxic wastepack Content added by the Biotech DLC dumping, or Mechanoid bosses Content added by the Biotech DLC, it is important to have a fully sealed base with no colonists or tamed animals exposed to the outside. The raid now prioritizes the shambler horde which will usually overwhelm mech bosses including Diabolus Content added by the Biotech DLC due to shamblers ignoring being set on fire, netting free chips.

Note due to the inconsistency of where the horde spawns, the ritual will not be ideal for sieges or horax cultists unless they are provoked through other means, this is where draw fleshbeasts is most helpful as their spawn targets a enemy's location however they often have far less numbers combined with worse health and will most likely not deal with large raids on their own.

Version history[edit]

  • Anomaly DLC Release - Added.
  • ? - Description changed from "[...] corpses to your area. While they attack any human they see, they will not directly attack your colony. [...]" changed to "[...] corpses towards your local area. While they attack any humans that they see, they won't attack your colony directly. [...]". [Verify old version existed]