Difference between revisions of "Weapons"
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m (Fixed bracket) |
(Added melee weapons to a new table (they're so different in stats that I felt they warranted their own table), tidied up some of the page's text and clarified some wording.) |
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− | '''Weapons''' are used by [[colonists]] and [[raiders]] alike to fight each other (and sometimes to put down enraged [[animals]]). | + | '''Weapons''' are used by [[colonists]] and [[raiders]] alike to fight each other (and sometimes to put down enraged [[animals]]). Weapons have several characteristics that make them useful in different combat situations. They currently do not consume any ammunition, but instead take time to aim and additional cooldown time for subsequent shots. |
− | + | {{v|0.7.583}} Here are the weapons currently in the game: | |
− | + | *Note: There are 60 [[Tick|ticks]] to a second. Example: 170 ticks is 2.83 seconds | |
− | + | ==Ranged Weapons== | |
+ | |||
+ | Range weapons consist mostly of firearms currently, but there are other non-gunpowder ranged weapons like [[Neolithic Weapons|bows and throwing spears]]. | ||
{| {{STDT|sortable c_06 text-center}} | {| {{STDT|sortable c_06 text-center}} | ||
− | ! Name !! | + | ! Name !! Warm-Up<br/>([[Tick|ticks]]) !! Cooldown<br/>([[Tick|ticks]]) !! Range<br/>(tiles)!! Bullet Speed !! Accuracy<br/>(Touch) !! Accuracy<br/>(Short) !! Accuracy<br/>(Medium) !! Accuracy<br/>(Long) !! Damage !! Burst Count !! Burst [[Tick|Ticks]]!! Miss Radius !! Blast Radius !! DPS !! Value {{icon|silver|}} |
|- | |- | ||
![[Short Bow]] | ![[Short Bow]] | ||
Line 72: | Line 74: | ||
![[Improvised Turret Gun]] | ![[Improvised Turret Gun]] | ||
|108 || | 40 || | 25.9 || | 70 || | 89% || | 64% || | 41% || | 22% || | 7 || | 4 || | 8 || | - || | - || | 9.77 || | - | |108 || | 40 || | 25.9 || | 70 || | 89% || | 64% || | 41% || | 22% || | 7 || | 4 || | 8 || | - || | - || | 9.77 || | - | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | <references/> | ||
+ | |||
+ | ==Melee Weapons== | ||
+ | |||
+ | These are touch-ranged weapons. | ||
+ | |||
+ | Note that melee accuracy is determined by a [[Colonist|colonist's]] [[Skills#Melee|melee skill]]. | ||
+ | |||
+ | {| {{STDT|sortable c_06 text-center}} | ||
+ | ! Name !! Warm-Up<br/>([[Tick|ticks]]) !! Cooldown<br/>([[Tick|ticks]]) !! Damage !! DPS !! Value {{icon|silver|}} | ||
+ | |- | ||
+ | ![[Club]] | ||
+ | |0 || | 130 || | 14 || | 6.46 || | 25 | ||
+ | |- | ||
+ | ![[Spear]] | ||
+ | |0 || | 135 || | 15 || | 6.67 || | 100 | ||
+ | |- | ||
+ | ![[Shiv]] | ||
+ | |0 || | 90 || | 8 || | 5.33 || | 20 | ||
+ | |- | ||
+ | ![[Knife]] | ||
+ | |0 || | 100 || | 9 || | 5.40 || | 35 | ||
+ | |- | ||
+ | ![[Short sword]] | ||
+ | |0 || | 120 || | 14 || | 7.00 || | 100 | ||
+ | |- | ||
|} | |} | ||
Revision as of 01:30, 11 October 2014
Weapons are used by colonists and raiders alike to fight each other (and sometimes to put down enraged animals). Weapons have several characteristics that make them useful in different combat situations. They currently do not consume any ammunition, but instead take time to aim and additional cooldown time for subsequent shots.
0.7.583 Here are the weapons currently in the game:
- Note: There are 60 ticks to a second. Example: 170 ticks is 2.83 seconds
Ranged Weapons
Range weapons consist mostly of firearms currently, but there are other non-gunpowder ranged weapons like bows and throwing spears.
Name | Warm-Up (ticks) |
Cooldown (ticks) |
Range (tiles) |
Bullet Speed | Accuracy (Touch) |
Accuracy (Short) |
Accuracy (Medium) |
Accuracy (Long) |
Damage | Burst Count | Burst Ticks | Miss Radius | Blast Radius | DPS | Value |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Short Bow | 170 | 40 | 31.0 | 44 | 89% | 64% | 41% | 22% | 10 | 1 | - | - | - | 2.86 | 60 |
Great Bow | 200 | 40 | 34.0 | 49 | 93% | 77% | 59% | 42% | 15 | 1 | - | - | - | 3.46 | 180 |
Pila | 260 | 270 | 24.0 | 26 | 91% | 71% | 50% | 32% | 30 | 1 | - | - | - | 3.40 | 90 |
Handful of Stones | 150 | 40 | 15.0 | 26 | 89% | 64% | 41% | 22% | 6 | 1 | - | - | - | 1.89 | 1 |
Pistol | 68 | 40 | 24.0 | 55 | 91% | 71% | 50% | 32% | 10 | 1 | - | - | - | 5.56 | 60 |
Pump Shotgun | 108 | 40 | 16.0 | 55 | 96% | 87% | 77% | 64% | 20 | 1 | - | - | - | 8.11 | 175 |
Uzi | 108 | 40 | 24.0 | 55 | 89% | 64% | 41% | 22% | 5 | 4 | 7 | - | - | 7.10 | 200 |
Lee-Enfield | 182 | 40 | 37.0 | 70 | 96% | 96% | 92% | 88% | 18 | 1 | - | - | - | 4.86 | 190 |
M-16 | 108 | 40 | 32.0 | 70 | 96% | 87% | 77% | 64% | 7 | 3 | 7 | - | - | 7.78 | 325 |
M-24 | 260 | 135 | 45.0 | 100 | 50% | 86% | 86% | 88% | 40 | 1 | - | - | - | 6.08 | 370 |
L-15 LMG | 108 | 40 | 25.9 | 40 | 89% | 64% | 41% | 22% | 7 | 5 | 7 | - | - | 11.93 | 350 |
Frag Grenades | 108 | 160 | 12.0 | 12 | - | - | - | - | 40 | 1 | - | 1.0 | 1.9 | 8.96 | 200 |
Molotov Cocktails | 108 | 160 | 12.9 | 12 | - | - | - | - | 10 | 1 | - | 2.9 | 1.1 | 2.24 | 100 |
EMP Grenade | 108 | 160 | 12.9 | 12 | - | - | - | - | 80 | 1 | - | 1.0 | 3.5 | 8.96 | 400 |
Minigun | 250 | 40 | 32.0 | 70 | 79% | 42% | 18% | 6% | 8 | 30 | 4 | 2.4 | - | 35.47 | 600 |
T-9 Incendiary Launcher | 182 | 40 | 24.0 | 40 | 79% | 42% | 18% | 6% | 4 | 1 | - | - | - | 1.08 | 370 |
R4 Charge Rifle | 108 | 40 | 24.0 | 70 | 95% | 83% | 68% | 53% | 14 | 3 | 12 | - | - | 14.65 | 500 |
Charge Lance | 120 | 170 | 37.0 | 120 | 93% | 77% | 59% | 42% | 27 | 1 | - | - | - | 5.59 | 500 |
Inferno Cannon | 100 | 270 | 35.0 | 45 | 79% | 42% | 18% | 6% | 13 | 1 | - | 3.5 | 2.4 | 2.11 | 900 |
Heavy Charge Blaster | 200 | 290 | 27.0 | 90 | 93% | 77% | 59% | 42% | 18 | 24 | 7 | 3.0 | - | 39.82 | 800 |
Improvised Turret Gun | 108 | 40 | 25.9 | 70 | 89% | 64% | 41% | 22% | 7 | 4 | 8 | - | - | 9.77 | - |
Melee Weapons
These are touch-ranged weapons.
Note that melee accuracy is determined by a colonist's melee skill.
Name | Warm-Up (ticks) |
Cooldown (ticks) |
Damage | DPS | Value |
---|---|---|---|---|---|
Club | 0 | 130 | 14 | 6.46 | 25 |
Spear | 0 | 135 | 15 | 6.67 | 100 |
Shiv | 0 | 90 | 8 | 5.33 | 20 |
Knife | 0 | 100 | 9 | 5.40 | 35 |
Short sword | 0 | 120 | 14 | 7.00 | 100 |