Difference between revisions of "Shelf"
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A '''shelf''' holds two stacks of items, the default setting is to contain [[weapons]] only. Items stored in it will not deteriorate due to exposure. | A '''shelf''' holds two stacks of items, the default setting is to contain [[weapons]] only. Items stored in it will not deteriorate due to exposure. | ||
− | The shelf does not have beauty regardless of its [[quality]] and items stored on it negate the [[beauty|ugliness]] mood effect of raw materials left on the ground. | + | The shelf does not have beauty regardless of its [[quality]] and items stored on it negate the [[beauty|ugliness]] mood effect of raw materials left on the ground. The shelf removes [[filth]] penalty on its occupying tiles but does not negate the beauty malus of natural grounds. |
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+ | For example: Allows neat storage of Medicine (-4 negative decor) within a hospital. | ||
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=== Usage === | === Usage === | ||
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For example, crafting [[medicine]] requires three raw materials: [[cloth]], [[herbal medicine]] and [[neutroamine]], which anyone might have stored respectively in the tailor's stock and hospital pharmacy. The distance between those stocks, the drug lab and back to the medicine stock will waste large amounts of time (hauling) that could have been used to craft more products instead, and that's when shelves become invaluable. Everything in one place is better than everything scattered all around your base. | For example, crafting [[medicine]] requires three raw materials: [[cloth]], [[herbal medicine]] and [[neutroamine]], which anyone might have stored respectively in the tailor's stock and hospital pharmacy. The distance between those stocks, the drug lab and back to the medicine stock will waste large amounts of time (hauling) that could have been used to craft more products instead, and that's when shelves become invaluable. Everything in one place is better than everything scattered all around your base. | ||
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=== Version history === | === Version history === |
Revision as of 04:29, 21 September 2017
Shelf
A shelf holds two stacks of items, the default setting is to contain weapons only. Items stored in it will not deteriorate due to exposure.
The shelf does not have beauty regardless of its quality and items stored on it negate the ugliness mood effect of raw materials left on the ground. The shelf removes filth penalty on its occupying tiles but does not negate the beauty malus of natural grounds.
For example: Allows neat storage of Medicine (-4 negative decor) within a hospital.
Usage
The two main purposes of this furniture are to preserve weapons and mortar shells close to defense structures, as well as to improve crafting speed by reducing the hauling distance between raw materials and stocking of finished products, once shelves are placed by the side of production benches.
For example, crafting medicine requires three raw materials: cloth, herbal medicine and neutroamine, which anyone might have stored respectively in the tailor's stock and hospital pharmacy. The distance between those stocks, the drug lab and back to the medicine stock will waste large amounts of time (hauling) that could have been used to craft more products instead, and that's when shelves become invaluable. Everything in one place is better than everything scattered all around your base.
Version history
In Alpha 16, it was known as the Equipment rack and could only store apparel, mortar shells, or weapons.