Difference between revisions of "Sun lamp"
Vuelhering (talk | contribs) (cleaned up, removed wordy commentary, moved "short circuit" section from hydroponics here where it belongs) |
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=== Short circuits === | === Short circuits === | ||
− | Rain on an energized | + | Rain on an energized sun lamp will cause short circuits and fires. A roof will prevent this. |
− | If the area is unroofed (e.g. removed during summertime), you can simply switch the | + | If the area is unroofed (e.g. removed during summertime), you can simply switch the sun lamp off. |
=== Greenhouses === | === Greenhouses === |
Revision as of 07:34, 2 February 2018
Sun lamp
Lights an area brightly enough to grow crops.
Base Stats
- Type
- Furniture
- Mass
- 4.5 kg
- HP
- 50
Building
- Size
- 1
- Placeable
- Yes
- Power
- - 2900 W
Sun lamps provide artificial light to roofed growing zones (greenhouses) at high power expense (2,900 watts). A sun lamp will illuminate tiles within a five-block radius at 100% and outside tiles at only 60% or less. Sun lamps automatically turn themselves off at night to save power while the plants are resting. Once installed, the lamp menu offers the option to create a growing zone that matches its radius.
Short circuits
Rain on an energized sun lamp will cause short circuits and fires. A roof will prevent this.
If the area is unroofed (e.g. removed during summertime), you can simply switch the sun lamp off.
Greenhouses
Sun lamps allow indoor plantations but don't produce heat, so heaters may be required to attain proper conditions for plant growth. Hydroponics basins increase the growing rate in low fertility tiles but are dependent on electricity, without power all plants on it will die soon.
Double-width walls provide more insulation against temperature changes (and thus save power with heaters or coolers), as well as better protection versus attacks.