Difference between revisions of "Heavy charge blaster"
Jump to navigation
Jump to search
Line 1: | Line 1: | ||
− | + | {{infobox main|weapon| | |
|name = Heavy charge blaster | |name = Heavy charge blaster | ||
|image = HeavyChargeBlaster.png|Heavy charge blaster | |image = HeavyChargeBlaster.png|Heavy charge blaster | ||
Line 32: | Line 32: | ||
| page verified for version = | | page verified for version = | ||
}} | }} | ||
− | + | The '''heavy charge blaster''' is a [[mechanoid]]-only weapon equipped on [[centipede]]s with a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way. | |
Like the [[Minigun]], it is an excellent crowd control weapon, dealing heavy damage against groups of targets, but its low accuracy makes it less effective against scattered or individual targets.. | Like the [[Minigun]], it is an excellent crowd control weapon, dealing heavy damage against groups of targets, but its low accuracy makes it less effective against scattered or individual targets.. | ||
− | + | This weapon is unobtainable in normal play, though it can be spawned in by the [[Development mode#Debug actions menu|Debug actions menu]]. It is provided here for comparisons sake. | |
== Version history == | == Version history == |
Revision as of 15:50, 3 February 2021
Heavy charge blaster
"Charged-shot blaster for area suppressive fire. Mechanoid-built."
Base Stats
Ranged Combat
- Mode
- Burst
- Damage
- 15 dmg
- Armor penetration
- 22%
- Warm-Up
- 75 ticks (1.25 secs)
- Cooldown
- 444 ticks (7.4 secs)
- Range
- 27 tile(s)
- Accuracy
- 18% - 26% - 26% - 18%
- Velocity
- 90 (m/s)
- Burst Count
- 24 (per burst)
- Burst Ticks
- 5 ticks (0.08 secs)
(720 RPM) - DPS
- 34.07
- Stopping power
- 0.5
Melee Combat
- Melee Attack 1
- Barrel
11.7 dmg (Blunt)
18% AP
2.6 seconds cooldown
The heavy charge blaster is a mechanoid-only weapon equipped on centipedes with a short warmup but lengthy cooldown time. Once fired, it devastates anyone unlucky enough to be in its way.
Like the Minigun, it is an excellent crowd control weapon, dealing heavy damage against groups of targets, but its low accuracy makes it less effective against scattered or individual targets..
This weapon is unobtainable in normal play, though it can be spawned in by the Debug actions menu. It is provided here for comparisons sake.
Version history
- Beta 19 - no longer has a forced miss radius allowing it to hit single targets, but in turn received an accuracy penalty. It also received a damage buff.