Difference between revisions of "Triple rocket launcher"
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RocketLauncher.png|Original sprite of the Doomsday and Triple rocket launchers | RocketLauncher.png|Original sprite of the Doomsday and Triple rocket launchers | ||
− | Triple rocket launcher use.png|Triple rocket launcher used by chasing pirates, two rockets out of three being fired at a manhunter revenge Thrumbo. | + | Triple rocket launcher use.png|Triple rocket launcher used by chasing pirates, two rockets out of three being fired at a manhunter revenge Thrumbo. |
</gallery> | </gallery> | ||
[[Kind::Weapons| ]] | [[Kind::Weapons| ]] |
Revision as of 04:20, 13 March 2021
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Triple rocket launcher
A single-use rocket launcher that fires a cluster of three large-bore explosive rockets. Good against small groups of tough targets.
Because of its unwieldiness, single-use limitation, and the massive destruction it causes, it's said that one must be slightly crazy to use this weapon.
Base Stats
-
"Modern Weapons" is not in the list (Neolithic Weapons, Medieval Weapons, Industrial Weapons, Spacer Weapons, Ultra Weapons, Mechanoid Weapons) of allowed values for the "Class" property.
- Weapon Class
- Modern
- Mass
- 7 kg
Ranged Combat
- Mode
- Single-Use
- Damage
- 40 dmg (Bomb)
- Warm-Up
- 270 ticks (4.5 secs)
- Cooldown
- 270 ticks (4.5 secs)
- Range
- 36 tile(s)
- Velocity
- 50 (m/s)
- Burst Count
- 3 (per burst)
- Burst Ticks
- 20 ticks (0.33 secs)
(180 RPM) - Miss Radius
- 2.9 tile(s)
- Blast Radius
- 3.9
- DPS
- 12.41
Melee Combat
- Melee Attack 1
- Barrel
11.7 dmg (Blunt)
18% AP
2.6 seconds cooldown
- weaponTags
- Gun, GunSingleUse
- thingSetMakerTags
- SingleUseWeapon, RewardStandardLowFreq
- tradeTags
- ExoticMisc
The triple rocket launcher is single use rocket launcher that fires 3 rockets, one after the other in short succession and will not stop until all three rockets are fired, even if the target is dead.
Acquisition
Heavy mercenary raiders, typically encountered mid-late game, may be equipped with this weapon.
Analysis
Compared to the Doomsday, it has a smaller blast radius and worse accuracy but makes up for this by firing three shots. They are a major threat to your colony as they can handily kill multiple colonists if clustered, along with causing serious damage towards structures, and should be a priority target.
Version History
- 0.8.657 - Added