Difference between revisions of "Sandbags"

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== Version history ==
 
== Version history ==
 
 
In earlier versions (Alpha 16/17?) it used to have 70% cover rating.
 
In earlier versions (Alpha 16/17?) it used to have 70% cover rating.
 
+
* Beta 19 - received a new, extended description and a retexture, and its cost was reduced from 6 steel to 5.
In Beta 19 it received a new, extended description and a retexture, and its cost was reduced from 6 steel to 5.
+
* 1.1 - crafting recipe was changed to use textiles rather than steel, and its health was nerfed (450 -> 300), along with its cover value (65 -> 57%).
 
+
* [[Version/1.3.3066|1.3.3066]] - fill percent (i.e. cover) reduced from 57% to 55%.
In 1.1 its crafting recipe was changed to use fabrics rather than steel, and its health was nerfed (450 -> 300), along with its cover value (65 -> 57%).
 
  
 
<gallery>
 
<gallery>

Revision as of 13:40, 14 August 2021

Sandbags

Sandbags

Bags of locally-sourced dirt or sand, stacked for use as cover. Sandbags are ugly, but provide better cover than other low objects.

Base Stats

Type
Security
Beauty
-10
HP
300
Flammability
0%

Building

Size
1 × 1
Placeable
Yes
Cover Effectiveness
55%

Creation

Work To Make
180 ticks (3 secs)
Stuff Tags
Fabric, Leathery
Resources to make
Stuff 5

Sandbags can be placed to cover your colonists from gunfire, but not melee attacks, thrown projectiles, or explosions. Sandbags take damage from bullets and explosions. Raiders can also use sandbags as cover, so place them in a way so enemy units cannot take advantage of them.

Sandbags provide 55% cover effectiveness, meaning that bullets aimed at targets behind sandbags have a 55% chance to hit the bags, and a 45% chance to cross over. Sandbags slow down pawns walking over them.

Sandbags require Stuff 5 Stuff (Fabric/Leathery) and 180 ticks (3 secs) to build.

Material Table

As Barricades and Sandbags are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.

Note that cover effectiveness is 57% regardless of material.

  • Material Stuff cost Beauty Work Mass HP Flammability Terrain Affordance Market Value
    Wood Wood -3 000,224 ticks (3.73 secs) 195 100% Light 6.8 Silver
    Granite blocks Granite blocks -3 002,060 ticks (34.33 secs) 510 0% Heavy 12 Silver
    Limestone blocks Limestone blocks -3 002,060 ticks (34.33 secs) 465 0% Heavy 12 Silver
    Marble blocks Marble blocks -2 001,900 ticks (31.67 secs) 360 0% Heavy 11 Silver
    Sandstone blocks Sandstone blocks -3 001,740 ticks (29 secs) 420 0% Heavy 11 Silver
    Slate blocks Slate blocks -3 002,060 ticks (34.33 secs) 390 0% Heavy 12 Silver
    Jade Jade Expression error: Unexpected < operator. 001,600 ticks (26.67 secs) 150 0% Heavy 31 Silver
    Gold Gold Expression error: Unexpected < operator. 000,288 ticks (4.8 secs) 180 40% Medium 500 Silver
    Plasteel Plasteel -3 000,704 ticks (11.73 secs) 840 0% Medium 48 Silver
    Silver Silver Expression error: Unexpected < operator. 000,320 ticks (5.33 secs) 210 40% Medium 51 Silver
    Steel Steel -3 000,320 ticks (5.33 secs) 300 40% Medium 11 Silver
    Uranium Uranium -3 000,608 ticks (10.13 secs) 750 0% Medium 32 Silver
    Bearskin Bearskin -10 000,180 ticks (3 secs) 390 0% Light 18 Silver
    Birdskin Birdskin -10 000,180 ticks (3 secs) 300 0% Light 9.6 Silver
    Bluefur Bluefur -10 000,180 ticks (3 secs) 390 0% Light 12 Silver
    Camelhide Camelhide -10 000,180 ticks (3 secs) 390 0% Light 12 Silver
    Chinchilla fur Chinchilla fur -10 000,180 ticks (3 secs) 300 0% Light 33 Silver
    Dog leather Dog leather -10 000,180 ticks (3 secs) 390 0% Light 11 Silver
    Elephant leather Elephant leather -10 000,180 ticks (3 secs) 450 0% Light 13 Silver
    Foxfur Foxfur -10 000,180 ticks (3 secs) 300 0% Light 18 Silver
    Guinea pig fur Guinea pig fur -10 000,180 ticks (3 secs) 180 0% Light 26 Silver
    Heavy fur Heavy fur -10 000,180 ticks (3 secs) 450 0% Light 17 Silver
    Human leather Human leather -10 000,180 ticks (3 secs) 390 0% Light 22 Silver
    Lightleather Lightleather -10 000,180 ticks (3 secs) 300 0% Light 10 Silver
    Lizardskin Lizardskin -10 000,180 ticks (3 secs) 300 0% Light 11 Silver
    Panthera fur Panthera fur -10 000,180 ticks (3 secs) 390 0% Light 16 Silver
    Patchleather Patchleather -10 000,180 ticks (3 secs) 300 0% Light 8.1 Silver
    Pigskin Pigskin -10 000,180 ticks (3 secs) 390 0% Light 10 Silver
    Plainleather Plainleather -10 000,180 ticks (3 secs) 390 0% Light 11 Silver
    Rhinoceros leather Rhinoceros leather -10 000,180 ticks (3 secs) 450 0% Light 22 Silver
    Thrumbofur Thrumbofur -10 000,180 ticks (3 secs) 600 0% Light 71 Silver
    Wolfskin Wolfskin -10 000,180 ticks (3 secs) 390 0% Light 16 Silver
    Alpaca wool Alpaca wool -10 000,180 ticks (3 secs) 300 0% Light 20 Silver
    Bison wool Bison wool -10 000,180 ticks (3 secs) 300 0% Light 14 Silver
    Cloth Cloth -10 000,180 ticks (3 secs) 300 0% Light 8.1 Silver
    Devilstrand Devilstrand -10 000,180 ticks (3 secs) 390 0% Light 28 Silver
    Hyperweave Hyperweave -10 000,180 ticks (3 secs) 720 0% Light 46 Silver
    Megasloth wool Megasloth wool -10 000,180 ticks (3 secs) 300 0% Light 14 Silver
    Muffalo wool Muffalo wool -10 000,180 ticks (3 secs) 300 0% Light 14 Silver
    Sheep wool Sheep wool -10 000,180 ticks (3 secs) 300 0% Light 14 Silver
    Synthread Synthread -10 000,180 ticks (3 secs) 390 0% Light 21 Silver


    Version history

    In earlier versions (Alpha 16/17?) it used to have 70% cover rating.

    • Beta 19 - received a new, extended description and a retexture, and its cost was reduced from 6 steel to 5.
    • 1.1 - crafting recipe was changed to use textiles rather than steel, and its health was nerfed (450 -> 300), along with its cover value (65 -> 57%).
    • 1.3.3066 - fill percent (i.e. cover) reduced from 57% to 55%.

    See also