Difference between revisions of "Fueled smithy"
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− | + | {{For|the electrically powered variant|Electric smithy}}{{infobox main|production| | |
| name = Fueled smithy | | name = Fueled smithy | ||
| image = Fueled_smithy.png|Fueled smithy | | image = Fueled_smithy.png|Fueled smithy | ||
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| skill 1 = Construction | | skill 1 = Construction | ||
| skill 1 level = 4 | | skill 1 level = 4 | ||
− | }} | + | }}{{Info|The '''fueled smithy''' is used by [[Menus#Smith|smiths]] to create neolithic and medieval [[weapons]], low tech [[armor]] and some other items. For its electrically-powered counterpart, see [[electric smithy]].}} |
− | The fueled smithy behaves exactly the same as its electric counterpart. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Each weapon produced has a certain quality depending on the crafting skill of the colonist (see [[quality]] for a detailed chart). | + | ==Acquisition== |
+ | To be constructed, Fueled smithies require [[Research#Smithing|Smithing]] to be researched, a [[Skills#Construction|Construction]] skill of 4, {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work | ||
+ | |||
+ | Note, that fueled smithies also require [[wood]] as fuel to operate, in addition to their construction cost. | ||
+ | ==Summary== | ||
+ | The fueled smithy behaves exactly the same as its electric counterpart except that it requires [[wood]] as fuel to operate instead of [[power]]. [[Menus#Haul|Haulers]] refuel wood stoves. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Each weapon produced has a certain quality depending on the crafting skill of the colonist (see [[quality]] for a detailed chart). | ||
If a smithing job is interrupted for any reason the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons which allows the player to control where they are stored. | If a smithing job is interrupted for any reason the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons which allows the player to control where they are stored. | ||
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Up to two nearby [[tool cabinet]]s can be connected to a fueled smithy to increase work speed. | Up to two nearby [[tool cabinet]]s can be connected to a fueled smithy to increase work speed. | ||
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The following items can be crafted at the {{LC:{{PAGENAME}}}}. | The following items can be crafted at the {{LC:{{PAGENAME}}}}. | ||
{{Recipe List}} | {{Recipe List}} |
Revision as of 02:09, 25 August 2021
Fueled smithy
A wood-fueled station equipped for smithing non-mechanical weapons and tools.
Base Stats
- Type
- Production
- HP
- 180
- Flammability
- 100%
Building
- Size
- 1 × 3
- Placeable
- Yes
- Power
- 0 W
- Facility
- Tool cabinet
Creation
- Skill Required
- Construction 4
- Work To Make
- 3,000 ticks (50 secs)
The fueled smithy is used by smiths to create neolithic and medieval weapons, low tech armor and some other items. For its electrically-powered counterpart, see electric smithy.
Acquisition
To be constructed, Fueled smithies require Smithing to be researched, a Construction skill of 4, 100 Steel and 3,000 ticks (50 secs) of work
Note, that fueled smithies also require wood as fuel to operate, in addition to their construction cost.
Summary
The fueled smithy behaves exactly the same as its electric counterpart except that it requires wood as fuel to operate instead of power. Haulers refuel wood stoves. Like other production stations, a bill must be created to specify what items are to be produced and what materials may be used. Each weapon produced has a certain quality depending on the crafting skill of the colonist (see quality for a detailed chart).
If a smithing job is interrupted for any reason the crafter will drop the piece, usually on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The piece will indicate the name of the crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons which allows the player to control where they are stored.
Up to two nearby tool cabinets can be connected to a fueled smithy to increase work speed.
The following items can be crafted at the fueled smithy.