Difference between revisions of "Cow"
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{{Info|The '''cow''' is a large herbivore best known for its [[milk]] and tasty meat. Males of the species are referred to as '''Bulls''' and can be distinguished by their horns and lack of udders, while females are referred to as '''Cows''' and have the opposite features. Babies of either gender are referred to as '''Calves''' and have the features of adults of their gender.}} | {{Info|The '''cow''' is a large herbivore best known for its [[milk]] and tasty meat. Males of the species are referred to as '''Bulls''' and can be distinguished by their horns and lack of udders, while females are referred to as '''Cows''' and have the opposite features. Babies of either gender are referred to as '''Calves''' and have the features of adults of their gender.}} | ||
+ | A cow can be milked for up to {{P|Milk Amount}} units of milk {{#ifeq:{{P|Milking Interval Days}}|1|per day|every {{P|Milking Interval Days}} days}} (depending on your pawn's [[Animal Gather Yield]]). | ||
+ | ==Obtaining== | ||
+ | Cows don't spawn in the wild and thus cannot be tamed. They can only be obtained via trading or received through the animal self-taming event. | ||
− | == | + | ==Analysis== |
− | + | When slaughtered, a cow yields {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.2*140}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.2*40}}}} leather as a foal; {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.5*140}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*0.5*40}}}} as a juvenile; or {{Meat Leather Curve|{{#expr:{{P|Body Size}}*140}}}} meat and {{Meat Leather Curve|{{#expr:{{P|Body Size}}*40}}}} leather as an adult. | |
+ | A cow consumes {{P|Real Hunger Rate}} nutrition per day, and produces {{#vardefineecho:milk_nutr_per_day|{{#expr:{{P|Daily Milk Average}}*0.05}}}} nutrition each day in milk, resulting in a nutrition efficiency of {{#expr:{{#var:milk_nutr_per_day}}/{{P|Real Hunger Rate}} round 3}} from milk alone. | ||
+ | |||
+ | Slaughtered as calves, and including the production of milk, the nutrition efficiency of a population of cows varies from {{#expr:({{Meat Production|{{PAGENAME}}|baby|1|1}} + {{#var:milk_nutr_per_day}})/{{Nutrition Consumption|{{PAGENAME}}|baby|1|1}} round 3}} to {{#expr:({{Meat Production|{{PAGENAME}}|baby|1|0}} + {{#var:milk_nutr_per_day}})/{{Nutrition Consumption|{{PAGENAME}}|baby|1|0}} round 3}} depending on how many more female cows there are than bulls. If the calves are allows to grow to adulthood before they are slaughtered, this changes to {{#expr:({{Meat Production|{{PAGENAME}}|baby|1|1}} + {{#var:milk_nutr_per_day}})/{{Nutrition Consumption|{{PAGENAME}}|adult|1|1}} round 3}}-{{#expr:({{Meat Production|{{PAGENAME}}|adult|1|0}} + {{#var:milk_nutr_per_day}})/{{Nutrition Consumption|{{PAGENAME}}|adult|1|0}} round 3}} | ||
+ | |||
+ | Cows are reasonably nutritionally efficient, but they are slightly less so than [[Horse]]s and [[Ibex]]s. The increased work required to milk the cows every day further places them behind such competition. As a result, the cow shines best in colonies with the Animal Personhood [[meme]] that want to create fine or lavish meals without slaughtering animals. Even in this regard, cows are inferior to [[Chicken]]s in every respect other than lag-friendliness. | ||
==Training== | ==Training== | ||
{{TrainingTable}} | {{TrainingTable}} | ||
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== Health == | == Health == |
Revision as of 21:55, 26 September 2021
Cow
"A large domesticated ungulate, cows have been bred for millennia to produce huge amounts of milk, meat, and leather. They are exceptionally gentle creatures and will never seek revenge, no matter how many times they are harmed. Most of them are so adapted to farm life that they cannot survive in the wild."
Base Stats
Pawn Stats
- Move Speed
- 3.20 c/s
- Health Scale
- 150% HP
- Body Size
- 2.4
- Mass - Baby
- 28.8 kg
- Mass - Juvenile
- 72 kg
- Mass - Adult
- 144 kg
- Carrying Capacity
- 180 kg
- Filth Rate
- 16
- Hunger Rate
- 0.86 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 22 years
- Manhunter Chance
- 0%
- Manhunter Chance (Taming)
- 0%
- Trainable Intelligence
- None
- Wildness
- 0%
- Roam Interval
- 2 days
- Maturity Age
- 0.333 years (20 days)
- Juvenile Age
- 0.2 years (12 days)
- Comfortable Temp Range
- -10 °C – 40 °C (14 °F – 104 °F)
Production
- Meat Yield
- 336 beef
- Leather Yield
- 96 plainleather
- Milk Amount
- 14 milk
- Milking Interval
- 1 days
- Gestation Period
- 6.66 days
- Offspring Per Birth
- 1
Melee Combat
The cow is a large herbivore best known for its milk and tasty meat. Males of the species are referred to as Bulls and can be distinguished by their horns and lack of udders, while females are referred to as Cows and have the opposite features. Babies of either gender are referred to as Calves and have the features of adults of their gender. A cow can be milked for up to 14 units of milk per day (depending on your pawn's Animal Gather Yield).
Obtaining
Cows don't spawn in the wild and thus cannot be tamed. They can only be obtained via trading or received through the animal self-taming event.
Analysis
When slaughtered, a cow yields 67 meat and 25 leather as a foal; 168 meat and 48 as a juvenile; or 336 meat and 96 leather as an adult.
A cow consumes 0.86 nutrition per day, and produces 0.7 nutrition each day in milk, resulting in a nutrition efficiency of 0.814 from milk alone.
Slaughtered as calves, and including the production of milk, the nutrition efficiency of a population of cows varies from 0.703 to 1.405 depending on how many more female cows there are than bulls. If the calves are allows to grow to adulthood before they are slaughtered, this changes to 0.388-1.436
Cows are reasonably nutritionally efficient, but they are slightly less so than Horses and Ibexs. The increased work required to milk the cows every day further places them behind such competition. As a result, the cow shines best in colonies with the Animal Personhood meme that want to create fine or lavish meals without slaughtering animals. Even in this regard, cows are inferior to Chickens in every respect other than lag-friendliness.
Training
This animal can be trained as follows:
Guard: | |
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Attack: | |
Rescue: | |
Haul: |
*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.
Health
Version history
- 0.12.906 - Added