Difference between revisions of "Elephant"

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(type: Animals -> Animal; bodysize: 4.0 -> 4; attack1part: tusks -> tusk; attack2part: tusks -> tusk; livesin_aridshrubland: true -> 0.5; livesin_tropicalrainforest: true -> 0.5; livesin_tropicalswamp: - -> 0.5;)
(type2: Wild -> -; attack3part: left foot -> front left leg; attack4part: right foot -> front right leg; flammability: - -> 0.7; herdanimal: - -> true; tradeTags: - -> AnimalUncommon;)
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|description = The largest unmodified land animal. Elephants has a long trunk they use to manipulate objects, and sharp tusks they use to gore attackers. A dead elephant's valuable tusks can be recovered by butchering it.<br>Intelligent creatures with complex social relationships, elephants can be used as pack animals or trained to carry out the most complex of tasks. They live a long time, and are known to remember events and relationships from many decades before.
 
|description = The largest unmodified land animal. Elephants has a long trunk they use to manipulate objects, and sharp tusks they use to gore attackers. A dead elephant's valuable tusks can be recovered by butchering it.<br>Intelligent creatures with complex social relationships, elephants can be used as pack animals or trained to carry out the most complex of tasks. They live a long time, and are known to remember events and relationships from many decades before.
 
|type = Animal
 
|type = Animal
|type2 = Wild
 
 
|movespeed = 4.8
 
|movespeed = 4.8
 
|min comfortable temperature = -12
 
|min comfortable temperature = -12
 
|max comfortable temperature = 50
 
|max comfortable temperature = 50
 +
|flammability = 0.7
 
|marketvalue = 600
 
|marketvalue = 600
 
|filth rate = 24
 
|filth rate = 24
 
|ridingspeed = 1.3
 
|ridingspeed = 1.3
 +
|herdanimal = true
 
|bodysize = 4
 
|bodysize = 4
 
|healthscale = 3.6
 
|healthscale = 3.6
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|juvenileage = 0.3
 
|juvenileage = 0.3
 
|maturityage = 0.666
 
|maturityage = 0.666
 +
|tradeTags = AnimalUncommon
 
|attack1dmg = 25
 
|attack1dmg = 25
 
|attack1type = Scratch
 
|attack1type = Scratch
Line 38: Line 40:
 
|attack3type = Blunt
 
|attack3type = Blunt
 
|attack3cool = 2
 
|attack3cool = 2
|attack3part = left foot
+
|attack3part = front left leg
 
|attack4dmg = 16.9
 
|attack4dmg = 16.9
 
|attack4type = Blunt
 
|attack4type = Blunt
 
|attack4cool = 2
 
|attack4cool = 2
|attack4part = right foot
+
|attack4part = front right leg
 
|attack5dmg = 14
 
|attack5dmg = 14
 
|attack5type = Blunt
 
|attack5type = Blunt
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|livesin_tropicalswamp = 0.5
 
|livesin_tropicalswamp = 0.5
 
}}
 
}}
'''Elephants''' are large land animals often found in arid shrublands and tropical rainforests. They have two [[Elephant tusk]]s which are highly priced in the ivory market and can be butchered for trade. They are relatively hard to tame, with a wildness of 75 percent, but once tamed, they can be trained in high level animal skills due to their intelligence. It can be employed in the [[Defense tactics#Animal melee blocking|animal melee blocking tactic]] because of their tankiness and high damage output.
+
'''Elephants''' are large land animals often found in {{Habitats}}. They have two [[Elephant tusk]]s which are highly priced in the ivory market and can be butchered for trade. They are relatively hard to tame, with a wildness of 75 percent, but once tamed, they can be trained in high level animal skills due to their intelligence. It can be employed in the [[Defense tactics#Animal melee blocking|animal melee blocking tactic]] because of their tankiness and high damage output.
 
Elephants can be brought on [[caravan]]s as [[pack animal]]s, they can carry {{P|Pack Capacity}}kg of weight, which is four times more than the [[alpaca]] and almost double that of the [[muffalo]].
 
Elephants can be brought on [[caravan]]s as [[pack animal]]s, they can carry {{P|Pack Capacity}}kg of weight, which is four times more than the [[alpaca]] and almost double that of the [[muffalo]].
  

Revision as of 17:01, 9 October 2021

Elephant

Elephant

The largest unmodified land animal. Elephants has a long trunk they use to manipulate objects, and sharp tusks they use to gore attackers. A dead elephant's valuable tusks can be recovered by butchering it.
Intelligent creatures with complex social relationships, elephants can be used as pack animals or trained to carry out the most complex of tasks. They live a long time, and are known to remember events and relationships from many decades before.

Base Stats

Type
Animal
Market Value
600 Silver
Flammability
70%

Pawn Stats

Move Speed
4.8 c/s
Health Scale
360% HP
Body Size
4
Mass - Baby
48 kg
Mass - Juvenile
120 kg
Mass - Adult
240 kg
Pack Capacity
140 kg
Carrying Capacity
300 kg
Riding Speed
1.3
Filth Rate
24
Hunger Rate
2.57 Nutrition/Day
Diet
herbivorous
Life Expectancy
50 years
Manhunter Chance
50%
Manhunter Chance (Taming)
0%
Trainable Intelligence
Advanced
Wildness
75%
Minimum Handling Skill
7
Maturity Age
0.666 years (40 days)
Juvenile Age
0.3 years (18 days)
Comfortable Temp Range
-12 °C – 50 °C (10.4 °F – 122 °F)

Production

Meat Yield
560 Elephant meat elephant meat
Leather Yield
160 Elephant leather elephant leather
Gestation Period
13.32 days
Offspring Per Birth
1

Melee Combat

Attack 1
Tusk
25 dmg (Scratch)
37 % AP
2.6 second cooldown
Attack 2
Tusk
25 dmg (Stab)
37 % AP
2.6 second cooldown
Attack 3
Front left leg
16.9 dmg (Blunt)
25 % AP
2 second cooldown
Attack 4
Front right leg
16.9 dmg (Blunt)
25 % AP
2 second cooldown
Attack 5
Head
14 dmg (Blunt)
21 % AP
2 second cooldown
0.2 chance factor
Average DPS
5.35
Technical
tradeTags
AnimalUncommon


Elephants are large land animals often found in tropical rainforests, tropical swamps, and arid shrublands. They have two Elephant tusks which are highly priced in the ivory market and can be butchered for trade. They are relatively hard to tame, with a wildness of 75 percent, but once tamed, they can be trained in high level animal skills due to their intelligence. It can be employed in the animal melee blocking tactic because of their tankiness and high damage output. Elephants can be brought on caravans as pack animals, they can carry 140kg of weight, which is four times more than the alpaca and almost double that of the muffalo.

Analysis

Elephants have a high revenge chance on harm and zero revenge chance on tame. Consider taming elephants for future slaughter rather than hunting them, especially because the slaughter of tame animals produces 50% bonus meat.

Elephants are in the unique position of being the only pack animal that can also be trained to haul. They can even be ridden in caravans for a 1.3 multiplier.

Elephants are a good choice as a damage soak animal, as the amount of damage they can take is joint second with megasloths, although this comes at the cost of a very high hunger rate.

Animal Health Scale DPS Move Speed Hunger rate Training Decay
Thrumbo 8 6.33 5.5 2.8 6.1
Megasloth 3.6 5.73 4.8 1.6 6.2
Elephant 3.6 5.35 4.8 2.57 7.5
Rhinoceros 3.5 5.24 5 1.71 6.6
Bear 2.5 4.89 4.6 0.56 7.2

Training

This animal can be trained as follows:

Guard:  Check.png
Attack:  Check.png
Rescue:  Check.png
Haul:  Check.png

*As of version 1.1.2610, all animals can be tamed. The percentage of likelihood of success depends on factors such as the Animals Wildness Percentage, Pawn Handling Skill, and others. More information can be found on the animals page.

Health


Body part Health
Head 90
Skull 90
Brain 36
Nose 36
Neck 90
Jaw 72
Eye [1]
(left, right)
36
Ear
(left, right)
36
Body 144
Kidney[2]
(left, right)
54
Lung[2]
(left, right)
54
Liver[2] 72
Heart[2] 54
Spine[2] 90
Stomach[2] 72
Limbs
(left, right, fore, hind)
108
Appendage
(left, right, fore, hind)
72
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Version history