Difference between revisions of "Sandbags"
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==Material Table== | ==Material Table== | ||
As [[Barricade]]s and Sandbags are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience. | As [[Barricade]]s and Sandbags are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience. | ||
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+ | A basic take-away from the table below is that the only significant difference between [[cloth]] sandbags and [[wood]]en barricades is that wooden barricades have 195 hit points while the cloth sandbags have 300. Both can be constructed on terrain that supports only "light" structures. | ||
Note that cover effectiveness is 55% regardless of material. | Note that cover effectiveness is 55% regardless of material. |
Revision as of 23:37, 29 January 2022
This article is suggested to be rewritten. Reason: Format standardisation, analysis needed, ensure Sandbag/Barricade parity. You can help the RimWorld Wiki by improving it. |
Sandbags
Bags of locally-sourced dirt or sand, stacked for use as cover. Sandbags are ugly, but provide better cover than other low objects.
Base Stats
Building
- Size
- 1 × 1
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 55%
- Terrain Affordance
- Light
Creation
- Work To Make
- 180 ticks (3 secs)
- Stuff Tags
- Fabric, Leathery
Sandbags can be placed to cover your colonists from gunfire, but not melee attacks, thrown projectiles, or explosions. Sandbags take damage from bullets and explosions. Raiders can also use sandbags as cover, so place them in a way so enemy units cannot take advantage of them.
Sandbags provide 55% cover effectiveness, meaning that bullets aimed at targets behind sandbags have a 55% chance to hit the bags, and a 45% chance to cross over. Sandbags slow down pawns walking over them.
Sandbags require 5 Stuff (Fabric/Leathery) and 180 ticks (3 secs) to build.
Material Table
As Barricades and Sandbags are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.
A basic take-away from the table below is that the only significant difference between cloth sandbags and wooden barricades is that wooden barricades have 195 hit points while the cloth sandbags have 300. Both can be constructed on terrain that supports only "light" structures.
Note that cover effectiveness is 55% regardless of material.
Material | Stuff cost | Beauty | Work | Mass | HP | Flammability | Terrain Affordance | Market Value |
---|---|---|---|---|---|---|---|---|
Wood | -3 | ticks (3.73 secs) | 224195 | 100% | Light | 6.8 | ||
Granite blocks | -3 | ticks (34.33 secs) | 2,060510 | 0% | Heavy | 12 | ||
Limestone blocks | -3 | ticks (34.33 secs) | 2,060465 | 0% | Heavy | 12 | ||
Marble blocks | -2 | ticks (31.67 secs) | 1,900360 | 0% | Heavy | 11 | ||
Sandstone blocks | -3 | ticks (29 secs) | 1,740420 | 0% | Heavy | 11 | ||
Slate blocks | -3 | ticks (34.33 secs) | 2,060390 | 0% | Heavy | 12 | ||
Jade | Expression error: Unexpected < operator. | ticks (26.67 secs) | 1,600150 | 0% | Heavy | 31 | ||
Gold | Expression error: Unexpected < operator. | ticks (4.8 secs) | 288180 | 40% | Medium | 500 | ||
Plasteel | -3 | ticks (11.73 secs) | 704840 | 0% | Medium | 48 | ||
Silver | Expression error: Unexpected < operator. | ticks (5.33 secs) | 320210 | 40% | Medium | 51 | ||
Steel | -3 | ticks (5.33 secs) | 320300 | 40% | Medium | 11 | ||
Uranium | -3 | ticks (10.13 secs) | 608750 | 0% | Medium | 32 | ||
Bearskin | -10 | ticks (3 secs) | 180390 | 0% | Light | 18 | ||
Birdskin | -10 | ticks (3 secs) | 180300 | 0% | Light | 9.6 | ||
Bluefur | -10 | ticks (3 secs) | 180390 | 0% | Light | 12 | ||
Camelhide | -10 | ticks (3 secs) | 180390 | 0% | Light | 12 | ||
Chinchilla fur | -10 | ticks (3 secs) | 180300 | 0% | Light | 33 | ||
Dog leather | -10 | ticks (3 secs) | 180390 | 0% | Light | 11 | ||
Elephant leather | -10 | ticks (3 secs) | 180450 | 0% | Light | 13 | ||
Foxfur | -10 | ticks (3 secs) | 180300 | 0% | Light | 18 | ||
Guinea pig fur | -10 | ticks (3 secs) | 180180 | 0% | Light | 26 | ||
Heavy fur | -10 | ticks (3 secs) | 180450 | 0% | Light | 17 | ||
Human leather | -10 | ticks (3 secs) | 180390 | 0% | Light | 22 | ||
Lightleather | -10 | ticks (3 secs) | 180300 | 0% | Light | 10 | ||
Lizardskin | -10 | ticks (3 secs) | 180300 | 0% | Light | 11 | ||
Panthera fur | -10 | ticks (3 secs) | 180390 | 0% | Light | 16 | ||
Patchleather | -10 | ticks (3 secs) | 180300 | 0% | Light | 8.1 | ||
Pigskin | -10 | ticks (3 secs) | 180390 | 0% | Light | 10 | ||
Plainleather | -10 | ticks (3 secs) | 180390 | 0% | Light | 11 | ||
Rhinoceros leather | -10 | ticks (3 secs) | 180450 | 0% | Light | 22 | ||
Thrumbofur | -10 | ticks (3 secs) | 180600 | 0% | Light | 71 | ||
Wolfskin | -10 | ticks (3 secs) | 180390 | 0% | Light | 16 | ||
Alpaca wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 20 | ||
Bison wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 | ||
Cloth | -10 | ticks (3 secs) | 180300 | 0% | Light | 8.1 | ||
Devilstrand | -10 | ticks (3 secs) | 180390 | 0% | Light | 28 | ||
Hyperweave | -10 | ticks (3 secs) | 180720 | 0% | Light | 46 | ||
Megasloth wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 | ||
Muffalo wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 | ||
Sheep wool | -10 | ticks (3 secs) | 180300 | 0% | Light | 14 | ||
Synthread | -10 | ticks (3 secs) | 180390 | 0% | Light | 21 |
Version history
In earlier versions (Alpha 16/17?) it used to have 70% cover rating.
- Beta 19 - received a new, extended description and a retexture, and its cost was reduced from 6 steel to 5.
- 1.1 - crafting recipe was changed to use textiles rather than steel, and its health was nerfed (450 -> 300), along with its cover value (65 -> 57%).
- 1.3.3066 - fill percent (i.e. cover) reduced from 57% to 55%.