Difference between revisions of "User:JuliaCat/Template:Test/doc"

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<code><nowiki>{{User:JuliaCat/Template:Test|WeaponTags|Gun}}</nowiki></code>
+
== Temp ==
 +
'''Budget''' = 50~800;<br />8% chance to have one of the following:<br />
 +
{{#ask:[[techHediffsTags::Poor||Simple]][[Market Value Base ::<800]]
 +
|format=list
 +
<!-- |template=User:JuliaCat/Template:Test
 +
|link=none
 +
-->
 +
|sort=techHediffsTags,From DLC
 +
|sep=,&#32;}}
  
{{User:JuliaCat/Template:Test|WeaponTags}}
+
'''Budget''' = 50~800;<br />8% chance to have one of the following:<br />
 +
{{#ask:[[techHediffsTags::Poor||Simple]][[Market Value Base ::<800]]
 +
|format=template
 +
|template=User:JuliaCat/Template:Test
 +
|link=none
 +
|sort=techHediffsTags,From DLC
 +
|sep=,&#32;}}
 +
 
 +
{| {{STDT| c_01 text-center}}
 +
! Header
 +
|-
 +
| '''Budget''' = 50~800;<br />8% chance to have one of the following:<br />
 +
{{#ask:[[techHediffsTags::Poor||Simple]][[Market Value Base ::<800]]|format=template|template=User:JuliaCat/Template:Test|link=none|sort=techHediffsTags,From DLC|sep=,&#32;}}
 +
|-
 +
|{{#ask:[[techHediffsTags::Poor||Simple]][[Market Value Base ::<800]]|format=template|template=User:JuliaCat/Template:Test|link=none|sort=techHediffsTags,From DLC|sep=,&#32;}}
 +
|-
 +
| '''Budget''' = 50~800;<br />8% chance to have one of the following:<br />
 +
{{#ask:[[techHediffsTags::Poor||Simple]][[Market Value Base ::<800]]|format=template|template=User:JuliaCat/Template:Test|link=none|sort=techHediffsTags,From DLC|sep=,&#32;}}
 +
|-
 +
|}
 +
 
 +
{{User:JuliaCat/PawnKinds/Core/Spacer}}
 +
 
 +
== Overview ==
 +
Planned to be used for pawn kind tables: for displaying the available apparel, weapons, and tech hediffs based on tags, budget, and other encompassing factors. The current design uses a template to format the output from an #ask query, as a list consisting of an icon and text link for each item.
 +
 
 +
<nowiki>{{#ask: [[WeaponTags::ShortShots||Neolithic]]
 +
| format = template
 +
| template = User:JuliaCat/Template:Test
 +
| link = none
 +
| sort = From DLC
 +
| sep = <br />
 +
}}</nowiki>
 +
{{#ask: [[WeaponTags::ShortShots||Neolithic]]
 +
| format = template
 +
| template = User:JuliaCat/Template:Test
 +
| link = none
 +
| sort = From DLC
 +
| sep = <br />
 +
}}
 +
 
 +
An item budget can be applied to this query via an acceptable market value range, although for applicable items, quality and stuff would need to be factored in per item or otherwise ignored.
 +
 
 +
If item quality and applicable stuff is factored in, then this combined with the budget range for one or more items, and a variable amount of item tags, wouldn't allow for an easy to implement template. Tech hediffs remain the simplest in having only one associated market value per item, allowing for a proper application of budget.
 +
 
 +
<nowiki>{{#ask: [[TechHediffsTags::Simple||Advanced]]
 +
| format = template
 +
| template = User:JuliaCat/Template:Test
 +
| link = none
 +
| sort = TechHediffsTags, From DLC
 +
| sep = ,&#32;
 +
}}</nowiki>
 +
{{#ask: [[TechHediffsTags::Simple||Advanced]]
 +
| format = template
 +
| template = User:JuliaCat/Template:Test
 +
| link = none
 +
| sort = TechHediffsTags, From DLC
 +
| sep = ,&#32;
 +
}}
 +
 
 +
<nowiki>{{#ask: [[TechHediffsTags::Simple||Advanced]] [[Market Value Base ::<700]]
 +
| format = template
 +
| template = User:JuliaCat/Template:Test
 +
| link = none
 +
| sort = TechHediffsTags, From DLC
 +
| sep = ,&#32;
 +
}}</nowiki>
 +
{{#ask: [[TechHediffsTags::Simple||Advanced]] [[Market Value Base ::<700]]
 +
| format = template
 +
| template = User:JuliaCat/Template:Test
 +
| link = none
 +
| sort = TechHediffsTags, From DLC
 +
| sep = ,&#32;
 +
}}
 +
 
 +
Demonstration that tech tags and market value are properly interpreted:
 +
 
 +
<nowiki>{{#ask: [[TechHediffsTags::Simple||Advanced]]
 +
| ?TechHediffsTags# = tags
 +
| ?Market Value Base# = value
 +
| format = list
 +
| sort = TechHediffsTags, From DLC
 +
| sep = ,&#32;
 +
}}</nowiki>
 +
{{#ask: [[TechHediffsTags::Simple||Advanced]]
 +
| ?TechHediffsTags# = tags
 +
| ?Market Value Base# = value
 +
| format = list
 +
| sort = TechHediffsTags, From DLC
 +
| sep = ,&#32;
 +
}}
 +
 
 +
<nowiki>{{#ask: [[TechHediffsTags::Simple||Advanced]] [[Market Value Base ::<700]]
 +
| ?TechHediffsTags# = tags
 +
| ?Market Value Base# = value
 +
| format = list
 +
| sort = TechHediffsTags, From DLC
 +
| sep = ,&#32;
 +
}}</nowiki>
 +
{{#ask: [[TechHediffsTags::Simple||Advanced]] [[Market Value Base ::<700]]
 +
| ?TechHediffsTags# = tags
 +
| ?Market Value Base# = value
 +
| format = list
 +
| sort = TechHediffsTags, From DLC
 +
| sep = ,&#32;
 +
}}
 +
 
 +
=== Budget ===
 +
Budget applies to the 3 main tag categories, and is a variable range in total market value available to a pawn to 'spend' for applicable items. It does not mean that the market value of an item or items must be above the minimum of this range, just that the sum value of the chosen item(s) isn't over the maximum (i.e. spending over the budget).
 +
 
 +
Tech hediffs all have a fixed market value, or none at all (e.g. [[Denture]]), and so allow for the easiest calculation. By default, only 1 available tech hediff can be applied to the pawn unless explicitly stated.
 +
 
 +
Apparel value can depend on quality and stuffable material used, meaning the range for possible outcomes is too large for many textile based clothing, but remains simpler for most armors. All utility items are not stuffable, and most do not have quality, so they remain much less variable, although most utility items will be forced and thus remain a static cost{{Check Tag|verify|unknown if forced/required apparel is calculated as part of the budget}}, aside from the few utility items that can have quality ([[Shield belt]], [[Jump pack]]). Pawns are highly likely to be wearing multiple articles of clothing, and so calculating all possible outcomes is not viable.
 +
 
 +
Most weapons are not stuffable, and those that are have a much more limited item pool compared to clothing. Ranged weapons are not stuffable and only depend on quality for price, while most craftable melee weapons are stuffable. The [[Club]] doesn't use quality, but remains stuffable. Pawns are only equipped with one weapon, so this budget will only apply to one final item.
 +
 
 +
==== Quality ====
 +
By default, the item quality of any given pawn kind is capped at excellent quality, excluding masterwork and legendary, allowing for a range of: awful, poor, normal, good, and excellent (awfl - exc), unless otherwise stated. For our purposes, quality would only apply to most apparel and weapons, excluding any kind of hediff.
 +
 
 +
For reference, here are the full length and shorthand strings for quality categories:
 +
* awful
 +
** awfl
 +
* poor
 +
** poor
 +
* normal
 +
** norm
 +
* good
 +
** good
 +
* excellent
 +
** exc
 +
* masterwork
 +
** mast
 +
* legendary
 +
** legd
 +
 
 +
==== Stuff ====
 +
Applicable for certain weapons and apparel.
 +
 
 +
=== Apparel ===
 +
Apparel may have quality and/or stuffability.
 +
 
 +
=== Weapons ===
 +
Weapons may have quality and/or stuffability.
 +
 
 +
=== Tech / Hediffs ===
 +
Tech hediffs do not have quality or stuffability, resulting in each piece of tech having a singular consistent market value.
  
 
<noinclude>[[Category:Template documentation]]</noinclude>
 
<noinclude>[[Category:Template documentation]]</noinclude>
 
<includeonly>[[Category:Templates]]</includeonly>
 
<includeonly>[[Category:Templates]]</includeonly>

Latest revision as of 03:05, 13 August 2024

Temp[edit]

Budget = 50~800;
8% chance to have one of the following:
Peg leg, Wooden hand, Denture, Wooden foot, Cochlear implant, Prosthetic arm, Prosthetic heart, Prosthetic leg

Budget = 50~800;
8% chance to have one of the following:
Woodlog a.png Peg leg, Woodlog a.png Wooden hand, Medicine industrial a.png Denture, Woodlog a.png Wooden foot, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic leg

Header
Budget = 50~800;
8% chance to have one of the following:

Woodlog a.png Peg leg, Woodlog a.png Wooden hand, Medicine industrial a.png Denture, Woodlog a.png Wooden foot, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic leg

Woodlog a.png Peg leg, Woodlog a.png Wooden hand, Medicine industrial a.png Denture, Woodlog a.png Wooden foot, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic leg
Budget = 50~800;
8% chance to have one of the following:

Woodlog a.png Peg leg, Woodlog a.png Wooden hand, Medicine industrial a.png Denture, Woodlog a.png Wooden foot, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic leg

  • Pawn Type Image Combat Power Gear Apparel Weapons Tech Inventory Additional Info [[{{|action=edit}} edit]]
    Space refugee Space refugee.png 30 HP: 40~140%
    Avg. Quality: Always Normal
    Budget: 0~1000
    Allow Headgear Chance: 0%
    Available: Tuque.png Tuque, CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat, GasMask.png Gas mask Content added by the Biotech DLC, Parka.png Parka, Button-Down Shirt.png Button-down shirt, Pants.png Pants, T-Shirt.png T-shirt
    Ignore Seasons
    Ignore Pollution
    - Budget: 50~800
    8% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Peg leg, Woodlog a.png Wooden hand, Woodlog a.png Wooden foot, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic leg
    - Age Range: Any
    Race: Human
    Backstories: Cryptosleep (100% Commonality)
    isFighter: false
    Xenotypes: 3% Highmate Highmate
    Chemical Addiction Chance: 8%
    Initial Will Range: 1~3
    Initial Resistance Range: 12~19
    Space refugee (Clothed) Space refugee (clothed).png 30 HP: 100%
    Avg. Quality: Always Normal
    Budget:
    Allow Headgear Chance: 0%
    Available: Tuque.png Tuque, CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat, GasMask.png Gas mask Content added by the Biotech DLC, Parka.png Parka, Button-Down Shirt.png Button-down shirt, Pants.png Pants, T-Shirt.png T-shirt
    Ignore Seasons
    Ignore Pollution
    - Budget: 50~800
    8% chance to have one of the following: Medicine industrial a.png Denture, Woodlog a.png Peg leg, Woodlog a.png Wooden hand, Woodlog a.png Wooden foot, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic leg
    - Age Range: Any
    Race: Human
    Backstories: Cryptosleep (100% Commonality)
    Disallowed Traits: Nudist
    isFighter: false
    Xenotypes: 3% Highmate Highmate
    Chemical Addiction Chance: 8%
    Initial Will Range: 0
    Initial Resistance Range: 0~0
    Ancient soldier Ancient soldier.png 85 - Budget: 0~3800
    Allow Headgear Chance: 0%
    Available: SmokepopPack.png Smokepop pack, FirefoamPack.png Firefoam pop pack, BroadshieldPack.png Low-shield pack Content added by the Royalty DLC, Tuque.png Tuque, CowboyHat.png Cowboy hat, BowlerHat.png Bowler hat, GasMask.png Gas mask Content added by the Biotech DLC, KevlarHelmet.png Flak helmet, PsychicFoilHelmet.png Psychic foil helmet, M1Helmet.png Simple helmet, PoweredArmorHelmet.png Marine helmet, ReconHelmet.png Recon helmet, ArmorVest.png Flak vest, ReconArmor.png Recon armor, PoweredArmor.png Marine armor... further results
    Ignore Seasons
    Ignore Pollution
    Budget: 300~900
    Biocoded Chance: 20%
    Available:
    Revolver.png Revolver, Autopistol.png Autopistol, Machine pistol.png Machine pistol, Bolt-action rifle.png Bolt-action rifle, Pump shotgun.png Pump shotgun, Incendiary launcher.png Incendiary launcher, HeavySMG.png Heavy SMG, ChainShotgun.png Chain shotgun, LMG.png LMG... further results
    Budget: 2000~3000
    40% chance to have one of the following: Health item prosthetic.png Joywire, Health item prosthetic.png Painstopper, Health item prosthetic.png Elbow blade Content added by the Royalty DLC, Health item prosthetic.png Venom fangs Content added by the Royalty DLC, Health item prosthetic.png Hand talon Content added by the Royalty DLC, Health item prosthetic.png Knee spike Content added by the Royalty DLC, Health item prosthetic.png Venom talon Content added by the Royalty DLC, Health item prosthetic.png Power claw, Health item bionic.png Bionic tongue, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Bionic stomach, Health item bionic.png Bionic ear, Health item bionic.png Coagulator Content added by the Royalty DLC, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC... further results
    50% chance of: 1~2x Go juice Go juice or Yayo Yayo Age Range:
    Race: Human
    Default Faction Type: Hostile Ancients
    Backstories: Cryptosleep (100% Commonality)
    Required Work Tags: Violent
    Forced Skills: 4~18 Shooting
    Chemical Addiction Chance: 8%
    Initial Will Range: 0
    Initial Resistance Range: 0~1
  • Overview[edit]

    Planned to be used for pawn kind tables: for displaying the available apparel, weapons, and tech hediffs based on tags, budget, and other encompassing factors. The current design uses a template to format the output from an #ask query, as a list consisting of an icon and text link for each item.

    {{#ask: [[WeaponTags::ShortShots||Neolithic]]
    | format = template
    | template = User:JuliaCat/Template:Test
    | link = none
    | sort = From DLC
    | sep = <br />
    }}
    

    GreatBow.png Greatbow
    Machine pistol.png Machine pistol
    ShortBow.png Short bow
    Pump shotgun.png Pump shotgun
    Pila.png Pila
    ChainShotgun.png Chain shotgun
    RecurveBow.png Recurve bow
    HeavySMG.png Heavy SMG
    Flamebow.png Flamebow Content added by the Biotech DLC

    An item budget can be applied to this query via an acceptable market value range, although for applicable items, quality and stuff would need to be factored in per item or otherwise ignored.

    If item quality and applicable stuff is factored in, then this combined with the budget range for one or more items, and a variable amount of item tags, wouldn't allow for an easy to implement template. Tech hediffs remain the simplest in having only one associated market value per item, allowing for a proper application of budget.

    {{#ask: [[TechHediffsTags::Simple||Advanced]]
    | format = template
    | template = User:JuliaCat/Template:Test
    | link = none
    | sort = TechHediffsTags, From DLC
    | sep = , 
    }}
    

    Health item bionic.png Bionic arm, Health item bionic.png Bionic jaw, Health item bionic.png Bionic heart, Health item prosthetic.png Painstopper, Health item bionic.png Bionic stomach, Health item prosthetic.png Power claw, Health item bionic.png Bionic eye, Health item bionic.png Bionic leg, Health item bionic.png Bionic spine, Health item bionic.png Bionic tongue, Health item bionic.png Bionic ear, Health item prosthetic.png Joywire, Health item bionic.png Detoxifier kidney Content added by the Biotech DLC, Health item bionic.png Detoxifier lung Content added by the Biotech DLC, Health item bionic.png Neurocalculator Content added by the Royalty DLC, Health item bionic.png Gastro-analyzer Content added by the Royalty DLC, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item bionic.png Armorskin gland Content added by the Royalty DLC, Health item bionic.png Nuclear stomach Content added by the Royalty DLC, Health item bionic.png Healing enhancer Content added by the Royalty DLC, Health item bionic.png Aesthetic shaper Content added by the Royalty DLC, Health item bionic.png Immunoenhancer Content added by the Royalty DLC, Health item bionic.png Circadian assistant Content added by the Royalty DLC, Health item bionic.png Sterilizing stomach Content added by the Royalty DLC, Health item bionic.png Reprocessor stomach Content added by the Royalty DLC, Health item bionic.png Learning assistant Content added by the Royalty DLC, Health item bionic.png Circadian half-cycler Content added by the Royalty DLC, Health item bionic.png Toughskin gland Content added by the Royalty DLC, Health item bionic.png Love enhancer Content added by the Royalty DLC, Health item bionic.png Coagulator Content added by the Royalty DLC, Health item bionic.png Stoneskin gland Content added by the Royalty DLC, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic leg

    {{#ask: [[TechHediffsTags::Simple||Advanced]] [[Market Value Base ::<700]]
    | format = template
    | template = User:JuliaCat/Template:Test
    | link = none
    | sort = TechHediffsTags, From DLC
    | sep = , 
    }}
    

    Health item prosthetic.png Power claw, Health item prosthetic.png Painstopper, Health item bionic.png Bionic tongue, Health item prosthetic.png Joywire, Health item bionic.png Aesthetic nose Content added by the Royalty DLC, Health item prosthetic.png Cochlear implant, Health item prosthetic.png Prosthetic arm, Health item prosthetic.png Prosthetic heart, Health item prosthetic.png Prosthetic leg

    Demonstration that tech tags and market value are properly interpreted:

    {{#ask: [[TechHediffsTags::Simple||Advanced]]
    | ?TechHediffsTags# = tags
    | ?Market Value Base# = value
    | format = list
    | sort = TechHediffsTags, From DLC
    | sep = , 
    }}
    

    Bionic arm (tags: Advanced, value: 1030), Bionic jaw (tags: Advanced, value: 1030), Bionic heart (tags: Advanced, value: 1030), Painstopper (tags: Advanced, value: 220), Bionic stomach (tags: Advanced, value: 785), Power claw (tags: Advanced, AdvancedWeapon, value: 385), Bionic eye (tags: Advanced, value: 1030), Bionic leg (tags: Advanced, value: 1030), Bionic spine (tags: Advanced, value: 1030), Bionic tongue (tags: Advanced, value: 565), Bionic ear (tags: Advanced, value: 785), Joywire (tags: Advanced, value: 220), Detoxifier kidney (tags: Advanced, value: 1080), Detoxifier lung (tags: Advanced, value: 925), Neurocalculator (tags: Advanced, ImplantEmpireCommon, value: 1030), Gastro-analyzer (tags: Advanced, ImplantEmpireCommon, value: 830), Aesthetic nose (tags: Advanced, ImplantEmpireCommon, value: 585), Armorskin gland (tags: Advanced, ImplantEmpireCommon, value: 1475), Nuclear stomach (tags: Advanced, ImplantEmpireCommon, value: 1030), Healing enhancer (tags: Advanced, ImplantEmpireCommon, value: 1030), Aesthetic shaper (tags: Advanced, ImplantEmpireCommon, value: 830), Immunoenhancer (tags: Advanced, ImplantEmpireCommon, value: 1030), Circadian assistant (tags: Advanced, ImplantEmpireCommon, value: 1030), Sterilizing stomach (tags: Advanced, ImplantEmpireCommon, value: 1030), Reprocessor stomach (tags: Advanced, ImplantEmpireCommon, value: 1030), Learning assistant (tags: Advanced, ImplantEmpireCommon, value: 1030), Circadian half-cycler (tags: Advanced, ImplantEmpireCommon, value: 1030), Toughskin gland (tags: Advanced, ImplantEmpireCommon, value: 1030), Love enhancer (tags: Advanced, ImplantEmpireCommon, value: 1030), Coagulator (tags: Advanced, ImplantEmpireCommon, value: 830), Stoneskin gland (tags: Advanced, ImplantEmpireCommon, value: 1920), Cochlear implant (tags: Simple, value: 220), Prosthetic arm (tags: Simple, value: 260), Prosthetic heart (tags: Simple, value: 230), Prosthetic leg (tags: Simple, value: 260)

    {{#ask: [[TechHediffsTags::Simple||Advanced]] [[Market Value Base ::<700]]
    | ?TechHediffsTags# = tags
    | ?Market Value Base# = value
    | format = list
    | sort = TechHediffsTags, From DLC
    | sep = , 
    }}
    

    Power claw (tags: Advanced, AdvancedWeapon, value: 385), Painstopper (tags: Advanced, value: 220), Bionic tongue (tags: Advanced, value: 565), Joywire (tags: Advanced, value: 220), Aesthetic nose (tags: Advanced, ImplantEmpireCommon, value: 585), Cochlear implant (tags: Simple, value: 220), Prosthetic arm (tags: Simple, value: 260), Prosthetic heart (tags: Simple, value: 230), Prosthetic leg (tags: Simple, value: 260)

    Budget[edit]

    Budget applies to the 3 main tag categories, and is a variable range in total market value available to a pawn to 'spend' for applicable items. It does not mean that the market value of an item or items must be above the minimum of this range, just that the sum value of the chosen item(s) isn't over the maximum (i.e. spending over the budget).

    Tech hediffs all have a fixed market value, or none at all (e.g. Denture), and so allow for the easiest calculation. By default, only 1 available tech hediff can be applied to the pawn unless explicitly stated.

    Apparel value can depend on quality and stuffable material used, meaning the range for possible outcomes is too large for many textile based clothing, but remains simpler for most armors. All utility items are not stuffable, and most do not have quality, so they remain much less variable, although most utility items will be forced and thus remain a static cost[verify], aside from the few utility items that can have quality (Shield belt, Jump pack). Pawns are highly likely to be wearing multiple articles of clothing, and so calculating all possible outcomes is not viable.

    Most weapons are not stuffable, and those that are have a much more limited item pool compared to clothing. Ranged weapons are not stuffable and only depend on quality for price, while most craftable melee weapons are stuffable. The Club doesn't use quality, but remains stuffable. Pawns are only equipped with one weapon, so this budget will only apply to one final item.

    Quality[edit]

    By default, the item quality of any given pawn kind is capped at excellent quality, excluding masterwork and legendary, allowing for a range of: awful, poor, normal, good, and excellent (awfl - exc), unless otherwise stated. For our purposes, quality would only apply to most apparel and weapons, excluding any kind of hediff.

    For reference, here are the full length and shorthand strings for quality categories:

    • awful
      • awfl
    • poor
      • poor
    • normal
      • norm
    • good
      • good
    • excellent
      • exc
    • masterwork
      • mast
    • legendary
      • legd

    Stuff[edit]

    Applicable for certain weapons and apparel.

    Apparel[edit]

    Apparel may have quality and/or stuffability.

    Weapons[edit]

    Weapons may have quality and/or stuffability.

    Tech / Hediffs[edit]

    Tech hediffs do not have quality or stuffability, resulting in each piece of tech having a singular consistent market value.