Difference between revisions of "User:JuliaCat/Template:Test/doc"
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− | < | + | == Temp == |
+ | '''Budget''' = 50~800;<br />8% chance to have one of the following:<br /> | ||
+ | {{#ask:[[techHediffsTags::Poor||Simple]][[Market Value Base ::<800]] | ||
+ | |format=list | ||
+ | <!-- |template=User:JuliaCat/Template:Test | ||
+ | |link=none | ||
+ | --> | ||
+ | |sort=techHediffsTags,From DLC | ||
+ | |sep=, }} | ||
− | {{User:JuliaCat/Template:Test|WeaponTags}} | + | '''Budget''' = 50~800;<br />8% chance to have one of the following:<br /> |
+ | {{#ask:[[techHediffsTags::Poor||Simple]][[Market Value Base ::<800]] | ||
+ | |format=template | ||
+ | |template=User:JuliaCat/Template:Test | ||
+ | |link=none | ||
+ | |sort=techHediffsTags,From DLC | ||
+ | |sep=, }} | ||
+ | |||
+ | {| {{STDT| c_01 text-center}} | ||
+ | ! Header | ||
+ | |- | ||
+ | | '''Budget''' = 50~800;<br />8% chance to have one of the following:<br /> | ||
+ | {{#ask:[[techHediffsTags::Poor||Simple]][[Market Value Base ::<800]]|format=template|template=User:JuliaCat/Template:Test|link=none|sort=techHediffsTags,From DLC|sep=, }} | ||
+ | |- | ||
+ | |{{#ask:[[techHediffsTags::Poor||Simple]][[Market Value Base ::<800]]|format=template|template=User:JuliaCat/Template:Test|link=none|sort=techHediffsTags,From DLC|sep=, }} | ||
+ | |- | ||
+ | | '''Budget''' = 50~800;<br />8% chance to have one of the following:<br /> | ||
+ | {{#ask:[[techHediffsTags::Poor||Simple]][[Market Value Base ::<800]]|format=template|template=User:JuliaCat/Template:Test|link=none|sort=techHediffsTags,From DLC|sep=, }} | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | {{User:JuliaCat/PawnKinds/Core/Spacer}} | ||
+ | |||
+ | == Overview == | ||
+ | Planned to be used for pawn kind tables: for displaying the available apparel, weapons, and tech hediffs based on tags, budget, and other encompassing factors. The current design uses a template to format the output from an #ask query, as a list consisting of an icon and text link for each item. | ||
+ | |||
+ | <nowiki>{{#ask: [[WeaponTags::ShortShots||Neolithic]] | ||
+ | | format = template | ||
+ | | template = User:JuliaCat/Template:Test | ||
+ | | link = none | ||
+ | | sort = From DLC | ||
+ | | sep = <br /> | ||
+ | }}</nowiki> | ||
+ | {{#ask: [[WeaponTags::ShortShots||Neolithic]] | ||
+ | | format = template | ||
+ | | template = User:JuliaCat/Template:Test | ||
+ | | link = none | ||
+ | | sort = From DLC | ||
+ | | sep = <br /> | ||
+ | }} | ||
+ | |||
+ | An item budget can be applied to this query via an acceptable market value range, although for applicable items, quality and stuff would need to be factored in per item or otherwise ignored. | ||
+ | |||
+ | If item quality and applicable stuff is factored in, then this combined with the budget range for one or more items, and a variable amount of item tags, wouldn't allow for an easy to implement template. Tech hediffs remain the simplest in having only one associated market value per item, allowing for a proper application of budget. | ||
+ | |||
+ | <nowiki>{{#ask: [[TechHediffsTags::Simple||Advanced]] | ||
+ | | format = template | ||
+ | | template = User:JuliaCat/Template:Test | ||
+ | | link = none | ||
+ | | sort = TechHediffsTags, From DLC | ||
+ | | sep = ,  | ||
+ | }}</nowiki> | ||
+ | {{#ask: [[TechHediffsTags::Simple||Advanced]] | ||
+ | | format = template | ||
+ | | template = User:JuliaCat/Template:Test | ||
+ | | link = none | ||
+ | | sort = TechHediffsTags, From DLC | ||
+ | | sep = ,  | ||
+ | }} | ||
+ | |||
+ | <nowiki>{{#ask: [[TechHediffsTags::Simple||Advanced]] [[Market Value Base ::<700]] | ||
+ | | format = template | ||
+ | | template = User:JuliaCat/Template:Test | ||
+ | | link = none | ||
+ | | sort = TechHediffsTags, From DLC | ||
+ | | sep = ,  | ||
+ | }}</nowiki> | ||
+ | {{#ask: [[TechHediffsTags::Simple||Advanced]] [[Market Value Base ::<700]] | ||
+ | | format = template | ||
+ | | template = User:JuliaCat/Template:Test | ||
+ | | link = none | ||
+ | | sort = TechHediffsTags, From DLC | ||
+ | | sep = ,  | ||
+ | }} | ||
+ | |||
+ | Demonstration that tech tags and market value are properly interpreted: | ||
+ | |||
+ | <nowiki>{{#ask: [[TechHediffsTags::Simple||Advanced]] | ||
+ | | ?TechHediffsTags# = tags | ||
+ | | ?Market Value Base# = value | ||
+ | | format = list | ||
+ | | sort = TechHediffsTags, From DLC | ||
+ | | sep = ,  | ||
+ | }}</nowiki> | ||
+ | {{#ask: [[TechHediffsTags::Simple||Advanced]] | ||
+ | | ?TechHediffsTags# = tags | ||
+ | | ?Market Value Base# = value | ||
+ | | format = list | ||
+ | | sort = TechHediffsTags, From DLC | ||
+ | | sep = ,  | ||
+ | }} | ||
+ | |||
+ | <nowiki>{{#ask: [[TechHediffsTags::Simple||Advanced]] [[Market Value Base ::<700]] | ||
+ | | ?TechHediffsTags# = tags | ||
+ | | ?Market Value Base# = value | ||
+ | | format = list | ||
+ | | sort = TechHediffsTags, From DLC | ||
+ | | sep = ,  | ||
+ | }}</nowiki> | ||
+ | {{#ask: [[TechHediffsTags::Simple||Advanced]] [[Market Value Base ::<700]] | ||
+ | | ?TechHediffsTags# = tags | ||
+ | | ?Market Value Base# = value | ||
+ | | format = list | ||
+ | | sort = TechHediffsTags, From DLC | ||
+ | | sep = ,  | ||
+ | }} | ||
+ | |||
+ | === Budget === | ||
+ | Budget applies to the 3 main tag categories, and is a variable range in total market value available to a pawn to 'spend' for applicable items. It does not mean that the market value of an item or items must be above the minimum of this range, just that the sum value of the chosen item(s) isn't over the maximum (i.e. spending over the budget). | ||
+ | |||
+ | Tech hediffs all have a fixed market value, or none at all (e.g. [[Denture]]), and so allow for the easiest calculation. By default, only 1 available tech hediff can be applied to the pawn unless explicitly stated. | ||
+ | |||
+ | Apparel value can depend on quality and stuffable material used, meaning the range for possible outcomes is too large for many textile based clothing, but remains simpler for most armors. All utility items are not stuffable, and most do not have quality, so they remain much less variable, although most utility items will be forced and thus remain a static cost{{Check Tag|verify|unknown if forced/required apparel is calculated as part of the budget}}, aside from the few utility items that can have quality ([[Shield belt]], [[Jump pack]]). Pawns are highly likely to be wearing multiple articles of clothing, and so calculating all possible outcomes is not viable. | ||
+ | |||
+ | Most weapons are not stuffable, and those that are have a much more limited item pool compared to clothing. Ranged weapons are not stuffable and only depend on quality for price, while most craftable melee weapons are stuffable. The [[Club]] doesn't use quality, but remains stuffable. Pawns are only equipped with one weapon, so this budget will only apply to one final item. | ||
+ | |||
+ | ==== Quality ==== | ||
+ | By default, the item quality of any given pawn kind is capped at excellent quality, excluding masterwork and legendary, allowing for a range of: awful, poor, normal, good, and excellent (awfl - exc), unless otherwise stated. For our purposes, quality would only apply to most apparel and weapons, excluding any kind of hediff. | ||
+ | |||
+ | For reference, here are the full length and shorthand strings for quality categories: | ||
+ | * awful | ||
+ | ** awfl | ||
+ | * poor | ||
+ | ** poor | ||
+ | * normal | ||
+ | ** norm | ||
+ | * good | ||
+ | ** good | ||
+ | * excellent | ||
+ | ** exc | ||
+ | * masterwork | ||
+ | ** mast | ||
+ | * legendary | ||
+ | ** legd | ||
+ | |||
+ | ==== Stuff ==== | ||
+ | Applicable for certain weapons and apparel. | ||
+ | |||
+ | === Apparel === | ||
+ | Apparel may have quality and/or stuffability. | ||
+ | |||
+ | === Weapons === | ||
+ | Weapons may have quality and/or stuffability. | ||
+ | |||
+ | === Tech / Hediffs === | ||
+ | Tech hediffs do not have quality or stuffability, resulting in each piece of tech having a singular consistent market value. | ||
<noinclude>[[Category:Template documentation]]</noinclude> | <noinclude>[[Category:Template documentation]]</noinclude> | ||
<includeonly>[[Category:Templates]]</includeonly> | <includeonly>[[Category:Templates]]</includeonly> |
Latest revision as of 03:05, 13 August 2024
Temp[edit]
Budget = 50~800;
8% chance to have one of the following:
Peg leg, Wooden hand, Denture, Wooden foot, Cochlear implant, Prosthetic arm, Prosthetic heart, Prosthetic leg
Budget = 50~800;
8% chance to have one of the following:
Peg leg, Wooden hand, Denture, Wooden foot, Cochlear implant, Prosthetic arm, Prosthetic heart, Prosthetic leg
Header |
---|
Budget = 50~800; 8% chance to have one of the following: Peg leg, Wooden hand, Denture, Wooden foot, Cochlear implant, Prosthetic arm, Prosthetic heart, Prosthetic leg |
Peg leg, Wooden hand, Denture, Wooden foot, Cochlear implant, Prosthetic arm, Prosthetic heart, Prosthetic leg |
Budget = 50~800; 8% chance to have one of the following: Peg leg, Wooden hand, Denture, Wooden foot, Cochlear implant, Prosthetic arm, Prosthetic heart, Prosthetic leg |
Pawn Type | Image | Combat Power | Gear | Apparel | Weapons | Tech | Inventory | Additional Info [[{{|action=edit}} edit]] |
---|---|---|---|---|---|---|---|---|
Space refugee | 30 | HP: 40~140% Avg. Quality: Always Normal |
Budget: 0~1000 Allow Headgear Chance: 0% Available: Tuque, Cowboy hat, Bowler hat, Gas mask , Parka, Button-down shirt, Pants, T-shirt Ignore Seasons Ignore Pollution |
- | Budget: 50~800 8% chance to have one of the following: Denture, Peg leg, Wooden hand, Wooden foot, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg |
- | Age Range: Any Race: Human Backstories: Cryptosleep (100% Commonality) isFighter: false Xenotypes: 3% Highmate Chemical Addiction Chance: 8% Initial Will Range: 1~3 Initial Resistance Range: 12~19 | |
Space refugee (Clothed) | 30 | HP: 100% Avg. Quality: Always Normal |
Budget: Allow Headgear Chance: 0% Available: Tuque, Cowboy hat, Bowler hat, Gas mask , Parka, Button-down shirt, Pants, T-shirt Ignore Seasons Ignore Pollution |
- | Budget: 50~800 8% chance to have one of the following: Denture, Peg leg, Wooden hand, Wooden foot, Cochlear implant, Prosthetic heart, Prosthetic arm, Prosthetic leg |
- | Age Range: Any Race: Human Backstories: Cryptosleep (100% Commonality) Disallowed Traits: Nudist isFighter: false Xenotypes: 3% Highmate Chemical Addiction Chance: 8% Initial Will Range: 0 Initial Resistance Range: 0~0 | |
Ancient soldier | 85 | - | Budget: 0~3800 Allow Headgear Chance: 0% Available: Smokepop pack, Firefoam pop pack, Low-shield pack , Tuque, Cowboy hat, Bowler hat, Gas mask , Flak helmet, Psychic foil helmet, Simple helmet, Marine helmet, Recon helmet, Flak vest, Recon armor, Marine armor... further results Ignore Seasons Ignore Pollution |
Budget: 300~900 Biocoded Chance: 20% Available: Revolver, Autopistol, Machine pistol, Bolt-action rifle, Pump shotgun, Incendiary launcher, Heavy SMG, Chain shotgun, LMG... further results |
Budget: 2000~3000 40% chance to have one of the following: Joywire, Painstopper, Elbow blade , Venom fangs , Hand talon , Knee spike , Venom talon , Power claw, Bionic tongue, Aesthetic nose , Bionic stomach, Bionic ear, Coagulator , Gastro-analyzer , Aesthetic shaper ... further results |
50% chance of: 1~2x Go juice or Yayo | Age Range: Race: Human Default Faction Type: Hostile Ancients Backstories: Cryptosleep (100% Commonality) Required Work Tags: Violent Forced Skills: 4~18 Shooting Chemical Addiction Chance: 8% Initial Will Range: 0 Initial Resistance Range: 0~1 |
Overview[edit]
Planned to be used for pawn kind tables: for displaying the available apparel, weapons, and tech hediffs based on tags, budget, and other encompassing factors. The current design uses a template to format the output from an #ask query, as a list consisting of an icon and text link for each item.
{{#ask: [[WeaponTags::ShortShots||Neolithic]] | format = template | template = User:JuliaCat/Template:Test | link = none | sort = From DLC | sep = <br /> }}
Greatbow
Machine pistol
Short bow
Pump shotgun
Pila
Chain shotgun
Recurve bow
Heavy SMG
Flamebow
An item budget can be applied to this query via an acceptable market value range, although for applicable items, quality and stuff would need to be factored in per item or otherwise ignored.
If item quality and applicable stuff is factored in, then this combined with the budget range for one or more items, and a variable amount of item tags, wouldn't allow for an easy to implement template. Tech hediffs remain the simplest in having only one associated market value per item, allowing for a proper application of budget.
{{#ask: [[TechHediffsTags::Simple||Advanced]] | format = template | template = User:JuliaCat/Template:Test | link = none | sort = TechHediffsTags, From DLC | sep = , }}
Bionic arm, Bionic jaw, Bionic heart, Painstopper, Bionic stomach, Power claw, Bionic eye, Bionic leg, Bionic spine, Bionic tongue, Bionic ear, Joywire, Detoxifier kidney , Detoxifier lung , Neurocalculator , Gastro-analyzer , Aesthetic nose , Armorskin gland , Nuclear stomach , Healing enhancer , Aesthetic shaper , Immunoenhancer , Circadian assistant , Sterilizing stomach , Reprocessor stomach , Learning assistant , Circadian half-cycler , Toughskin gland , Love enhancer , Coagulator , Stoneskin gland , Cochlear implant, Prosthetic arm, Prosthetic heart, Prosthetic leg
{{#ask: [[TechHediffsTags::Simple||Advanced]] [[Market Value Base ::<700]] | format = template | template = User:JuliaCat/Template:Test | link = none | sort = TechHediffsTags, From DLC | sep = , }}
Power claw, Painstopper, Bionic tongue, Joywire, Aesthetic nose , Cochlear implant, Prosthetic arm, Prosthetic heart, Prosthetic leg
Demonstration that tech tags and market value are properly interpreted:
{{#ask: [[TechHediffsTags::Simple||Advanced]] | ?TechHediffsTags# = tags | ?Market Value Base# = value | format = list | sort = TechHediffsTags, From DLC | sep = , }}
Bionic arm (tags: Advanced, value: 1030), Bionic jaw (tags: Advanced, value: 1030), Bionic heart (tags: Advanced, value: 1030), Painstopper (tags: Advanced, value: 220), Bionic stomach (tags: Advanced, value: 785), Power claw (tags: Advanced, AdvancedWeapon, value: 385), Bionic eye (tags: Advanced, value: 1030), Bionic leg (tags: Advanced, value: 1030), Bionic spine (tags: Advanced, value: 1030), Bionic tongue (tags: Advanced, value: 565), Bionic ear (tags: Advanced, value: 785), Joywire (tags: Advanced, value: 220), Detoxifier kidney (tags: Advanced, value: 1080), Detoxifier lung (tags: Advanced, value: 925), Neurocalculator (tags: Advanced, ImplantEmpireCommon, value: 1030), Gastro-analyzer (tags: Advanced, ImplantEmpireCommon, value: 830), Aesthetic nose (tags: Advanced, ImplantEmpireCommon, value: 585), Armorskin gland (tags: Advanced, ImplantEmpireCommon, value: 1475), Nuclear stomach (tags: Advanced, ImplantEmpireCommon, value: 1030), Healing enhancer (tags: Advanced, ImplantEmpireCommon, value: 1030), Aesthetic shaper (tags: Advanced, ImplantEmpireCommon, value: 830), Immunoenhancer (tags: Advanced, ImplantEmpireCommon, value: 1030), Circadian assistant (tags: Advanced, ImplantEmpireCommon, value: 1030), Sterilizing stomach (tags: Advanced, ImplantEmpireCommon, value: 1030), Reprocessor stomach (tags: Advanced, ImplantEmpireCommon, value: 1030), Learning assistant (tags: Advanced, ImplantEmpireCommon, value: 1030), Circadian half-cycler (tags: Advanced, ImplantEmpireCommon, value: 1030), Toughskin gland (tags: Advanced, ImplantEmpireCommon, value: 1030), Love enhancer (tags: Advanced, ImplantEmpireCommon, value: 1030), Coagulator (tags: Advanced, ImplantEmpireCommon, value: 830), Stoneskin gland (tags: Advanced, ImplantEmpireCommon, value: 1920), Cochlear implant (tags: Simple, value: 220), Prosthetic arm (tags: Simple, value: 260), Prosthetic heart (tags: Simple, value: 230), Prosthetic leg (tags: Simple, value: 260)
{{#ask: [[TechHediffsTags::Simple||Advanced]] [[Market Value Base ::<700]] | ?TechHediffsTags# = tags | ?Market Value Base# = value | format = list | sort = TechHediffsTags, From DLC | sep = , }}
Power claw (tags: Advanced, AdvancedWeapon, value: 385), Painstopper (tags: Advanced, value: 220), Bionic tongue (tags: Advanced, value: 565), Joywire (tags: Advanced, value: 220), Aesthetic nose (tags: Advanced, ImplantEmpireCommon, value: 585), Cochlear implant (tags: Simple, value: 220), Prosthetic arm (tags: Simple, value: 260), Prosthetic heart (tags: Simple, value: 230), Prosthetic leg (tags: Simple, value: 260)
Budget[edit]
Budget applies to the 3 main tag categories, and is a variable range in total market value available to a pawn to 'spend' for applicable items. It does not mean that the market value of an item or items must be above the minimum of this range, just that the sum value of the chosen item(s) isn't over the maximum (i.e. spending over the budget).
Tech hediffs all have a fixed market value, or none at all (e.g. Denture), and so allow for the easiest calculation. By default, only 1 available tech hediff can be applied to the pawn unless explicitly stated.
Apparel value can depend on quality and stuffable material used, meaning the range for possible outcomes is too large for many textile based clothing, but remains simpler for most armors. All utility items are not stuffable, and most do not have quality, so they remain much less variable, although most utility items will be forced and thus remain a static cost[verify], aside from the few utility items that can have quality (Shield belt, Jump pack). Pawns are highly likely to be wearing multiple articles of clothing, and so calculating all possible outcomes is not viable.
Most weapons are not stuffable, and those that are have a much more limited item pool compared to clothing. Ranged weapons are not stuffable and only depend on quality for price, while most craftable melee weapons are stuffable. The Club doesn't use quality, but remains stuffable. Pawns are only equipped with one weapon, so this budget will only apply to one final item.
Quality[edit]
By default, the item quality of any given pawn kind is capped at excellent quality, excluding masterwork and legendary, allowing for a range of: awful, poor, normal, good, and excellent (awfl - exc), unless otherwise stated. For our purposes, quality would only apply to most apparel and weapons, excluding any kind of hediff.
For reference, here are the full length and shorthand strings for quality categories:
- awful
- awfl
- poor
- poor
- normal
- norm
- good
- good
- excellent
- exc
- masterwork
- mast
- legendary
- legd
Stuff[edit]
Applicable for certain weapons and apparel.
Apparel[edit]
Apparel may have quality and/or stuffability.
Weapons[edit]
Weapons may have quality and/or stuffability.
Tech / Hediffs[edit]
Tech hediffs do not have quality or stuffability, resulting in each piece of tech having a singular consistent market value.