Difference between revisions of "Provoke pit gate"
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== Analysis == | == Analysis == | ||
+ | Since the better quality ritual draws more fleshbeasts, if you just want to open the pit with minimum troubles, create a separate ritual spot away from [[Void sculpture|void sculptures]] and [[Shard beacon|shard beacons]]. | ||
+ | Then you can use a completely psychically dull pawn as a ritual invoker, as long as you have some eltex clothes or prestige armor on them. Even 5% of psychic sensitivity is enough to start the ritual, and the amount of emerging fleshbeasts will be significantly lower. | ||
== Version history == | == Version history == |
Latest revision as of 09:05, 13 March 2025
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General - Missing real summary and analysis. Also needs participant kinds and numbers. |
Provoke pit gate
Use a psychic pulse to provoke underground fleshbeasts into opening a massive pit gate in the ground somewhere in the local area. The massive sinkhole will lead down to a fleshbeast-infested cavern which can be explored for resources.
Base Stats
- Type
- Psychic ritual
Creation
- Required Research
- Provoke pit gate
- Ritual Duration
- 15,000 ticks (4.17 mins)
- Ritual Cooldown
- 2,700,000 ticks (750 mins)
Provoke pit gate is a psychic ritual that causes a pit gate to form on the map upon which it is cast.
Acquisition[edit]
The provoke pit gate psychic ritual can be performed once every 2,700,000 ticks (3 quadrums) at a psychic ritual spot at the cost of 75 Bioferrite, once the Provoke pit gate research project has been completed. Note that this research requires dark study to unlock. The ritual takes 15,000 ticks (6 in-game hours) to complete.
Summary[edit]
- A higher-quality ritual will attract more fleshbeasts.[Detail needed]
Analysis[edit]
Since the better quality ritual draws more fleshbeasts, if you just want to open the pit with minimum troubles, create a separate ritual spot away from void sculptures and shard beacons. Then you can use a completely psychically dull pawn as a ritual invoker, as long as you have some eltex clothes or prestige armor on them. Even 5% of psychic sensitivity is enough to start the ritual, and the amount of emerging fleshbeasts will be significantly lower.
Version history[edit]
- Anomaly DLC Release - Added.