Difference between revisions of "Sniper rifle"
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− | + | {{Infobox main|weapon | |
− | {{ | + | | name = Sniper rifle |
− | |name = | + | | image = SniperRifle.png |
− | |image = | + | | description = An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other weapons outclass it at close range. |
− | | | + | | type = Equipment |
− | + | | type2 = Weapons | |
− | |type = | + | | tech level = Industrial |
− | |type2 = | + | | class = Industrial |
− | | | + | | damage = 25 |
− | |class = | + | | damage type = Bullet |
− | |damage = | + | | armorPenetration = 38 |
− | |range = | + | | range = 44.9 |
− | | | + | | accuracyTouch = 50 |
− | |mode = Single-Shot | + | | accuracyShort = 70 |
− | |velocity = | + | | accuracyMedium = 86 |
− | |burst = 1 | + | | accuracyLong = 88 |
− | | | + | | mode = Single-Shot |
+ | | warmup = 210 | ||
+ | | cooldown = 138 | ||
+ | | velocity = 100 | ||
+ | | burst = 1 | ||
+ | | marketvalue = 530 | ||
+ | | production facility 1 = Machining table | ||
+ | | research = Precision rifling | ||
+ | | resource 1 = Steel | ||
+ | | resource 1 amount = 60 | ||
+ | | resource 2 = Component | ||
+ | | resource 2 amount = 8 | ||
+ | | DPS = DPS | ||
+ | | mass base = 4 | ||
+ | | stoppingPower = 1.5 | ||
+ | | work to make = 45000 | ||
+ | | work speed stat = General Labor Speed | ||
+ | | meleeattack1dmg = 9 | ||
+ | | meleeattack1type = blunt | ||
+ | | meleeattack1part = Stock | ||
+ | | meleeattack1cool = 2.0 | ||
+ | | meleeattack1ap = 13 | ||
+ | | meleeattack2dmg = 9 | ||
+ | | meleeattack2type = blunt | ||
+ | | meleeattack2part = Barrel | ||
+ | | meleeattack2cool = 2.0 | ||
+ | | meleeattack2ap = 13 | ||
+ | | meleeattack3dmg = 9 | ||
+ | | meleeattack3type = Poke | ||
+ | | meleeattack3part = Barrel | ||
+ | | meleeattack3cool = 2.0 | ||
+ | | meleeattack3ap = 13 | ||
+ | | page verified for version = | ||
+ | | skill 1 = Crafting | ||
+ | | skill 1 level = 7 | ||
+ | | has quality = True | ||
+ | | weaponTags = SniperRifle | ||
+ | | thingSetMakerTags = RewardStandardQualitySuper | ||
+ | | tradeTags = WeaponRanged | ||
}} | }} | ||
− | + | {{Info|The '''sniper rifle''' is a slightly heavier, single-shot [[Weapons|firearm]] in RimWorld which deals a high amount of damage per shot; a long time between shots; very long range and high overall accuracy.}} | |
− | + | == Acquisition == | |
+ | {{Acquisition}} | ||
− | + | Sniper rifles can also be [[Trader|purchased]] from [[outlander]] and orbital combat suppliers or from outlander [[faction base]]s, or recovered from [[raider#Humanlike|raider]]s: | |
− | {{ | + | {| class="wikitable sortable" |
− | [[Category:Weapons]] | + | ! Raider Kind !! Chance !! Average Quality !! Health |
− | [[Category: | + | |- |
+ | | [[Raiders#Mercenary sniper|Mercenary sniper]] || 99.89% || Normal || 70-320% | ||
+ | |} | ||
+ | |||
+ | == Analysis == | ||
+ | Sniper rifles have the longest range of all weapons, along with excellent long-distance accuracy. With high per-shot damage, they have a propensity to destroy limbs. Therefore, they are a poor choice if you intend to take [[prisoner]]s after a raid. | ||
+ | |||
+ | While per-shot damage is high, snipers have a sluggish firerate. Their actual {{DPS}} is among the worst of firearms, just on par with the neolithic [[greatbow]]. Thus, snipers are a poor "general" weapon. If range is important, though, then snipers are a strong choice. They can be used to provoke sieges, kite [[centipede]]s, or be one of the safest weapons to hunt with. Due to poor DPS and slow firerate, it is a tedious weapon to kite with and should generally be avoided unless you really need the range. | ||
+ | |||
+ | As a shooter's personal accuracy is reduced for each tile of distance, sniper rifles are one of the most skill-heavy weapons in the game. For example, a ''shooter'' with a [[Shooting Accuracy]] of 95% (Shooting 6) would have a <code>0.95^30</code> chance, or only ~21%, to hit a target from 30 tiles. This is regardless of weapon - weapons apply another penalty ''after'' shooter-side accuracy. In contrast, a shooter with Shooting Accuracy 99% (Shooting 20) would have a ~74% shooter-side chance to hit, a {{DPS}} ''increase'' of {{+|{{%|74/21 - 1 round 2}}}}. If using a sniper for long-range combat, then have your highest skill shooters wield it. | ||
+ | |||
+ | Compared to the [[bolt-action rifle]], the sniper rifle has worse firerate, {{DPS}}, and close-range accuracy in exchange for higher range, extra per-shot damage, and improved long-distance accuracy. The sniper rifle is more expensive, has a larger research requirement, and isn't common from raiders (barring sniper-only mercenary raids). | ||
+ | |||
+ | === Stats === | ||
+ | Against an unarmored human, the sniper rifle can kill with 2 shots to the torso or 1 shot to the head, brain or any vital organ. It'll generally take around 3 hits (~20.9 seconds average) to incapacitate that human from pain shock. | ||
+ | |||
+ | {{Weapon Stats Table}} | ||
+ | |||
+ | == Version history == | ||
+ | * Aproximately A9 - Name changed from '''M-24''' to '''Sniper Rifle''', sprite changed. | ||
+ | * Beta 19 - Received a great reduction in damage dealt, but fires slightly faster; overall, its DPS was massively nerfed. | ||
+ | * Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2. | ||
+ | |||
+ | <gallery> | ||
+ | Equipment M24.png|Old sprite of the M-24 sniper rifle. | ||
+ | </gallery> | ||
+ | |||
+ | {{Nav|weapon|wide}} | ||
+ | [[Category:Equipment]] [[Category:Weapons]] [[Category:Industrial Weapons]] | ||
+ | [[Category:Ranged Weapons]] [[Category:Single-Shot Weapons]] [[Category:Rifles]] |
Latest revision as of 07:22, 15 November 2024
Sniper rifle
An ancient design of precision sniper rifle. Bolt action. It has an exceptionally long range, great accuracy and good power. Because it's so unwieldy, other weapons outclass it at close range.
Base Stats
- Tech Level
- Industrial
- Weapon Class
- Industrial
- Mass
- 4 kg
Ranged Combat
- Mode
- Single-Shot
- Damage
- 25 dmg (Bullet)
- Armor penetration
- 38%
- Warm-Up
- 210 ticks (3.5 secs)
- Cooldown
- 138 ticks (2.3 secs)
- Range
- 44.9 tile(s)
- Accuracy
- 50% - 70% - 86% - 88%
- Velocity
- 100 (m/s)
- Burst Count
- 1 (per burst)
- DPS
- 4.31
- Stopping power
- 1.5
Melee Combat
- Melee Attack 1
- Stock
9 dmg (Blunt)
13% AP
2.0 seconds cooldown - Melee Attack 2
- Barrel
9 dmg (Blunt)
13% AP
2.0 seconds cooldown - Melee Attack 3
- Barrel
9 dmg (Poke)
13% AP
2.0 seconds cooldown
Creation
- Required Research
- Precision rifling
- Skill Required
- Crafting 7
- Work To Make
- 45,000 ticks (12.5 mins)
- Work Speed Stat
- General Labor Speed
- Has Quality
- True
- weaponTags
- SniperRifle
- thingSetMakerTags
- RewardStandardQualitySuper
- tradeTags
- WeaponRanged
The sniper rifle is a slightly heavier, single-shot firearm in RimWorld which deals a high amount of damage per shot; a long time between shots; very long range and high overall accuracy.
Acquisition[edit]
Sniper rifles can be crafted at a machining table once the precision rifling research project has been completed. Each requires 60 Steel, 8 Components, 45,000 ticks (12.5 mins) of work modified by the general labor speed of the crafter, and a crafting skill of 7.
Sniper rifles can also be purchased from outlander and orbital combat suppliers or from outlander faction bases, or recovered from raiders:
Raider Kind | Chance | Average Quality | Health |
---|---|---|---|
Mercenary sniper | 99.89% | Normal | 70-320% |
Analysis[edit]
Sniper rifles have the longest range of all weapons, along with excellent long-distance accuracy. With high per-shot damage, they have a propensity to destroy limbs. Therefore, they are a poor choice if you intend to take prisoners after a raid.
While per-shot damage is high, snipers have a sluggish firerate. Their actual DPS is among the worst of firearms, just on par with the neolithic greatbow. Thus, snipers are a poor "general" weapon. If range is important, though, then snipers are a strong choice. They can be used to provoke sieges, kite centipedes, or be one of the safest weapons to hunt with. Due to poor DPS and slow firerate, it is a tedious weapon to kite with and should generally be avoided unless you really need the range.
As a shooter's personal accuracy is reduced for each tile of distance, sniper rifles are one of the most skill-heavy weapons in the game. For example, a shooter with a Shooting Accuracy of 95% (Shooting 6) would have a 0.95^30
chance, or only ~21%, to hit a target from 30 tiles. This is regardless of weapon - weapons apply another penalty after shooter-side accuracy. In contrast, a shooter with Shooting Accuracy 99% (Shooting 20) would have a ~74% shooter-side chance to hit, a DPS increase of +252%. If using a sniper for long-range combat, then have your highest skill shooters wield it.
Compared to the bolt-action rifle, the sniper rifle has worse firerate, DPS, and close-range accuracy in exchange for higher range, extra per-shot damage, and improved long-distance accuracy. The sniper rifle is more expensive, has a larger research requirement, and isn't common from raiders (barring sniper-only mercenary raids).
Stats[edit]
Against an unarmored human, the sniper rifle can kill with 2 shots to the torso or 1 shot to the head, brain or any vital organ. It'll generally take around 3 hits (~20.9 seconds average) to incapacitate that human from pain shock.
Attack table
Ranged
For the full effects of qualities, see Quality. Values shown in Red indicate the weapon is out of range at the reference point for this range band.
The value is provided due to the interpolated nature of accuracy between range points.
Melee
Feature | Toggle |
---|---|
Attacks |
Sniper rifle | Stock (Blunt) | Barrel (Blunt) | Barrel (Poke) | Human: Left & right fist (Blunt) | HP | Value | ||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Quality |
DPS[1] | AP[1] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | Dam. | Cool. | AP | DPS | Chance[2] | ||
Awful | 3.98 | 11.6% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 7.2 | 2s | 10.4% | 3.6 | 8.33% | 8.2 | 2s | 12% | 4.1 | 2× 37.5% | 100 | 265 |
Poor | 4.07 | 11.82% | 8.1 | 2s | 11.7% | 4.05 | 20% | 8.1 | 2s | 11.7% | 4.05 | 20% | 8.1 | 2s | 11.7% | 4.05 | 20% | 8.2 | 2s | 12% | 4.1 | 2× 20% | 100 | 395 |
Normal | 4.4 | 12.75% | 9 | 2s | 13% | 4.5 | 25% | 9 | 2s | 13% | 4.5 | 25% | 9 | 2s | 13% | 4.5 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 530 |
Good | 4.74 | 13.73% | 9.9 | 2s | 14.3% | 4.95 | 25% | 9.9 | 2s | 14.3% | 4.95 | 25% | 9.9 | 2s | 14.3% | 4.95 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 660 |
Excellent | 5.08 | 14.7% | 10.8 | 2s | 15.6% | 5.4 | 25% | 10.8 | 2s | 15.6% | 5.4 | 25% | 10.8 | 2s | 15.6% | 5.4 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 795 |
Masterwork | 5.92 | 17.14% | 13.05 | 2s | 18.85% | 6.53 | 25% | 13.05 | 2s | 18.85% | 6.53 | 25% | 13.05 | 2s | 18.85% | 6.53 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 1325 |
Legendary | 6.59 | 19.09% | 14.85 | 2s | 21.45% | 7.43 | 25% | 14.85 | 2s | 21.45% | 7.43 | 25% | 14.85 | 2s | 21.45% | 7.43 | 25% | 8.2 | 2s | 12% | 4.1 | 2× 12.5% | 100 | 2650 |
For the full effects of qualities, see Quality.
- ↑ 1.0 1.1 Note: This is the actual base average derived from the melee verb system updated in 1.1.2610, it may sometimes disagree with the listed value in the in-game infobox.
It may also change depending on the stats and the melee verbs available to the wielder if the weapon is wielded by some other than a baseline human. - ↑ Chance for attack to be selected, assuming the weapon is wielded by a baseline human. It may change depending on the melee verbs available to the wielder
Version history[edit]
- Aproximately A9 - Name changed from M-24 to Sniper Rifle, sprite changed.
- Beta 19 - Received a great reduction in damage dealt, but fires slightly faster; overall, its DPS was massively nerfed.
- Beta 19/1.0 - Barrel melee attack damage reduced 10 -> 9, cooldown increased from 1.9s -> 2s. Stock cooldown increased from 1.8 -> 2.